Added Voice Slider
At the request of players, a separate slider for adjusting voice volume has been added for convenience.
At the request of players, a separate slider for adjusting voice volume has been added for convenience.

At the request of players, a separate slider for adjusting voice volume has been added for convenience.
At the request of players, a separate slider for adjusting voice volume has been added for convenience.
This is something I’ve always wanted to implement. Previously, players had to read pop-up messages during combat, which could be distracting and sometimes even cost a victory. Now, with voice guidance, you can stay focused on the action without taking your eyes off the battlefiel
This is something I’ve always wanted to implement. Previously, players had to read pop-up messages during combat, which could be distracting and sometimes even cost a victory. Now, with voice guidance, you can stay focused on the action without taking your eyes off the battlefield.
➡️ For now, the dispatcher is available in English only.
If players enjoy this feature, more languages will be added in future updates!
added VSync and fixed SFXVolume
added VSync and fixed SFXVolume
Added Korean languge
Added Korean languge
Now, right after the first level, you have access to rockets, a plasma gun, mines, homing shells, and a laser gun. Of course, you may not have enough money to fully load up at the beginning, but at least you have the freedom to choose. And that's what humanity is constantly fight
Now, right after the first level, you have access to rockets, a plasma gun, mines, homing shells, and a laser gun. Of course, you may not have enough money to fully load up at the beginning, but at least you have the freedom to choose. And that's what humanity is constantly fighting so hard for!
I optimized the game during the porting process to consoles by improving textures, particles, and game code. This reduced the load on processors and video cards without compromising image quality. While I didn't receive any complaints, I decided to release an updated PC version t
I optimized the game during the porting process to consoles by improving textures, particles, and game code. This reduced the load on processors and video cards without compromising image quality. While I didn't receive any complaints, I decided to release an updated PC version though.
At your request, keyboard controls have been improved. Now there is no slowdown and inertia when controlling the player using the keyboard. If anyone liked the old controls better, let me know, and I'll give you the option to choose between the old and new controls. -------------
At your request, keyboard controls have been improved. Now there is no slowdown and inertia when controlling the player using the keyboard.
If anyone liked the old controls better, let me know, and I'll give you the option to choose between the old and new controls.
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EDITED: I added the ability to choose between the old control and the new one.
Now in the SETTINGS you can enable or disable "Inertia" (it is enabled by default)
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A small change on the second level makes it more comfortable to pass in the area of structures that are dangerous for collision.
Some changes in the interface of the store (hangar), are aimed at understanding the gameplay.
Replaced the icon with a new one, courtesy of Bob Mandel.
NEW: Added D-Pad support FIXES: Highlighted selected main menu buttons
NEW: Added D-Pad support
FIXES: Highlighted selected main menu buttons
I hope you enjoy it:)
I hope you enjoy it:)
Today I release my first-ever game. I spent over five years creating Vostok 2061 in my spare time. Initially, I expected it took several months. I thought I would do something very simple since my programming skills were at zero. I won’t say that I did something difficult, but as
Today I release my first-ever game. I spent over five years creating Vostok 2061 in my spare time.
Initially, I expected it took several months. I thought I would do something very simple since my programming skills were at zero. I won’t say that I did something difficult, but as a result, over time, I added to the game something that I never thought I could be able.
I hope people like it.

I am excited to reveal that Vostok 2061 now has an official release date: 7th of October 2022 I hope to see you all! Deep space is waiting for you!
I am excited to reveal that Vostok 2061 now has an official release date: 7th of October 2022
I hope to see you all! Deep space is waiting for you!


I added Chinese localization, looks very Asian
I added Chinese localization, looks very Asian

As promised, I am posting a new trailer that matches the current look of the game.
As promised, I am posting a new trailer that matches the current look of the game.
I replaced the old screenshots that do not reflect the current look of the game with the current ones. The next step is to update the trailer.
I replaced the old screenshots that do not reflect the current look of the game with the current ones.
The next step is to update the trailer.
https://store.steampowered.com/app/1463830/_2061/
Hi there! A demo version of the game "Let's Rock!" will be available within Steam Next Fest. Starts: Wednesday, June 16th, 2021 @ 10AM PDT Ends: Tuesday, June 22nd, 2021 @ 10AM PDT We are looking forward to this event and invite everyone.
Hi there! A demo version of the game "Let's Rock!" will be available within Steam Next Fest.
Starts: Wednesday, June 16th, 2021 @ 10AM PDT
Ends: Tuesday, June 22nd, 2021 @ 10AM PDT
We are looking forward to this event and invite everyone.
Hi, as many have requested, I've added difficulty selection to the game. Now you can choose which ship to fly to a mission.
Hi, as many have requested, I've added difficulty selection to the game. Now you can choose which ship to fly to a mission.

Hey! Adding achievements to the game allows you not only to diversify the gameplay, but in fact add another game to the existing one. So, I'm happy to introduce you the Evil alien fish, a very rare creature that can float right in space. It usually avoids open spaces and tries to
Hey! Adding achievements to the game allows you not only to diversify the gameplay, but in fact add another game to the existing one.
So, I'm happy to introduce you the Evil alien fish, a very rare creature that can float right in space. It usually avoids open spaces and tries to stay out of sight. This fish does not bring benefits, and sometimes it can do harm. Therefore, your task is to find and shoot 8 evil alien fish in the game. Those who do this will receive the achievement "Thanks Ror All the Fish"!

I hope you enjoy this as much as I did when I added this evil alien fish to the game. ːsteamhappyː
PS I do not publish screenshots of the fish, as its location on the levels is a secret .

Let me introduce to you my very first trailer .
Let me introduce to you my very first trailer.


Hi, just sharing some concept art while keeping work on achievement implementation. Enjoy!
Hi, just sharing some concept art while keeping work on achievement implementation. Enjoy!
