Project Sparrow

Inspire Game Studios

Released
Mar 11, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Patch 0.6.0 & A quick update

    Hey guys, just a quick update for now! Our game server hosting provider shut down so we've done a small update to move these over to our new provider. The following regions are now supported: eu-central-1 eu-west-1 us-east-1 us-east-2 us-west-1 us-west-2 ap-southeast-1 ap-southea

  2. Developer post

    Mage Class, 2 New Maps & More

    Hey guys! Sorry it's taken a while to get this one out. This patch introduces the first class addition to the game. I've been wanting to do this since forever and it's finally here! Please bear in mind this is just the first iteration, there will still be many changes going forwa

  3. Developer post

    Patch Notes 0.3.2

    - Bots can now shoot players (let me know if you find them too difficult or hard to play against and I can adjust how hard they are. I'll be bringing bot difficulties for you to chose before the match starts in a future update) - Bots now react to sounds from you landing, or usin

  4. Developer post

    Patch Notes: 0.3.0

    Art: New concept art has been made, you'll be seeing this around our socials! Gameplay: Fixed void rift exit effect sometimes appearing in the wrong place + clean up Void rift trail removed when the portal spawns Increased Shadowform cooldown from 60 > 80s Throwing knife can n

  5. Developer post

    Patch Notes: 0.2.0

    Gameplay: Increased initial slide impulse from 200 > 220 Reduced braking deceleration when sliding from 140 > 120 Increased void rift horizontal portal exit impulse from 1000 to 1250 Air control increased after using a wallbounce increased from 150ms > 300ms Increased wa

  6. Developer post

    LIVE: Project Sparrow x Saved.gg - Post clips, get paid!

    Hey everyone! We’re partnering up with Saved.gg to give you the chance to create content about Project Sparrow—and get paid for it! Here's how it works: Post as much content as you like about Project Sparrow—clips, edits, memes, tutorials! And for every 1,000 views your content g

  7. Developer post

    Custom games! New map, leaderboards & more!

    Custom Games: Custom games are finally available again, sorry this one took so long to get into the new version! We have added the functionality to do the following: Create a new custom lobby with a invite code Choose the map Choose the game mode Choose the region Enable or disab

  8. Developer post

    Patch Notes: 0.1.1

    - Fixed decals showing on characters - Updated UI for round ending kill, killcam and spectating other players - Fixed a bug with bots targeting players when out of sight, they will now return to pathing correctly - Fixed a bug where you could get stuck in crouch after being kick

  9. Developer post

    Patch Notes: 0.1.0

    New mechanic Parry: Using parry will activate a 500ms window where if you receive melee/kick damage you will knockback the player, deal 40 damage and daze them for 2.5s Parry has a 6 second cooldown Successfully parrying a player will reset your parry cooldown Parry is indicated

  10. Developer post

    Patch Notes: 0.0.9

    - Explosive arrow self damage now set at 5 - Explosive arrow damage now set to 20 - Explosive arrow knockback direction fixed - Explosive arrow fire pool tick damage is 3 (self damage total will be 8 unless you use it at the right distance to avoid fire pool tick) - Fixed multipl

  11. Developer post

    Patch Notes: 0.0.8

    - performance improvements - Added loading screens for Flagstone and Sanctum maps - Reduced poison slow movement speed from 30% to 20% - Reduced poison arrow hitbox from 20 > 16 - Fixed spirit bombs only knocking back one player even if multiple were within range - New Arrow T

  12. Developer post

    Patch 0.0.7

    - Performance improvements - Fixed ultimate ability being put on cooldown every round - Fixed a bug where you couldn't open the loadout whilst spectating - Fixed player stats being reset between each round in Arena - Changed elimination text to lower case to match rest of the UI

  13. Developer post

    Patch Notes: 0.0.6

    I've done some movement changes in this patch to improve the smoothness/feeling & response. Bhops should now feel very consistent and you shouldn't get 'deadhops' any more. With this changes I've altered some other movement aspects to keep everything in line. Let me know what

  14. Developer post

    Patch Notes: 0.0.5

    - Increase bhop forgiveness period from 50 > 200 (let me know if it feels more consistent) - Added versioning support so we can update over live servers and remove people from queues and let players know to update - Added 500ms cooldown to ziplines to prevent spamming - Exitin

  15. Developer post

    Patch Notes: 0.0.4

    - Reduced poison sfx volume - Increased teleport exit sfx volume - Fixed a bug where there the Match Found modal would stay on the screen when receiving a Connection Failed error - Renamed teleport/blink to Void Rift - Added slight dim on the video settings background - Fixed ani

  16. Developer post

    Patch Notes: 0.0.3

    DEATHMATCH GAMEMODE Added a new Deathmatch mode, first to 20 kills, lasts 10 minutes before swapping to a random map Deathmatch, Training Range and Tutorial modes are available to play whilst searching for a match. You'll see a new set of buttons above the find match area Bots ar

  17. Developer post

    Patch Notes: 0.0.2

    - changed the game mode to arena 2v2! - fixed training range not respawning bots or players

  18. Developer post

    Patch Notes: 0.0.1

    - added ok button on opened steam overlay - Fixed crash reporter not reporting crashes - Fixed a bug that would cause match found to stay on the screen when a matchmaking error occurred - Fix crosshair options not saving between games - Fixed round ending replay being repeated/no

  19. Developer post

    Rework Now Live! 25% Off Sale!

    The rework is now live, update your game to get the latest update. I want to thank everyone who has supported so far on this Early Access journey, I hope you can see how much this game means to me and all of you. We will continue to update the game with frequent updates as we pro

  20. Developer post

    Rework Playtest 5

    As we progress closer to releasing the rework, we want to open a short test to make sure we have everything working as intended! We'd love for you to come and help us test this Saturday December 7th 7:00PM - 8:00PM GMT. HOW TO ACCESS Right click Project Sparrow in your steam libr