Netherguild

David Vinokurov

Released
Mar 27, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Early Access Update 8/9/2026 - 0.403 - Event improvements

    Change log 8/9/2025 | Version 0.403 Improvements: Improved events and oddities to look better (side view below!) on screens 1920px wide and bigger. Playtested it thoroughly but let me know if you come across any issues (had to do a last second fix for steam decks, to which this n

  2. Developer post

    Early Access Update 18/7/2026 - 0.402 - Nest fix

    Change log 18/7/2025 | Version 0.402 Fixes: Fixed crash due to shrimp nest and similar oddities (community find by Luna the Ghost and Anon) Improvements: Can see level up skills that require other skills more clearly (like with watchman scout abilities)

  3. Developer post

    Early Access Update 6/7/2026 - 0.401 - Bullfrog fix

    Change log 7/6/2025 | Version 0.401 Fixes: Fixed error bug with defeated bullfrogs Improvements: Improved in-dungeon inventory UI

  4. Developer post

    MASSIVE JUNGE UPDATE - New floor, new backgrounds, loot and more!

    Hey Guild Leaders! The big jungle update is finally here! It contains a brand new area with new enemies, four new backgrounds for the faction classes (two for nobility, two for commoners) and one new class. I made a short preview video: I'm excited for you all to check out this u

  5. Developer post

    Progress Update - Jungles part 2

    Hey Guild Leaders! Here's some of what I've been working on these last few months... The Primordial Jungle Throughout 2025, I've been making more progress on the jungle area! It's almost complete as of recently and just lacking a few final things, like sound effects and playtesti

  6. Developer post

    Progress Update - New class backgrounds, new game?

    Hey Guild Leaders! I thought I'd share with you what I've been working on during these last couple months... New Class Backgrounds I've been making great progress on more backgrounds (subclasses) for the new classes from the latest big update. These new backgrounds will be added

  7. Developer post

    Early Access Update 7/6/2025 - 0.312(F) - Controller fixes

    Change log 7/6/2025 | Version 0.312(F) Fixes: Fixed controller bonfire issues with auto transitioning to next character (Community find by PaleRaven) Fixed controller skill selection issue in-dungeon (Community find by PaleRaven) (Also includes some UI changes with inventory and

  8. Developer post

    Early Access Update 12/5/2025 - 0.312(E) - Spitter grub fix

    Change log 12/5/2025 | Version 0.312(D) Fixes: Fixed spitter grubs in the city of mist to not crash when incapacitated, as well as any other possible enemies which had this behavior

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  10. Developer post

    Early Access Update 9/5/2025 - 0.312(C) - Cleverness fixes

    Change log 9/5/2025 | Version 0.312(C) Bugfixes: A fix to explosive bandits not exploding on death sometime - also changes a bit of the unit movement code. Please let me know if anything goes wrong with the AI movement! Improvements: Improved a few UI sprites (like coins and shop

  11. Developer post

    Early Access Update 2/5/2025 - 0.312(B) - Another hotfix!

    Change log 2/5/2025 | Version 0.312(B) Bugfixes: Sorry, recent fixes broke how attacks work! Should be fixed for good now. If your save got corrupted in any way, please feel free to message me here, on discord or elsewhere and I'll gladly fix it manually! apologies for any inconv

  12. Developer post

    Early Access Update 2/5/2025 - 0.312(A) - Hotfix

    Change log 2/5/2025 | Version 0.312(A) Bugfixes: Fixed bug which introduced by latest fix (due to attack skills and additional attacks from equipment) - if your save got corrupted in any way, please feel free to message me here, on discord or elsewhere and I'll gladly fix it manu

  13. Developer post

    Early Access Update 1/5/2025 - 0.312 - Fixes!

    Change log 1/5/2025 | Version 0.312 Bugfixes: Fixed bug which caused equipment attacks to get switched up between two weapons (causing some weapons to completely lose their uses or get the wrong cooldown) Other Fixes: Fixed grass not appearing in the Bluestone Mines Widened UI el

  14. Developer post

    Progress Update - Deep in the jungles...

    Hey Guild Leaders!! I wanted to share some of my progress on the next upcoming area - The Primordial Jungle! This is going to be an area full of various strange creatures and plant monsters; I've been working on it for only have a month so far but I got some fun stuff to share! W

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    Early Access Update 25/2/2025 - 0.31 - Lvl. 5 abilities!

    Change log 25/2/2025 | Version 0.31 Additions: 18 new abilities, unique lvl. 5 skills to all character classes & backgrounds. Controller improvements: Better navigation with food menu beyond limits on bonfire, improved controller on bonfires Fixes: Fixed Sewer crash Fixed rar

  17. Developer post

    Lvl 5 abilities and 2025 Plans!

    Hey Guild Leaders!! Lvl 5. abilities for all backgrounds are finally here as well as some exciting news I have for my 2025 Netherguild plans! So let's get into it: Brand new Lvl 5. Abilities Each class background gets their own unique lvl 5. skills (18 new abilities overall!) the

  18. Developer post

    Early Access Update 28/1/2025 - 0.3(J) - Just a couple of fixes

    Change log 28/1/2025 | Version 0.3(J) Fixes: Fixed crash when opening inventory with "i" during temporary ally turn (like mushroom ally) Fixed crash from legendary item spawning in damp caves

  19. Developer post

    Early Access Update 22/1/2025 - 0.3(H) - Harmless bugfixes

    Change log 22/1/2025 | Version 0.3(H) Fixes: Fixed new damp caves sword and mace only spawning as commons without bonuses Possibly fixed an issue relating to small green and red mushroom AI.

  20. Developer post

    Early Access Update 19/1/2025 - 0.3(G) - Gray hotfixes

    Change log 19/1/2025 | Version 0.3(G) Additions: Added two new items for the Damp Caves area (Sword and Mace) Fixes: Made it so that explosive barrels won't spawn in Bluestone Mines corridors when descending there