Turing Complete

LevelHead

Released
Oct 2, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Soundtrack available on Steam

    Some of you have been asking for the soundtrack to be sold here on Steam. It is now finally here. It contains 16 tracks in very high quality audio you can't find anywhere else. View game page

  2. Developer post

    The story is back, the alien is out

    The alien has been replaced with a new character. I think this change may upset some players, but it is something I have wanted to do for a while. The TLDR reason is that he is too silly in a way that I don't feel represents the game. The value of clear communication Why are Cand

  3. Developer post

    Turing Complete 2 patch notes

    Features and changes New and powerful assembler system added Almost all components now support widths between 2 and 64 A powerful new screen replaces the old screens. It supports all resolutions between 4:3 and 1024:768 All component shapes have been updated for consistency (and

  4. Developer post

    Breaking update upcoming

    The new version of Turing Complete will arrive very soon. It includes new features such as 100x faster simulation speed, support for variable width components, a powerful new assembler system and much more. Unfortunately, the saves of the new version are incompatible with the sav

  5. Developer post

    Turing Complete 2.0 status update

    I have been holding out on writing a new post until the 2.0 patch was finished, but it has been too long, so here is a status update. The good news is that you can play the 2.0 alpha already. Right click on the game in your steam library, click on properties and then channels and

  6. Developer post

    Where is the patch?

    A lot of really hard work has gone into the next upcoming patch. It has taken a long time to get this one ready though (and it still isn't done yet), so some new players are asking if the game is abandoned. It certainly isn't! Here is a quick preview of what is going on behind th

  7. Developer post

    Verilog export added

    This update brings a verilog exporter to the game. Verilog is an industry standard hardware description language. With your favorite architecture exported to verilog format, you can theoretically simulate it with other simulators, simulate it on an FPGA (basically circuit simulat

  8. Developer post

    Update note

    Color blind mode was finally added. The red "OFF" color is replaced by purple, since green / purple should be differentiable for all major forms of colorblindness. Also the purple is brighter so it can be distinguished from contrast as well. Color blind mode can be enabled it in

  9. Developer post

    The schematic hub is live

    Check out the schematic hub, it is finally live and there are already a few really cool things uploaded. Players who have 10 total upvotes or more between all their uploads on the 10th of August will get a badge on their profile.

  10. Developer post

    Upcoming new feature - Schematics hub

    It is finally time to add the feature that I have earlier referred to as "sharing". This will be in the form of an in game interface called the Schematics Hub, where players will be able to upload architectures or custom components and explore what others have uploaded. Players w

  11. Developer post

    New soundtrack!

    New music Turing Complete now has a new synthwave soundtrack. As with all music, not everyone is going to like it but I personally can't stop listening to it! You can also find it on Spotify: Progress towards sharing Meanwhile work towards in-game sharing is continuing. Mostly I

  12. Developer post

    Patch notes

    The following was done since the realism patch 3 weeks ago: - Fixed levels, scores, achievements and other things that were broken as a result of the realism patch. - 16 bit and 32 bit components were introduced, as well as a 2 bit decoder and word sized NAND, NOR and XNOR. - The

  13. Developer post

    Embracing realism and short term roadmap

    For a while now I have been working on removing some of the common critiques people had regarding the realism of the game. The main changes have been adding latches and the big change you can watch explained in this video. It is in a video format, because I wanted to explain the

  14. Developer post

    Patch notes

    Components now have to be connected to an input to simulate. Watched state had a major upgrade. In the component factory, use a "Watchable state" component to decide what state should be exposed on the custom component. This also adds a state indicator visually on the component.

  15. Developer post

    Console and FileRom have been added

    This patch brings the file rom, while the console was added a few days ago. The console is the first of a couple of display components that are planned. It allows you to print colored characters to a 80x24 display. You can use this for displaying text, creating games or video. Th

  16. Developer post

    Introducing the Delay Buffer

    A new idea was suggested which was just too good not to adopt. Instead of having the 1 bit memory be the basis for all memory, it is now a new delay buffer component. All the delay buffer does is take an input and output it the next tick. First of all, this is a good candidate fo

  17. Developer post

    Refactoring patch complete

    This patch completely reworks how simulation of schematics work. This should increase simulation speed, fix random crashes from a memory leak and a race condition and make UI components work in fast simulation mode. This might not sound too exciting, but soon I will add more scre

  18. Developer post

    A debrief and the road ahead

    Debrief The original plan to have a "soft launch" of this game and scale up the player base slowly completely failed. Believing that games don't become popular without at least a bit of marketing, I thought I was well prepared when the game launched. With a handful of active beta

  19. Developer post

    New save system and how to fix missing IO components

    The save menu has been upgraded with the following features: - Folder support - Use filenames up to 45 characters - Add descriptions to your schematics - Rename custom components without having them disappear in your architectures - Get a warning before deleting custom components

  20. Developer post

    0.158 Beta

    WASD movement New Byte Expander and Byte Compressor that shows signed 8th bit A bunch of minor improvements to make the early game more accessible And a few bug fixes