Amborettio

Wanech

Released
Dec 21, 2020
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Wanech's C.A.N. Announced!

    Hi folks, I'm announcing the release of a new, FREE game! Here is what that is all about: After wrapping up the hit Amborettio, Wanech transformed his trusty C.A.N. into a cozy green-themed pub serving brew, burgers, fries, and wings. The place hums with synthwave tracks, punctua

  2. Developer post

    Update - Build 1.0.0.69

    Hi folks, I've just put out an update for the game. Here is a list of what has changed: Implemented hourly Power Cell drops at the center of the player's C.A.N. Reduced an enemy death sound volume as it was too loud. Increased ambient music volume to heighten the atmosphere. Chan

  3. Developer post

    The Adventures of Penny & Lou Released!

    Hi folks, The Adventures of Penny & Lou has been released! Here is what that is all about: Featuring 19 urban levels filled with snoochies, foxies, puppies, treats, and menchies to collect! Two characters: Penny & Lou, each with their own musical theme! Bonk stray cats by

  4. Developer post

    The Adventures of Penny & Lou Announced!

    Hi folks, I'm announcing the release of a new game! Here is what that is all about: Featuring 19 urban levels filled with snoochies, foxies, puppies, treats, and menchies to collect! Two characters: Penny & Lou, each with their own musical theme! Bonk stray cats by jumping on

  5. Developer post

    Vice Grill: Synthwave Survival Released!

    Hi folks, Vice Grill: Synthwave Survival has been released! Here is what that is all about: Intense Top-Down Shooter Action: Engage in fast-paced combat against hordes of mutants with dual-pistols and electric melee attacks. Immersive Synthwave Soundtrack: Feel the adrenaline rus

  6. Developer post

    Vice Grill: Synthwave Survival Announced!

    Hi folks, I'm announcing the release of a new game! Here is what that is all about: Intense Top-Down Shooter Action: Engage in fast-paced combat against hordes of mutants with dual-pistols and electric melee attacks. Immersive Synthwave Soundtrack: Feel the adrenaline rush as you

  7. Developer post

    Update - Build 1.0.0.68

    Hi folks, I've just put out an update for the game. Here is a list of what has changed: Created a cinematic trailer showcasing new lore-backed artworks. Re-created gameplay trailer. Re-created screenshots. Re-formatted store page long description. Re-formatted store page short de

  8. Developer post

    Update - Build 1.0.0.67

    Hi folks, I've just put out an update for the game. Here is a list of what has changed: Replaced the station build sound effect with the repair one, as it makes more sense. Replaced the trailers on the store page to show updated brightness. Replaced the screenshots on the store p

  9. Developer post

    Update - Build 1.0.0.66

    Hi folks, I've just put out an update for the game. Here is a list of what has changed: Reduced cavern darkness by 50%. Removed the FPS display. -Wanech

  10. Developer post

    Update - Build 1.0.0.64

    Hi folks, I've just put out an update for the game. Here is a list of what has changed: Replaced the Void's C.A.N. sprites to be more seamless. Texture interpolation can now be toggled on/off by pressing "I" at any time. This is enabled by default, but makes almost no visual diff

  11. Developer post

    Update - Build 1.0.0.60

    Hi folks, I've just put out an update for the game. Here is a list of what has changed: Added a guard-for-hire NPC to the Void, allowing players to hire up to 4 guards to protect their C.A.N. from C.A.N. Openers. Fixed an issue where torches could be placed within the C.A.N. wall

  12. Developer post

    Update - Build 1.0.0.59

    Hi folks, I've just put out an update for the game. Here is a list of what has changed: Fixed a critical issue related to resolution scaling. All resolutions should now scale properly, with the exception of text legibility at lower resolutions. Enabled texture interpolation, allo

  13. Developer post

    Update - Build 1.0.0.55

    Hi folks, I've just put out an update for the game. Here is a list of what has changed: Void NPCs will now get hurt from mining projectiles. Void NPCs will now get hurt when being caught in a Spirit's explosion. Increased the volume of the teleport sound effect, which occurs when

  14. Developer post

    Update - Build 1.0.0.54

    Hi folks, I've just put out an update for the game. Here is a list of what has changed: Added an intuitive UI element that will make it easier for players to skip the tutorial dialogue sequences. Added the Void, a new location accessible by relaying from the C.A.N. number when no

  15. Developer post
  16. Developer post

    Update - Build 1.0.0.53

    Hi folks, I've just put out an update for the game. Here is a list of what has changed: Removed the pickup sound effect from Mystery Ore Bags, as it played too frequently when the player had 100+ Fortune. -Wanech

  17. Developer post
  18. Developer post

    Update - Build 1.0.0.52

    Hi folks, I've just put out an update for the game. Here is a list of what has changed: The much-needed ability to skip through the tutorial has been added. This can be done by spamming LMB/SPC until the sequence concludes. -Wanech

  19. Developer post

    Update - Build 1.0.0.51

    Hi folks, I've just put out an update for the game. Here is a list of what has changed: Player damage now matches the default amount of damage that turrets do, and scales identically when using Weapon Upgrade Parts. Fixed a visual bug related to map borders caused by previous bri

  20. Developer post