Waronoi

MFC · MicroProse Software

Released
Dec 20, 2020
Platforms
Last updated
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Updates & announcements

14 posts
  1. Developer post

    Waronoi gameplay update

    Waronoi gameplay update Premade generals There is a new option for the number of premade generals allowed in the custom game lobby. This number can range between 0 to 3. Premade generals are generals that you can set up ahead of battle and bring into the game. The developer recom

  2. Developer post

    Waronoi update

    Lobby Maps will now automatically download when entering a multiplayer lobby. Multiplayer lobby is now divided into 2 steps, locking in all map settings before opening the room up to public. Terrain editor Holding shift now speeds up paning and rotation of the reference image. An

  3. Developer post

    Waronoi update

    Terrain editor The terrain editor is a simple tool that allows players to create new and edit existing maps. The terrain editor has the ability to import .png images to use as overlay when editing your maps. Lobby The option to save procedural generated maps for editing with the

  4. Developer post
  5. Developer post

    Waronoi major update

    Hi. Markus Frykberg the developer of Waronoi here. I'm very proud to announce I'm partnering up with MicroProse as a publisher for Waronoi. With their long time experience and love for wargames in particular, I think we have a very exciting future to look forward to. Patch notes

  6. Developer post

    Patch notes 20211217

    The default name for hosting a game will now be the "players name"s room. Various minor bug fixes for the in game chat module. The chat box will now display the player name in that player's color. Observing players, spectating from a players perspective, will not chat as that pla

  7. Developer post

    Patch notes

    Major changes - Complete rework of challenges 15- 21. These challenges know have briefings and elite units. - Added an hefty documentation of all the rules of the game. It can be accessed from in game. Minor changes - The deploy feedback message now tells you how many units were

  8. Developer post

    Patch notes

    Added briefings and tweaks to Challenges 8 -14. Increased the resolution of unit icons. Minor performance and bug fixes.

  9. Developer post

    Patch notes

    Tweaks to tutorial and adviser texts. Intro texts have been added to the first 7 challenges. A button have been added to take you back to challenge selection after the challenge game is over. When changing Hq, Fast move mode will now be taken into account. The Hqs existing move c

  10. Developer post

    Patch notes

    New region based unit scan system for better large army performance. Bots using elites. (first iteration) Default game speed slider in settings menu. Your current money display is rounded to 1.0K etc, when it gets above 1000

  11. Developer post

    Minor patch

    Added tabs to the lobby to simplify navigation. Fixed a crash that could occur in the lobby. Fixed a crash that could occur sometimes when players disconnect in game.

  12. Developer post

    More Elites

    New features 4 new elite units are added to custom games and multiplayer. Balance changes Command post move speed buff: from 1 to 2. All strikes deploy delay buff: from 32s to 16s. New hit chance calculation system for units and strikes with multiple attacks: from (0.12 * n) * 10

  13. Developer post

    Minor update

    Fixed flickering GUI bug. Fixed a crash when multiple retreating units die simultaneously. Fixed a bug where the Rocket artillery splash kill wouldn't trigger the targets death animation. Minor Optimizations and bug fixes.

  14. Developer post

    Elite units

    Added a unit manager in the custom games and multiplayer lobby. Added 4 new elite unit types to custom games and multiplayer. Minor unit Icons rework to accommodate for the new units. Minor Optimizations and bug fixes.