Frontiers Reach

Blind Alien Productions · TheGamePublisher.com

Released
Mar 1, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update to Version 1.4.052726

    FIXES AND TWEAKS - Made several tweaks to the tunnel on Caldero to make it easier to fly through. - Tweaked the environmentals control so that city lights are always active on some maps. - Tweaks to Hoban's Run mission to fix spawn points for ship wreck and cargo. - Modified rada

  2. Developer post

    Update to Version 1.4.040226

    Fixed a bug on the Frontiers Reach Sector 72X map that could break NPC targeting. Tweaks to targeting computer behavior when player tries to lock on to enemies.

  3. Developer post

    Update to Version 1.4.102525

    THIS IS A WINDOWS UPDATE ONLY. I am still working on the Linux version. It's taking longer than I expect but progress is still on going. Fixed a bug in Mission 8 that could cause enemies to not target the mission area. Fixed a bug in Mission 6 that could cause the fuel rods to sp

  4. Developer post

    Security Update for 1.4.052325

    This update is being released specifically to address a security concern in the Unity Engine. The security patch has been applied and the game has been rebuilt with this security patch in place. Additionally I have some small updates. -- Added the ability to clear targets. (Had t

  5. Developer post

    An Open Invitation

    As some of you may already be aware, I have been working on other games. One such game is called Frontiers Reach : Battlespace and is intended to be a companion to FR1. But there is a third game I've been working on called Frontiers Reach : Mercenaries and it's a title I've had i

  6. Developer post

    !!ATTENTION!! All hands on deck!

    Major announcement for Frontiers Reach : Mercenaries! Also, a couple of bug fixes are coming for Frontiers Reach 1. First week of September is the target launch date.

  7. Developer post
  8. Developer post

    Hotfix #1 for version 1.4.052325

    Fixed a bug in the new cockpit volume slider that could reset the volume with the wrong value.

  9. Developer post

    Patch Update #5 for 1.4.052325

    A number of quality of life tweaks and bug fixes have been made. - volume on cockpit notifications Cockpit notifications have been partitioned out to their own audio mixer so that the volume can be changed independent of all other volume settings. - stereo effects on incoming bee

  10. Developer post
  11. Developer post

    Patch Update #3 for 1.4.052325

    Fixes coming this weekend - Fixed another crash instance on the planet Astraeus Slumber - Fixed another instance where lancer squadron could break a mission. - Lowered difficulty in mission 29 by removing the 2 carriers from above the town of Altai on the planet Tom Uul. - Re-ord

  12. Developer post

    Patch Update #2 for 1.4.052325

    Fixed an instance of crashing when blowing up Propaganda Satellites. Extended radar ranges of all fighters by 1 Kilometer.

  13. Developer post

    Patch Update #1 for 1.4.052325

    Fixes coming in next patch - Modifed pitch for Hoplite - Fixed a bug that could cause the wrong mission to load when trying to run Extraction missions. - Fixed a bug that could cause AI to wonder WAY outside of the area of concern on the Atzend Map. - Extended easy mode to reduce

  14. Developer post

    Release of version 1.4.052325 - Upgrade to Unity 6

    Welcome to the Frontier, running on Unity 6! This is a big update, and there may be some bugs that persist as it was a significant effort to undertake in terms of testing and hunting down bugs. Additionally several tweaks and adjustments have been made throughout a decent portion

  15. Developer post

    ATTN: !!Calling All Pilots!!

    We are preparing for a significant push on the marketing front in the next week and need your help now more than ever to hunt down and fix as many bugs as possible. As a solo dev I play the heck out of Frontiers Reach a lot (8000 hours dev and testing time so far) and there are t

  16. Developer post

    Stepping into a New Frontier

    In keeping with the promise of curating Frontiers Reach, I have an announcement to make in this regard. Currently, sitting up on the experimental branch, a version of Frontiers Reach is running in Unity 6. The performance increase from migrating to Unity 6 is noticeable but there

  17. Developer post

    Update to Version 1.3.031525

    This is a small issue that is aimed at addressing a few key concerns. - Modified Third Person Perspective enemy markers to always be on when tracking a target. Previously they would toggle off once their tracked target was in camera view. Also added a few more to increase the num

  18. Developer post

    Patch Update #3 for ATW

    This is a patch update to accompany the Uncharted World Release - Fixed a bug that could erase data packages retrieved from Uncharted Worlds - Potential fix for screen resolution not loading properly and causing an error on some monitors. (I have not been able to recreate this er

  19. Developer post

    Uncharted World - HD163573

    The first Uncharted World is now live for Frontiers Reach! HD163573 is a remote world that was abruptly cutoff from contact with the rest of humanity. Being that you're out here on the frontier though you have just barely managed to pick up the very faint distress signal that was

  20. Developer post

    Interactive Galactic Map

    The Frontiers Reach Interactive Galactic Map is now live on itch.io! This is the first pass at the galactic map so it's pretty bare bones right now but future updates will add more lore, new features, better planet rendering and so on. Additionally, there is now a Ko-Fi page avai