Nurose

Orongto

Released
Jan 7, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Hotfix 0.13.1

    Fixed some bugs introduced in the last patch. Larger balance changes will be made in the next patch. Changes: Adjusted preview moving dummy movement. Increased rock received collision damage and applied the same scaling to explosion damage. Adjusted wizard mass scaling. Bug fixes

  2. Developer post

    0.13.0 The SpellCrafting Update

    It has been a while. This update improves spellcrafting in various ways. Most notably: Custom glyphs: Spells are no longer confined to a single grid, increasing spell customizability. Loadout Workshop support: Loadouts can now be shared within the game through Steam Workshop. Ele

  3. Developer post

    0.12.0 Environment Update

    Over the past months, I have been working on improving the environment. Most notably, the online arena map has been overhauled. It now spawns as one of four maps with various obstacles. It should be more interesting than the empty square it used to be. Much of the effort has been

  4. Developer post

    0.11.0 Wand Update

    This update introduces wand customizability, expanding the available build options. The game is moving closer to complete control over spells. Still a couple large updates left before release, but we're getting closer to full release. Full changelog: Added: Added Wand Editor: Wan

  5. Developer post

    Hotfix 0.10.2

    Added: Added elemental effects (fire tick damage and electricity sparks) to arrows. Added element particles to arrows and orbs. Changes: Reduced erratic movement of orbs. Changed the dummy mass to be the same as the wizard's, for more accurate damage indication. Buffed fire tick

  6. Developer post

    Hotfix 0.10.1

    Bug fixes: Fixed startup crash occurring for new players. Fixed Bow wand name and description.

  7. Developer post

    0.10.0 Bows, Orbs, and Directional Explosions

    Added a bow wand and a directional explosion glyph. Made a bunch of balance changes and fixed multiple game breaking matchmaking bugs. Orbs are back with slightly different behavior. This update was a bit rushed and may have some noticeable balance issues, but I wanted to release

  8. Developer post

    Hotfix 0.9.1

    Changes: The explosion damage has been increased by 20% for one specific player. The mana-to-health ratio has been halved, making walling less effective. Removed: The debug 'trailshot' wand has been removed, as it should not have been included in version 0.9.0.

  9. Developer post

    0.9.0 Title screen, more mana, matchmaking UI and improved performance.

    It has been a while... I have been with life and reworking large chunks of the engine, which has kept me from releasing updates. Updates should be more frequent from now on. 0.9.0 has some major usability improvements, including: Improved game performance Improved networking code

  10. Developer post

    Hotfix 0.8.1

    Changes: - Decreased homing glyph cost from 10 mana/sec to 5 mana/sec. - Increased instant glyph cost from 1 mana to 5 mana. Bug fixes: - Fixed crash that occurred after every other match played. - Fixed rank rendering in online matches.

  11. Developer post

    0.8.0 UI update, direction glyphs changes, new sound effects and more

    For the last 6 weeks, I have been working on improving the UI and various back-end changes. Most notable changes include: Improved spell editing with a better UI, undo, redo buttons, unique glyph borders, and a bunch of glyph variations. Changed how direction glyphs work. They no

  12. Developer post

    Hotfix 0.7.2

    Bug fixes: Fixed an audio bug that caused game crashes during online matches.

  13. Developer post

    Hotfix 0.7.1

    Changes Lowered shooting volume. Bug fixes Fixed the 'shooting dummy sometimes not shooting' issue. Changed logging to be on a different thread to fix certain lag/crash issues.

  14. Developer post

    0.7.0 Orb wand, increased mana, and trailer update

    Added a new wand that shoots orbs which are slow, floaty projectiles that don't deal any collision damage but have increased explosion damage. Mana and health are increased to allow more complex builds while avoiding one-shot spells. Added Added orbs. Orbs are slower, floaty proj

  15. Developer post

    Hotfix 0.6.1

    Changes: lowered shooting volume a bit. Bug fixes: Fixed crash on startup on video cards that don't support the latest OpenGL functions. Fixed spellshot render direction interpolation.

  16. Developer post

    0.6.0 Audio, loading screen, and balance update

    This month I have reworked the audio engine to allow for spatial and higher quality audio. New sound effects have been added and existing ones modified. The game now has a loading screen on startup and many bug fixes and balance changes. Added: Added a loading screen on startup.

  17. Developer post

    0.5.0 Elements and Powerups Update

    This update adds nature and air elements and health/mana pickups to the arena map. Glyphs can now have circular and multiple paths and fixed the issues with one shot spells. Full changelog: Added Added nature element which drops health pickups when damaged. Added air element that

  18. Developer post

    0.4.0 The Visual Update

    A whole new look. Rewrote big chunks of the rendering code to make game look better while optimizing rendering performance for budget/older video cards. Fixed some bugs reported by players and made some minor gameplay changes. Full changelog: Added Added birds that fly in the bac

  19. Developer post

    Hotfix 0.3.2

    Added Added an indicator when someone in the same region is in matchmaking. Changes Some optimizations. The game runs about 10% faster now. Added extra mana cost for splitting wizards and totems to discourage lag machines. Fire element explosions will now apply fire damage over t

  20. Developer post

    Hotfix 0.3.1

    Changes Redone the drag calculation as the 0.3.0 version had a lot of issues. Rebalanced forces and damages values. Fire totems now apply on hit fire damage. Fixes Fixed hardened tether not resetting properly after breakage. Fixed totem spellshots not working with path left glyph