Updates to Marisa model. Added more details to Marisa's ass. Adjusted body proportions. Added more hair strands and hair volume. Repainted textures. Completely remade animations. Refined hair physics simulation. Added more animations and physics simulation to Marisa's broom. Upda
Updates to Marisa model.
Added more details to Marisa's ass.
Adjusted body proportions.
Added more hair strands and hair volume.
Repainted textures.
Completely remade animations.
Refined hair physics simulation.
Added more animations and physics simulation to Marisa's broom.
Updates to cel-shading post process materials.
Outlines are now properly occluded by foreground glow.
Updates to Marisa's aiming behavior.
Marisa turns her entire body towards the target enemy.
Changed turn speed from 60 degree/second to 90 degree/second.
Updates to visual effects for Marisa's shot.
Added smoke visual effects at Marisa's missile launch points.
Enhanced lighting effects for Marisa's laser shot.
Added light wings to Marisa's broom. They activate while Marisa is casting Master Spark.
Spoiler alert
Updates to the stage 5 boss battle.
Added arm extension animations.
Added charging effect.
Changed the bullet sprite.
Fixed an issue where small star bullets were not visible during phase 7.
Updates to Reimu's amulets. Changed the symbol on amulets to "大入". Amulets fade in gradually. They have a motion trail effect and hit effects. Homing amulets bend to follow their turning direction. Updates to Reimu's skirt. Reimu's skirt has more polygons. Refined cloth physics s
Updates to Reimu's amulets.
Changed the symbol on amulets to "大入".
Amulets fade in gradually.
They have a motion trail effect and hit effects.
Homing amulets bend to follow their turning direction.
Updates to Reimu's skirt.
Reimu's skirt has more polygons.
Refined cloth physics simulation for the skirt.
The skirt is now lifted slightly higher by drag force compared to the previous version.
Updates to Fairy-class enemies.
The fairy model and its animations were overhauled.
A flower stem is slightly curved.
They have better body proportions.
Changed wings' sorting order.
Increased hair volume, and more hair strands.
Fallen enemies fall into Yukari's gap.
In stages with water, fallen enemies sink underwater and create a water splash effect.
They play different falling animations depending on their movement direction when they are shot down.
They now have better cloth physics simulation and hair physics simulation.
Updates to Sakuya's knives.
Knives now fade in and fade out gradually.
Updates to dead animations.
When a player is killed, her options now changed their formation.
Updates to the stage 4 boss.
Refined Chimata's hair physics simulation. Her hair flow direction is now correctly influenced by gravity.
Spoiler alert!
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Updates to the stage 5 boss.
Her mini-Elemental Furnaces move to behind the broom when she dashes.
Updates to the stage 6 boss battle (normal route).
phase 1.
Changed the alignment of the symbol on amulets.
Amulets now have fade-in and fade-out effects.
They bend in the direction they turn.
Phase 2
Fallen enemies sink under water and create a water splash effect.
No significant updates to phase 3 and 4.
Phase 5
Thunder has smoother jitter animation.
Phase 6
Player bombs can erase flower formation bullets.
No significant updates to phase 7
Phase 8
Each amulets stream is on different depth layers. They do not clip through.
Changed amulet erasing effect. They fade out instead of shrink their size.
Phase 9 pre-battle.
Refined hair physics simulation. Hair strands have less clipping through collar parts.
Characters now have brighter glow colors.
Phase 9
Changed the symbol on amulets to "ハクレイ".
They have fade-in, motion trail and fade-out effects.
Boss's homing amulets bend to follow their turning direction.
Teleported bullets have their colors desaturated by 0.9.
Adjusted movement behavior. Before she stops moving, if she is near the edge of the screen, she now continues moving toward the center of the screen. Her movement speed eases out.
Number of HP recovery items dropped increased to 6.
Added a checkpoint during the stage 6 boss battle.
Players can now restart from phase 9 of boss fight.
Phase 10
Amulets bend to follow their turning direction.
They have a motion trail effect, and their colors are softer.
The yin-yang symbol on them now has a spinning animation.
Amulets now have better sorting order. They do not clip through.
The boss can now teleport to the opposite edge of the screen while she is dashing with rainbow light.
Phase 11
Changed the symbol on amulets to "博麗".
Amulets bend to follow their turning direction.
They have new fade-in, fade-out and motion trail effects.
The boss now glows during this battle phase.
Phase 12
The bow now has softer colors.
Changed shooting and recoil animations for this battle phase.
Amulets have new fade-in, fade-out and motion trail effects.
They bend to follow their turning direction.
Amulets in the same stream now have slight color variations based on their spawn order.
Phase 13.
The boss has more animation variants.
She glows up when she attacks.
Amulets have a new fading effect.
They have new textures and a motion trail effect.
Updates to the stage 6 boss battle (special route for Sakuya only).
Knives now fade in gradually from front to back.
Updates to the extra stage boss battle.
Changed the symbol on the boss's amulets.
They have fade-in, fade-out and motion trail effects.
They bend to follow their turning direction.
Fixed the bug where the background music stopped playing when Sakuya used her skill after the first loop of the music ended.
Updates to stage 1 boss. Doremy's capelet (Chimera form) has more polygons. The capelet has smoother wrinkles. Its fabric pattern is now less distorted. Added missing teeth like pattern on her texture. Update to stage 3 boss Refined Utsuho model. Added more polygons to her ass. C
Updates to stage 1 boss.
Doremy's capelet (Chimera form) has more polygons.
The capelet has smoother wrinkles.
Its fabric pattern is now less distorted.
Added missing teeth like pattern on her texture.
Update to stage 3 boss
Refined Utsuho model. Added more polygons to her ass. Changed some joint locations and alignments.
Refined light settings and post-process settings. Increased shadow resolution scale of the directional light. There is less shadow popping when she move far away from the camera.
Adjusted body proportions. Reduced shoulder width.
Updates to stage 4 boss.
Refined Chimata model. Adjusted body proportions. Reduced shoulder width. Added more polygons to her ass. Repainted textures. Changed some joint locations and alignments. Refined postures and animations.
Implemented new eye and cornea textures.
Refined light settings and post-process settings.
Added more wink effect.
Added more poses and animation sequences.
Changed the shape of the cloak. It is longer than it was.
Miscellaneous updates
The camera movement for scene scrolling is more stable.
Reimu's breast physics simulation has less erratic movement.
Sakuya's breast physics simulation is refined too.
Updates to Doremy boss battle. Enabled clothes physics simulation for her hat and cape. Enabled ass and thighs jiggle physics simulation. Overhauled hair meshes. Added more hair strands and more hair volume. Adjust proportions. Less shoulders width. Repainted textures. Changed pa
Updates to Doremy boss battle.
Enabled clothes physics simulation for her hat and cape. Enabled ass and thighs jiggle physics simulation.
Overhauled hair meshes. Added more hair strands and more hair volume. Adjust proportions. Less shoulders width. Repainted textures. Changed patterns on her hat and cape.
Improved postures. Added more turning animations.
Added more spinning animations.
Changed postures and animations for side-view camera mode.
Changed postures and animations for sheep summon attack. She can aim at the player.
New balloon pop effect. They are squishier.
New trampoline ball dissolve effect. They are squishier.
New huge balloon pop effect. They are squishier.
New huge balloon fade-in effect.
New release animation.
Refined crawling animation. New huge balloon fade-in effect.
New huge balloon pop effect. They are squishier.
Enabled clothes physics simulation for her hat and cape. Added more aiming animations. New sheep missile dissolve effect.
- Fixed bugs player characters have wrong animation when they start from some check points. - Adjusted timing of Stage 6 boss battle. - Adjusted animation of Chimata as mid-boss in stage 6 . - Fixed the bug that caused White Reimu displayed wrong textures at her collar. - Refined
- Fixed bugs player characters have wrong animation when they start from some check points. - Adjusted timing of Stage 6 boss battle. - Adjusted animation of Chimata as mid-boss in stage 6. - Fixed the bug that caused White Reimu displayed wrong textures at her collar. - Refined hair physics simulation for Reimu. Her hair strands should have less jerkiness. - The ball in Doremy's hand is now squishier. - Changed default Cel-shade weight from 0.5 to 0.9
New cel-shade post process. Cel-shade setting is available in the option menu. You can choose how much cel-shading and default shading are mixed together. Improved lighting settings for all stages. Scenes now have more atmospheric colors. You can set outline intensity. Continue f
New cel-shade post process.
Cel-shade setting is available in the option menu. You can choose how much cel-shading and default shading are mixed together. Improved lighting settings for all stages. Scenes now have more atmospheric colors.
You can set outline intensity.
Continue from the specific checkpoint.
From the stages selection menu, players can now continue from any unlocked checkpoint.
Texts in the pause menu widget have black border. Players can now resume from any unlocked checkpoint in the pause menu.
After a game over, players can continue from any unlocked checkpoint.
Updates to aiming behavior.
The parameter "Focus turn speed" is now shown in the character selection menu. Reimu has higher Focus turn speed. Her Focus turn speed in previous game versions = 70 degrees/second. Now, her Focus turn speed = 120 degrees/seconds.
Previously, in version 1.03B, Reimu would only turn her upper body parts toward the target. Now, in version 1.04, Reimu turns her entire body to face the target, allowing her to aim even if the target is behind her, as she can turn backward if necessary.
Sakuya's aiming mechanics have been enhanced as Reimu.
In top-view camera mode, Reimu's focus shot has a slightly narrower spread angle.
Updates to Reimu model.
Modified vertex normals on her face. Improved the body shape. Adjusted proportions. Reduced shoulders width. Repainted textures.
Changed ribbons style to forked hair. Added more hair strands and more hair volume.
The physics simulation for hair strands, ribbons, collar, necktie and breasts has been refined, leading to smoother and more realistic movement of these elements.
Updates to Sakuya model.
Modified vertex normals on her face. Improved the body shape. Adjusted proportions. Reduced shoulders width. Added more hair strands and hair volume. Repainted textures.
Smaller ribbons around the waist.
The physics simulation for hair strands, ribbons, and frills has been refined, leading to smoother and more realistic movement of these elements. Refined collision settings for the apron cloth physics simulation. The cards have been resized to smaller dimensions, possibly for better visual clarity or gameplay interaction.
Updates to Marisa's broom.
Marisa's broom now has collision enabled, preventing it from overlapping with most enemies.
Updates to Master Spark effect.
"Master Spark" has a new rainbow color pattern.
Updates to Nue model.
Improved Nue model. She has the better body shape. Improved wings idle animation. Enabled wings physics simulation. Enabled ass and thighs jiggle physics simulation.
Overhauled hair meshes : added more strands and increased volume. Adjust proportions. Reduced shoulders width. Improved postures. Repainted textures.
Updates to Nue Boss Battle.
Amulet shape bullets have fade-in transition effect.
Curvy laser bullets have more gaps.
Improved her postures and animation for side-view camera mode. Adjusted movement behavior: In previous versions, she moved at a constant speed (0 when stationary, and 250 while moving). Now, her movement speed gradually eases, interpolating from 0 to 280 when she starts moving and from 280 to 0 when she stops.
Update to stage 5 boss battle.
Previous versions : If players start the boss battle from the checkpoint 7, Monochrome Marisa starts the battle in her default broom-riding pose. This version : If players start the boss battle from checkpoint 8, Monochrome Marisa now changes her pose before the battle begins, mirroring her pose transition from the pre-battle cutscene.
In phase 3. The boss's Hp bar changes color to white while Monochrome Marisa is shooting big laser and big star trail bullets, to clarify that she is invulnerable during this attack.
Added a point light component to Monochrome Blazing Star. This enhancement allows players to see light reflecting off the attack on surrounding objects.
Updates to stage 6 boss battle
Updates to White Reimu costume.
New hair ribbon shape. Repainted textures. New patterns on shoes.
The clothes now have distinct textures on each side.
Before (version 1.03B) White Reimu's body shakes unnaturally during the pre-battle cutscene. After (version 1.04) Fixed the bug causing the unnatural shaking. She now remains steady during the cutscene.
Added look-up and look-down poses to this animation state.
Adjusted shot angle and timing of phase 7 attack patterns.
At the start of phase 9, the background color become darker. Changed body orientation of phase 10 dash animation. Fixed a bug that caused her to stop fighting during phase 10.
Updates to stage 6 boss (Special route for Sakuya only)
She is sexier than she was. I like her.
Added more spell card backgrounds.
At the start of the phase 9 battle, changed the color of the cubes in the background to dark red. Adjusted the boss's movement behavior during phase 12.
Reduced the size of the knives in phase 14 to better fit her hands.
Added 'ChatGPT-3.5' to the staff roll for providing suggestions and solutions to technical problems.
Modified Utsuho model. Enabled physics simulation for hair strands, ribbons, breasts, collar and frills. Removed extra frills layers on her left shoe. Added more hair volume. Added more details on hair strands. Adjusted wings position. Re-painted hair textures, body textures, eye
Modified Utsuho model.
Enabled physics simulation for hair strands, ribbons, breasts, collar and frills. Removed extra frills layers on her left shoe.
Added more hair volume. Added more details on hair strands. Adjusted wings position.
Re-painted hair textures, body textures, eye textures, clothes textures.
- Added more screen resolution setting. You can set up to 3840 x 2160. - Modified Sakuya model. - Improved physics simulation for hair, skirt, apron, ribbon, frills, breasts. - Reimu, Marisa, Sakuya had new eyes textures. - Ring around Utsuho's leg can change its spin speed durin
- Added more screen resolution setting. You can set up to 3840 x 2160.
Improved Reimu model and her animation. She has more hair strands. Her hair has more volume. Reimu has better hair physics simulation. Implemented physics simulation to Sakuya apron. Show gamepad button icons instead of default gamepad button names by Unreal Engine 4. You can cho
Improved Reimu model and her animation. She has more hair strands. Her hair has more volume.
Reimu has better hair physics simulation.
Implemented physics simulation to Sakuya apron.
Show gamepad button icons instead of default gamepad button names by Unreal Engine 4.
You can choose gamepad buttons layout in key configuration and the tutorial stage. Xbox or Playstation.
The tutorial stage show gamepad layout on the background. It emphasizes the buttons to press.
Adjust characters scale. Marisa has a new braid. Her cheeks are smaller. Fixed cloth and body overlapping. Fixed postures of her animation. Sakuya has new braids. Her cheeks are smaller. Doremy's cheek are smaller. Fixed postures of her animation. Doremy's tail has more polygons.
Adjust characters scale.
Marisa has a new braid. Her cheeks are smaller. Fixed cloth and body overlapping. Fixed postures of her animation.
Sakuya has new braids. Her cheeks are smaller.
Doremy's cheek are smaller. Fixed postures of her animation.
Doremy's tail has more polygons. Improve her physics simulation.
Nue's cheek are smaller. Fixed armpit bad deformation.
Utsuho's cheeks are smaller.
Chimata's cheek are smaller. Add more volume to her hair.
See higher images resolution on Pixiv. https://www.pixiv.net/en/artworks/104303116
Improve hair and breast physics simulation for Reimu.
Improve hair and breast physics simulation for Marisa.
Improve hair and breast physics simulation for Sakuya.
Fixed bugs - fixed bgm volume setting for stage 6 boss. - modified some animation. Change Chimata's hair of move down animation. See more in this video.
Fixed bugs - fixed bgm volume setting for stage 6 boss. - modified some animation. https://steamcommunity.com/sharedfiles/filedetails/?id=2865593106
Update tutorial Add more instruction about using focus movement and shot. Add more instruction about using bomb to cancel damage. Add frame rate limit setting in option menu.
Update tutorial Add more instruction about using focus movement and shot.
Add more instruction about using bomb to cancel damage.