Released
Apr 1, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    v1.4.32 change list

    • Alert whistle will now sound when a previously-spotted enemy comes back into visual range if contact had been fully lost (chart marker was removed) • Fixed bug where Waiting in Place while on a “Sink the Target Ship” side mission would cause all escorts to run off and disappear

  2. Developer post

    v 1.4.31 change list

    • Modding: Made Crush Depth values moddable • Fixed bug where depth achievements could fail to trigger

  3. Developer post

    v 1.4.30 change list

    • Added Spanish localization • Added drop shadow to torpedo track time markers to make them more readable against light blue background • Fixed bug where side mission search ships would give up and leave on loading a saved game

  4. Developer post

    v 1.4.29

    • Added channel to separate Nagashima Island in Sea of Japan • Added separate saved value for Wait in Place “Stop for Targets of Opportunity” (vs Fast Travel) • East Indies: Prevented getting side missions on the coast of Australia

  5. Developer post

    v1.4.28

    • Added features to Custom Markers: Time, speed, and extrapolated position • Added saving/loading of crew location assignments • Added saving/loading of location repair order • Added some missing text localizations

  6. Developer post

    v1.4.27

    • Fixed .50-cal AA gun fx stuck on if gun was firing when boat submerged

  7. Developer post

    v 1.4.26 change list

    • Raising periscope higher above the water now increases its vision range by up to 750 yds (moddable) • Raising periscope higher above the water now increases range at which enemies can spot it by up to 2x (moddable) • Added “Help” buttons to some HUD elements • Added corner mark

  8. Developer post
  9. Developer post

    v 1.4.20 change list

    • Fixed incorrect draft values in Recognition Handbook • No longer hide right rudder button when waypoints menu is open if UI is in Mouse mode • Moved volume slider above Music checkbox (to make clear that it applies to all game volume) • Modding: Added editor for the order of Au

  10. Developer post

    v1.4.18 change list

    • You can now hide from enemy sonar underneath large ships • Fixed rare bug where “raised” periscope could be half underwater

  11. Developer post

    v1.4.17 change list

    • Periscope/Bridge vertical tick marks now indicate 1 degree each at minimum zoom • Ship Recognition Handbook: Size reference lines now account for model scaling • Added bearing (angle to end-point) on Custom Marker line • Modding: Added “Sinking Ships” section to Game Vars

  12. Developer post

    v 1.4.14 change list

    • Modding: Simplified Vehicles/Weapons by only showing fields that actually apply to the current item • Modding: Added section labels to Vehicles/Weapons • Modding: Added per-torpedo-type multipliers for dud/circular run chance

  13. Developer post

    v1.4.13 change list

    • Deepened Straits of Kammon in Sea of Japan • Long-pressing “fire spread” button now opens the Torpedo Spread Editor (AKA “The Spredator”) • Added vertical wire marker at waterline in binoculars view • Added boat/captain names to management view • Torpedo gyro dial disabled when

  14. Developer post

    1.4.12 change list

    • Sub-Chasers can no longer shoot themselves • Long-pressing the Pause button now hides the HUD • Destroyed buildings are no longer restored when returning to a partially-destroyed enemy base • Modding: Removed Campaign per-mission ModSets, as they didn’t work • Modding: Added ho

  15. Developer post

    V 1.4.11 change list

    • On each patrol, one enemy ship class will award a double point bonus • Modding: In GameVars, reorganized some items out of Difficulty (e.g. all torpedo settings are now under Sub Weapons) • Fast Travel/Wait in Place Targets of Opportunity are no longer detected at radar range i

  16. Developer post

    v1.4.10 change list

    • Pickup/dropoff side missions: Number of enemy searchers is now randomized (could even be zero) • Your spotters no longer gather info on targets that are not in line of sight • Enlarged HUD notifications button in Touch UI mode

  17. Developer post

    v1.4.9 change list

    • Added screenshot button to game menu (default hotkey: ‘U’) • Added screenshot settings to Options menu • Enlarged custom marker label text on mobile • Custom marker label text now scales with UI mode • Sea of Japan: Opened up previously impassable channels: • Oshima Island (off

  18. Developer post

    v 1.4.8 change list

    • Added button to Continue most recently saved game • Added option to halt Wait in Place on spotting new convoy • Reduced minimum time between time scale resets to 10 seconds (moddable) • East Indies Pack: Adjusted land level of Banda Sea map to prevent rescue missions on marshla

  19. Developer post

    v 1.4.6 change list

    • Added warning + time scale reset when nearing seafloor • Torpedo room now only auto-switches when targeting a ship in Bridge/Periscope view • Crew Auto-Assigner now distributes more evenly (tries to not leave any location empty) • Crew Auto-Assigner will now assign officers to

  20. Developer post

    New Expansion Pack: East Indies!

    V1.4.3: • Added East Indies Expansion Pack • Added filtering to mission log viewer • Enemy aircraft are now grounded in heavy rain (moddable) • Removed download timeout (for slow network connections) • Modding: Can now set age range for crewmen • Modding: Allow editing of Fast Tr