Released
Apr 12, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch 3-5-2024 has been released!

    Hey Everyone, I'm happy super excited to share with you a new patch for INSPIRE. Here are the patch notes. Updates: Added Controller Support. NOTE: The game uses its own controller mapping system, so it's adviced to disable Steam Input for the game. Added a new critical hit syste

  2. Developer post

    Patch 20-4-2024 has been released!

    Hey Everyone, I'm happy to share with you a new patch for INSPIRE. Here are the patch notes. Updates: Improved the audio culling system, which was occasionally causing some audio stutter and freezing when a lot was going on on screen. Added additional torches in Northrock Mine. B

  3. Developer post

    Thank You!

    Hey all, I want to say a massive thank you to everyone playing the game in the first week of release! I'm super happy to see all your gameplay and have compiled a list of things that need improving. Some things can quickly turn around, while others may take longer. There have alr

  4. Developer post

    Patch 18-4-2024 has been released!

    Hey Everyone, I'm happy to share with you a new patch for INSPIRE. Here are the patch notes. Updates: Obelisk enemy spawners now spawn enemies dynamically in a radius around the player, instead of around the Obelisk. Above: Obelisk reinforcements. Removed the big rocks in Mount C

  5. Developer post

    Patch 16-4-2024 has been released!

    Hey Everyone, I'm happy to share with you a new patch for INSPIRE. I managed to get quite a bit of updates and fixes done today so let me break them down for you in these patch notes: Updates: Added enemy resistance and weakness icons to the enemy health bars. The following damag

  6. Developer post

    INSPIRE Patch 15-4-2024 has been released!

    Hey Everyone, So after watching a ton of gameplay from you(the good, bad, and the ugly), I've been working hard at improving the game. Here are the patch notes for the latest patch. Updates: Added support for remapping WASD Movement. Improved visibility of the shopkeepers in Real

  7. Developer post

    INSPIRE Patch 13-4-2024 has been released.

    Updates: * The in-game start time when starting a new game is now morning, so players don't have to start the game at nighttime. Bugfixes: * Fixed a couple of collision issues throughout the game.

  8. Developer post

    INSPIRE IS OUT NOW!

    Hey everyone, This is such an amazing moment for me, INSPIRE is officially out! 4 years ago I started this journey, not knowing anything about game development, but here we are, April 12th and INSPIRE is out! I hope you'll enjoy the game as much as I enjoyed creating it. I can't

  9. Developer post

    INSPIRE - March Playtest Available Now!

    Hey everyone, I'm super excited to share a new playtest with you all today! It will also be the final playtest before the full release on April 12th! In this playtest you'll get to play the very start of the game. You get to battle with the alien race the 'Sentians'. As seen in t

  10. Developer post

    INSPIRE Release Date Announcement!

    I almost can't believe it, but INSPIRE will be released on 12-4-2024! Make sure to wishlist INSPIRE and be the first to defeat those aliens! Be the first to know all updates regarding INSPIRE: ▶

  11. Developer post

    INSPIRE - November Playtest Available Now!

    Hey everyone, I'm beyond thrilled to share a new playtest with you all today! It has been a long time since I've done a playtest but now I'm finally at a point where I can let you play the game. In this playtest you'll be venturing to Verdant Vale, one of the first zones of the g

  12. Developer post

    INSPIRE - October Report

    Hey All, I hope you are having a fantastic day. I've been making steady progress on INSPIRE and can now officially announce that INSPIRE is feature-complete. This means what's left for me to do is polish and balance the game. All levels are done, all enemies are done, all the mec

  13. Developer post

    INSPIRE - September Report

    Hey Everyone, As you might have noticed, the September report is a little bit late and there hasn't been a new DevLog yet. I want to take this report to explain to you why. I had a massive Unity/Github crash at the end of September, which corrupted my Unity project. Thankfully I

  14. Developer post

    INSPIRE - August Report

    Hey Everyone, The end of the month is here and boy was it an eventful one. I've been hammering down on an army of alien bugs. Damage Types Next to squashing the bugs, I've also worked out the game's damage types. The following damage types are in place: * Base * Fire * Frost * El

  15. Developer post

    INSPIRE - July Report

    Hi Everyone, I would lie to you if I said it was a hectic month this past month since I have been on a wonderful holiday. That obviously doesn't mean that no work has been done. This past month I've been almost solely focusing on polishing and fixing bugs for the game. It's not t

  16. Developer post

    INSPIRE - June Report

    Hi all! It's the end of the month, so that means time for another monthly report. June has been a month where I focussed on streamlining the questing experience and the game's overall flow. I've finished the final quest for the game so the play can now be played in full! Which is

  17. Developer post

    INSPIRE - Devlog 4

    Hey everyone, I'm thrilled to share with you all a new devlog for INSPIRE. I've made some massive steps in the past month, I managed to finally find a massive performance issue that has been hampering the game for months. A small shader trick I used to show my player when it is o

  18. Developer post

    INSPIRE - May Report

    Hey everyone! I hope you're all doing great! It's time for our monthly update on the progress of INSPIRE, and I'm really excited to share what I've been working on. - Levelgeneration & leveldesign Stormfall & Arctic Ridge Over the past month, I've been focusing on two key

  19. Developer post

    INSPIRE - Devlog 3

    Hi Everyone, I'm excited to share with you a new devlog for INSPIRE! April has been another packed month of development, with lots of exciting new features being added. I managed to get the following milestones done for April: * Watchtower & Friendly Patrols * Level design St

  20. Developer post

    INSPIRE - April Report

    Hey Everyone, Excited to bring you another monthly update with regard to the development of INSPIRE! The following milestones have had the main focus the past month: - Resistance Patrols & Resistance Watchtowers. I've further updated the game's battle system to include dynami