Released
Nov 5, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Development Notes (v. EA 2.03.002)

    Happy New Year, This patch addresses only one bug. Thanks to @Aberzhully for finding it. Best, -john & pete Bugs Can now remap WASD as desired. Previously this was impossible due to a specific use of virtual axes within the game engine (Unity).

  2. Developer post

    Development Notes (v. EA 2.03.001)

    Happy Thanksgiving, This patch introduces draggable UI windows, and several other quality of life improvements. Our community had identified some of these as helpful updates, and other we simply chose to do on our own. Best, -john & pete Quality of Life Can now breakdown item

  3. Developer post

    Skill-Based Character System & Post-Game Overhaul! (v. FR 2.03.000)

    Hello all, Two major road map items are complete and included in our latest patch! We performed a complete overhaul of our character \ RPG system, and additionally made some significant game flow changes that are most evident in the post-game info page (this is actually a bonus r

  4. Developer post

    Development Notes (v. EA 2.02.001)

    Hope everyone is enjoying the fishing update! This patch adds support for custom key bindings & corrects a few other items. Polish Players can now create custom key bindings using the settings menu. In addition to every 5 minutes, autosave will now occur when beaming up and b

  5. Developer post

    Mugalos of the Deep! (v. FR 2.02.000 - Fishing Update)

    Hello all, We were able to complete our fishing system, "Mugalos of the Deep"! Right now there are ten fish that can be caught throughout the galaxy, but once players get a feel for the system we may add a greater variety of fish. Caught fish have various weights, qualities, and

  6. Developer post

    Development Notes (v. EA 2.01.002)

    Hey all, We were able to address one major community desire (autosave), and snuck in a few other updates. Regarding the "color corrections", the game was originally developed on monitors with a rare gamma setting -- so during development, to us, the game appeared bright, more col

  7. Developer post

    We've moved to Full Release!

    Hey all! We have stepped ahead with transitioning Lilith Odyssey to a full release! For those wanting more content and larger scale mods, we’re sorry for any disappointment. While we don’t have any plans to add more to the game at this time, well, as the young Justin Bieber once

  8. Developer post

    Development Notes (v. EA 1.02.002)

    This patch corrects a small store bug, and updates the title screen with some more pertinent information. Thanks @Cutter & @ghostface for finding this one. Polish The title screen now displays the game's latest major updates. The title screen now displays the game's developme

  9. Developer post

    Development Notes (v. EA 1.02.001)

    This patch corrects a small store bug, and updates the title screen with some more pertinent information. Thanks @Cutter & @ghostface for finding this one. Polish Moved the "R" to Rotate key note so that it does not overlap with the de-materialize text. Balance Production tim

  10. Developer post

    The IGG Small Goods Marketplace (v. EA 1.02.000)

    "Citizen. Register your inventories at the kiosk. Exchange your goods, and then exit the trading floor. All transactions are monitored and sanctioned by the IGG." This latest update is another large update to the game. The IGG Small Goods Marketplace is available at all stores &a

  11. Developer post

    Sandbox Mode! (v. EA 1.01.000)

    With our first major update since our initial Early Access release, we hope to provide casual gamers with a more suitable and low-key a game mode: Sandbox Mode . In Survival Mode , players are asked to keep oxygen meters, power meters, and other survival threats at bay. In Sandbo

  12. Developer post

    Development Notes (v. EA 1.00.023)

    In this patch, a number of items in the community backlog were fixed (see below). The biggest changes are the ability to play with metric units enabled, and the minimizing of the tutorial. See below for more details. Thanks for your patience -- we've been taking some time to inve

  13. Developer post

    Development Notes (v. EA 1.00.022)

    In this patch, we were able to continue our march through the community backlog. We also corrected some items in our personal backlog. The current focus is still on playability, polish, and balance. On a positive note, the game is pretty stable right now. From this foundation we

  14. Developer post

    Development Notes (v. EA 1.00.021)

    This patch mainly focused on polish & some strange issues that we noticed in streams. We're also just generally working through a larger bug log, and trying to fine tune our game mechanics, area by area. This patch will initiate some changes to the handling of spacecraft, tha

  15. Developer post

    Development Notes (v. EA 1.00.020)

    So it seems like some of our ease-of-play economic balance changes may have gone overboard. This patch brings them closer to the ideal values (hopefully). We also fixed a few save-game bugs, and some game-polish issues. Thanks to @DeexEnigma, @Voxel, @Saracen, @wandtpag, @syllosp

  16. Developer post

    Development Notes (v. EA 1.00.019)

    Most of the changes in this patch were directed at making the game more playable and friendly for new players. Our development testers got pretty good at the game (due to playing so frequently, haha) -- so, in this patch, we notched the difficulty back quite a bit. We may have ta

  17. Developer post

    Finally! Lilith Odyssey is Launching this Friday!

    Finally done! We are happy to announce that we are locked in for a launch of the game, this Friday, August 20th! It has been a really long time for us. As a pair of game-developers who have worked on this project for five years while simultaneously holding full-time day jobs -- w

  18. Developer post

    Join us for a Demo Party Tonight!

    Over the last few weeks, we've been hard at work putting together a playable demo of our game -- and we'll be releasing it tonight at 10 PM EST! Please jump on steam, give it a download, and let us know what you think! For our small team (just the two of us) a demo was more manag

  19. Developer post

    Beta 14.0

    In Beta 14.0 we resolved a handful of high priority bugs that were identified in beta testing. The experience continues to get smoother, and our bug log is looking a bit smaller. Features Allowed the player to put their suit on at any time regardless of the planet type. Suits are

  20. Developer post

    Beta 12.6

    In Beta 12.6 we are working through a few errors we have in the underlying unity framework. We also reworked the tutorial, and added support for ultrawide screens. Features Added support for ultra-wide aspect ratios. Tutorial has been extensively reworked. Upgraded to a stable ve