Almost!
Without further ado:

Developer posts and news about this game.

Without further ado:

Hello, people! Sorry for keeping you out of the loop for so long. But! We have great news! Haydee 3 development is going to its closure. There are still plenty of stuff to be done (decorating, balancing, polishing, music, sounds etc), but we are certain it will see the light of d

Hello, people! In this patch we introduce a Vietnamese translation, some improvements and fixes. New Stuff Vietnamese translation (thanks to Sean Trong) Italian and Japanese subtitles Subtitle switch option in the game audio settings New Director nodes: xYawPitch, xAngles New Dir

Hello, people! In this patch we introduce some new mechanics and fixes: Injectors Injection is a new engine mechanic. It allows modders to modify game assets (director scripts and templates) without directly overwriting them. For details on this mechanic watch the video made by t

It's a small follow-up update for 1.0.16 fixing some issues with the swimming mechanic: Issue with entering water while holding a weapon, which resulted in weapon blocking. Issue with the character being submerger to a higher depth than required for entering swimming state, resul

Hello, people! After a long struggle, testing and fixing we are proudly intruducing a new patch containing: New mechanics Water (GI and non-GI versions) Swimming (including new animations created for Haydee 2) Critical fixes Player stucking! (may require additional feedback) Part

Hello, people! In this patch we intruduce some new stuff and fixes: Director: vBone and xBone now can be written to All Index nodes can be written to pLocateBone - new node for accessing individual bones which now can be manipulated via xTransform(write) or TransformTo While node

Hello, people! Hope you're doing fine. So after some time we decided to make a new update fixing some accumulated bugs. This patch introduces: Fixes: Bot.templ updated to the actual player functionality Camera component name issue fixed. Now can be found with a pLocate Area OnUnt

This update intruduces some fixes and new functionality for modders. Fixes: Area and Dispatch Components reacting to dead pawns issue is fixed DamageKill calling from OnDispatch causing a crash issue is fixed Physics manupulations from OnDispatch issues are fixed Character moveme

A new patch is arrived fixing some issues and adding some stuff! New stuff: Loading logo changed to new artwork Character is now blinking Nude character version now has no gloves Dispatch component added for processing actors touching an area Fixes: Crosshair block indicator fixe

Hello, people! They say, it's better late than never. So if for some reason you want to additionally support us or/and the OST composer Vlad Plotnikov, then you can have it! Sorry, it took so long.

This patch contains the following changes: Fixes: mLocate node fixed vProperty and eProperty nodes fixed high-poly mesh import stability issues fixed minor issues fixed Changes: Italian translation updated (credit to Luca Cassinelli) CacheItems.cfg and loading logo moved to Custo

This patch contains the following changes: New translations: Czech (credit to Josef Verner) New nodes for Director: ViewFov VisorParams OnPhysics Fixes: Slashy ears now have a double damage like the head does Hands duplication in the morgue fixed Some inproper prop coloring fixed

This patch contains the following changes: Fixes: Slashy hands skin fixed Simplified chinese game menu fixed Russian translation notes fixed Character hang transition bug fixed Character climbing under 32 unit obstacles bug fixed Showing widgets in sequence functionality fixed SS

This patch contains the following changes: Traditional Chinese translation added. Credit to Joy Huang. Game UI auto scaling is properly implemented. It depends on the game window size. Outfit materials now can be used the same way colors are. They could be defined with a "materia

Hello, people! Glad to see you here in 2021! After a brief holiday break we resume our Haydee 2 support, starting with introduction of a Simplified Chinese translation. All credit goes to Vessna at Langwords ( Stay tuned for future updates!

In this patch we introduce a French translation (credit to WiSiT). Also it contains: Italian translation updated Spectator mode control scheme fixed Surfaces folder is now packed and moddable Rotation component in-game loading fixed Minor issues fixed

In this patch we introduce some changes made to outfit and control systems: Outfits now support extensions. Any existing outfit could be extended with new slots, meshes etc. See HaydeeNude.extend and HaydeeStuff.extend located inside Outfits folder for reference. Control and Game

This is a patch for modders mostly. In this patch we decided to move custom games data (game descriptors, service scripts, achievements and collections) from System\\ folder to Custom\\. Currently the System folder can not be packed, so it can't be modded. That's why we made this

Great news, everyone! In this patch we introduce a Haydee II Workshop! Also this patch contains some other changes, such as: Fixes: Negative numbers handling in edith Weapon glitch after inproper reloading Minor Issues Menu changes: Key repeating added to menu items Gamepad view