Update 1.0.1
Fixed a bug where grenade or bow attacks would not trigger while jumping. The settings interface has been updated (categories added). Minor fixes to interface text in various languages. Minor changes based on player feedback.

Developer posts and news about this game.

Fixed a bug where grenade or bow attacks would not trigger while jumping. The settings interface has been updated (categories added). Minor fixes to interface text in various languages. Minor changes based on player feedback.

So, after 6.5 years of development and more than 170 updates during the Early Access years, active development of the game has come to an end. I’m excited to present the version of the game that will be released this month. Thank you to all the players who took a chance on the ga

Data blocks can now be stored in a chest. Pistol and rifle can now also be stored in a chest. If a pistol or rifle is completely lost, it can be restored at the corresponding upgrade table. Minor interface changes. Minor system fixes.

The maximum inventory capacity has been increased (+4 slots), and the expansion parameters for backpacks have been revised. Fixed a bug where some items would not be dropped from the inventory. Minor system optimization.

Built using a newer version of Unity (so the update is slightly larger than usual) Fixed a bug where time slowdown from the first player did not work in local co-op. Fixed a bug where target lock sometimes did not work for Scouts. Capturing enemy systems is no longer listed among

The Island mission requires 36 fewer capsules. (Now 76; previously 112) Updated Spanish localization. Thanks to user Dante (Dragonvers) Technical changes to the Construction Terminal and building system, should be more convenient in some cases.

Added the ability to build from a flying drone! The "Camera Terminal" is now called the "Construction Terminal" and allows you to build from a freely flying camera. Welding behavior has been changed. It now always aligns with the crosshairs, without any strange misalignments. Fix

This update focuses on improving the gameplay experience with a gamepad and expanding the control settings. For gamepads, the D-Pad buttons now function differently (they previously cycled through quick-access slots): D-Pad Up now opens the radial menu, D-Pad Down changes the cam

Added 15 tablets with notes (mostly in the first half of the game), which add a bit of depth to the lore. Quantum Shift now restores 3 blocks per jump (up from 2). Fixed an issue where switching between backpacks of different sizes could hide certain items in additional inventory

“Lost bastion” level: improved perimeter design, additional enemies, and a new small area to explore. “Medieval siege” level now includes a settlement near the castle. “Ancient crater” level: Fixed a bug where the side shield near the second anti-aircraft gun wasn’t working. “Anc

Minor difficulty adjustments. Minor changes at the first level. Additional changes to the controls settings interface. The Ubermatter Capsule and the Empty Capsule can now be stored in a chest (max 1 per chest)

This update mainly focuses on internal system improvements and interface enhancements. The central part of the interface (health bar and special actions) has been redesigned. In some places, the text display format has been adjusted so that small numbers and icons are displayed m

In the “Old City” level (bridge explosion), the player can now jump into the water. Added the possibility to quickly switch between special abilities while the inventory is open. The default key for Special Ability 2 is now Alt instead of Ctrl (this will only affect new players)

Once again fixed an issue where the character would slide down significantly after stopping on stairs. Fixed a bug where activated slow motion would remain active if the player switched to another special action. If a character sits by a fire and the fire is moved away, the chara

Added some kind of step-by-step objectives and UI highlights on the Island to guide players in establishing a starter base. Added text signs hinting at the island’s availability from headquarters. Added special hit markers when shields are hit with inappropriate weapons. Fixed th

This update focuses on balance changes. Player survivability in combat has been slightly increased, and the simplest enemies (screamers and satyrs) have been slightly weakened. Changes to special abilities also make the game even more dynamic. The special ability “Static sectoral

Archery has been improved. Arrow speed has been increased (5x). The aim does not turn off after each shot. Shooting sounds have been improved, and a “satisfaction” sound has been added when a shot hits the enemy. The highlight for arrows indicating they can be picked up has been

More than a hundred changes to the English localization/voice, especially in the last sectors of the game. Changed Sofia's phrases in the "Great Gate" level. After the introduction of wing flight, the old phrases were no longer quite relevant. Reduced the crafting cost of RGB set

Trading Cards have been added! The character can now swim in water. The “South Station” level has been modified/expanded; the shoreline barriers have been removed, so you can now jump into the water. The Quantum Leap now stores 10 items per inventory slot. New building elements:

Olympia: All of Icarus’s equipment items are now marked on the map. New building components: copper smelter, info-screens with icons, info-screens with enemies, and something like road arrow signs. The info screen can now also display the time until the next enemy wave arrives. N