Seablip

Jardar Solli · Vibedy

Released
May 17, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Throwback and the Journey to 1.0

    Road to 1.0 Hi everyone! I am so happy that I can finally start focusing on Seablip's 1.0 release. This might take me some time—it might be sometime in 2027, as I have ambitious plans—but I will also try to keep the scope down. I am, after all, just one developer. My plan is most

  2. Developer post

    Hotfix 0.8.5_15

    Changelog / Bugfix 0.8.5_15 BUGFIX: Barrel crew boarding castles did not work!! New: Longdog quest is now protected by a easier castle! If you revive crew on menu (while home) they will be sent to home island if ship is full Buy crew on home island (from world map HUD) will send

  3. Developer post

    Hotfix 0.8.5_10

    Changelog / Bugfix Fix: Could lose focus in Ship Salvage mode using R2 Fix: Flying fish and seal (world map) despawn bug Fix: Scrollbar update for Merchant items (works with Gamepad) Fix: Scrollbar update for Equipment (had minor bugs) Fix: could not trash castle equipment using

  4. Developer post

    Hotfix 0.8.5_04

    Gamepad - Virtual mouse is removed for now. It could cause selection to glitch in placement mode on Castle/Ship. - Mouse click no longer deselect focus. - Updated the Castle tutorial slightly to show how you currently switch selection from HUD to placement mode. - Gamepad have se

  5. Developer post

    Seablip Captain Update - Available Now!!

    Hurray, a new major Seablip update is now live! This one has been real fun to work on, but also super tiresome. My head has been a thousand places at once, and it has been a very hectic balancing act with long work nights and family, but I made it. I really wanted to have this up

  6. Developer post

    Next Major Update Expected in May!

    Hello everyone, I am still here and working on the next Major Seablip Update . I expect this to be ready in middle or end of May ! I haven't been able to follow up on all your messages, but my work on Seablip continue! I am very excited to get it out! ːsteamhappyː Captain Battle

  7. Developer post

    Roadmap Update!

    Ahoy everyone! Thank you so much for all the incredible feedback on the new Castle Update - it makes my job 1000 times easier when you are so good at sharing bugs, explaining what you like and dislike about the game, and discussing what you wish I would add and change. I think it

  8. Developer post

    HOTFIX Seablip Version 0.8.030

    NEW Game Difficulty setting!! (Easy, normal, hard) - This is a work in progress. I might need to adjust a lot! I am trying to balance the normal version most. The Easy and Hard settings have not been tested much. Any feedback on the difficulty settings is very valuable for me, so

  9. Developer post
  10. Developer post

    Castle Update Out Now!!

    Ahoy everyone! At last, the new Castle update is now out! Thank you for all the feedback from the Unstable version. I am excited to hear what you all think. This new update brings along a lot of new content , but also a massive change in balance , hopefully giving a better experi

  11. Developer post

    Seablip Castle Update (0.8.014) UNSTABLE

    Note: Since the Unstable Castle Update was released, several patches have been shipped, so you might have already tried some of these changes, but here is a small overview. Language Spanish and Russian versions can be tested (community translated, and still WIP) New: Castle chest

  12. Developer post

    Seablip Castle Update (0.8.004) UNSTABLE Released

    You can now opt-in to try the Unstable Version of the Seablip Castle Update! New game recommended for optimal experience. Please remember to back up your save files before playing the Unstable version, as some bugs may appear. If you find any bugs please feel free to report them

  13. Developer post

    Seablip "Castle Update" Teaser

    Hey everyone! I know you’ve been waiting a long time! I’ve been working hard to make the next update exciting, challenging, and fresh while staying true to core Seablip gameplay . After a lot of trial and error, I finally found the secret sauce — and I can’t wait for you to try i

  14. Developer post

    Small Update 0.7.661 - New Autosave Feature

    New Autosave is added each time you enter the world map (sailing). This can be toggled on/off in settings. Note: For old seadogs, the autosave feature is turned off, so you would need to turn it on in settings! For new players, it will start on. I know several people have request

  15. Developer post

    Seablip Sets Sail for Tokyo Game Show 2025

    Hi everyone, I know you are eagerly waiting for new updates! Due to my family situation and that I am the only developer of Seablip, the journey towards 1.0 release is taking a little longer than anticipated. However, my dedication remains as strong as it was in the beginning. As

  16. Developer post

    Steam Workshop - German & French localization - Bug fix

    Hey everyone! Seablip version 0.7.626 is out now , and you can now upload and download mods from Steam Workshop! ːsteamthisː Steam Workshop Integration You can now upload your mods to Steam Workshop and subscribe to other mods. Use the Mod buttons on the start menu to enable/disa

  17. Developer post

    Mod Support Update

    Hi everyone, as some of you already know, my family recently got a second family member, which is why I don't manage to be as active as I want to on the forum, but today, you finally got a new update: Mod Support Enemy Ship Creator You can now use an editor tool (found on the Sta

  18. Developer post

    Update 0.7.55 - Localization Support, Bug Fix and some QOL

    Hi everyone! Sorry for the wait. I know a lot of you have asked for updates and this time it has taken me some time. My family is about to be +1 in size, and as most of you are aware, I am working on Seablip alone so things take a little longer than expected, but rest assured tha

  19. Developer post

    Minor Update 0.7.512

    New You can now see skills and stats for crew in Magic Bottles Common Blueprint Challenges can now spawn on the 1 skull challenge event Changes Water Warning on Ship HUD adjusted to be more correct to how much water is in the ship Bug Fix Fodder Cannon misses target (should not m

  20. Developer post

    Minor Update 0.7.510

    New Player Max Crew Cap increased +2 (You can now have 6 crew + Captain) You can see crew and enemy stats when hovering over crew while in battle (tactical mode needs to be true) You can see crew stats when hovering over Npc dialog for a crew you can hire + you can see crew stats