Random items on maps.
New items are placed onto most items on each play through, increasing replayability and helping to ensure that every playthrough really is different than the last. These items can even be chests!
Developer posts and news about this game.

New items are placed onto most items on each play through, increasing replayability and helping to ensure that every playthrough really is different than the last. These items can even be chests!

A small update to put Dragon Eggs inside all kinds of chests in the game. This should make summoning the Green Dragon a bit easier and provide some more food for the Skelegators.

The Lady of Law has her ranged attack strengthened so she feels more satisfying to use. The Sandstone map has been improved to add some more 'easy footing' and phoenix feathers, making getting around it quicker. The hidden building with one way in now has a back way, too. You can

Two brand new music tracks added to the game! Highscore names restricted to the first 16 characters to prevent word wrapping occuring. The Illusion icon on the stat pane is not animated, helping to draw attention to it. Spell count text colouring is now a dimmer gray if the spell

Conquer the universe multiple times! ==================================== Why stop at one ending? Once the main campaign is completed, it can now be restarted in order to choose alternative endings and earn all of the achievements. Prior to this update this wasn't actually possib

The main menu presents text in a more animated way and the highscore chart underlines your name when you are on it. The early Balthus story dialogs appear a few turns into the game now and not immediately on starting the game. This is to give the player a chance to start doing th

Final version of the theme music is added! Unfortunately this did not quite make the cut for the release date but has made it for the first update. Two early maps have a few confusing details removed - for example a portcullis that can never be opened is switched out for a window