Thank you for enjoying R-Type Final 2 . In this add-on, R‑9Aix EXTRA ARROW —a new model of the transformable humanoid weapon IXPEL from the side‑scrolling shooter FZ: Formation Z , published by City Connection—will be available as a playable ship in R‑Type Final 2. When the Force
Thank you for enjoying R-Type Final 2.
In this add-on, R‑9Aix EXTRA ARROW—a new model of the transformable humanoid weapon IXPEL from the side‑scrolling shooter FZ: Formation Z, published by City Connection—will be available as a playable ship in R‑Type Final 2.
When the Force is detached, R‑9Aix EXTRA ARROW transforms into its humanoid form. By using the R‑Stick to control the direction of its gun barrel, you can fire standard shots and Wave Cannons diagonally—both upward and downward. It’s available as a free download, so be sure to pick it up and experience a brand‑new combat style with R‑9Aix EXTRA ARROW.
Please ensure the game is updated to the latest version before using this content.
▲When transformed into its humanoid form, it can attack diagonally both upward and downward, offering an entirely new combat style.
▲When the Force is attached, it transforms into its flight form, allowing it to fire Wave Cannons and lasers just like the R-9A.
Thank you for your continued support of R-Type Final 2. To celebrate the 5th anniversary of R-Type Final 2 and the 3rd anniversary of R-Type Final 3 Evolved, Update (Ver. 2.0.5) is now live. Below is a list of the details of the update (Ver. 2.0.5). 1. Added a new player ship. “B
Thank you for your continued support of R-Type Final 2.
To celebrate the 5th anniversary of R-Type Final 2 and the 3rd anniversary of R-Type Final 3 Evolved, Update (Ver. 2.0.5) is now live.
Below is a list of the details of the update (Ver. 2.0.5).
1. Added a new player ship.
“B-1D/0 BYDO SYSTEM ZERO” has been added.
This player ship was selected from a poll conducted during the June 2024 YouTube live stream event, "Gathering of Granzella 2024."
2. Added two types of decals that you can add to your ship.
The R-Type Final 2 5th Anniversary Decal and the R-Type Final 3 Evolved 3rd Anniversary Decal are now available.
3. Added new selectable background graphics to “Pilot & War Record,” along with new items to the “Shop.”
A new background (Outer Space: Around Pluto) has been added to “Pilot & War Record.”
Added a new item (Spacewalk Pose) to the “Shop.”
4. Improved and fixed various performance issues.
We hope you will continue to enjoy “R-Type Final 2” and "R-Type Final 3 Evolved".
Thank you for enjoying R-Type Final 2 . Below is a list of the details of the update (Ver. 2.0.4). 1. Boss Rush Course Boss Rush Course is a special challenge mode where you can battle all the bosses from previously appeared stages consecutively. In the “Boss Rush Course (includi
Thank you for enjoying R-Type Final 2.
Below is a list of the details of the update (Ver. 2.0.4).
1. Boss Rush Course Boss Rush Course is a special challenge mode where you can battle all the bosses from previously appeared stages consecutively.
In the “Boss Rush Course (including homage stages),” if you own DLC, bosses from your DLC content will also be randomly selected for the boss stages. * In “R-Type Final 2,” stage bosses from “R-Type Final 3 Evolved” do not appear.
2. Player Ship “Standard Force”
We have added the player ship "F-A Standard Force," which closely resembles the iconic invincible lifeform "Force" that symbolizes R-Type. This player ship was selected from a poll conducted during the June 2024 YouTube live stream event, "Gathering of Granzella 2024."
3. “FIRST STEP” Difficulty Level We have added a new difficulty level, “FIRST STEP,” with enhanced support features. This brings the total number of difficulty levels to eight.
Even players new to R-Type can enjoy the thrill of clearing stages and the satisfaction of defeating enemies. By utilizing the SLOW function, you can learn how to use the Wave Cannon and Force effectively, and develop the skills needed to take on the next difficulty level, “PRACTICE.”
In the FIRST STEP difficulty, the following support features are available: - Always maintain full power-up status - Reduced charge time for the wave cannon - SLOW function is available for use *The SLOW function is also available in the PRACTICE difficulty level.
4. New features and multiple items added to “Pilot & War Record”
We have added a feature that allows you to display the Force in “Pilot & War Record,” along with several new items: 1/20 scale models of the R-Craft “TL-2AT,” “TH-01,” and “TL-2N,” as well as a Cactus, Plate Armor, and a Terrarium.
▲New Feature In “Pilot & War Record,” Force can now be displayed only when the background graphic is set to “Coastline: Sandy Beach.”
▲1/20 scale models of R-Craft “TL-2AT”“TH-01”“TL-2N” You can unlock these models by using eligible R-craft 30 times.
▲“Cactus”“Plate Armor”“Terrarium” These items can be unlocked by purchasing them from the store.
5. Two types of decals that you can add to your ship "R-Type Final 2’s 4th anniversary decal” and “R-Type Final 3 Evolved's 2nd anniversary decal” are now available.
6. Fixed bugs in the craft ranking The craft ranking in “Pilot & War Record” has been updated so that crafts with the same number of uses are now sorted by craft number.
7. Other Improved and fixed various performance issues. We hope you continue to enjoy “R-Type Final 2” and "R-Type Final 3 Evolved".
Below are the details of the latest update (Version 2.0.3). 1. Added a new player ship The humanoid fighter TL-3N NARCISSUS, which appears in the sci-fi tactical simulation game R-TYPE TACTICS II that sets in the world of R-TYPE, has been added as a player ship. Unlike other huma
Below are the details of the latest update (Version 2.0.3).
1. Added a new player ship The humanoid fighter TL-3N NARCISSUS, which appears in the sci-fi tactical simulation game R-TYPE TACTICS II that sets in the world of R-TYPE, has been added as a player ship. Unlike other humanoid craft, it cannot transform into a flight form but has more powerful armaments.
The following three conditions must be met to develop the TL-3N NARCISSUS, and the "TL-2AT," the predecessor of the TL-3N in the phylogenetic chart, must have been developed.
1) "Stage R2.0" has been completed. 2) Spend the resources necessary to develop the ship (Solonium: 450, Etherium: 450, Bydogen: 450). 3) The development of the "R-9D2" has been completed.
2. "Speed change levels" have been added to the Options Until now, the speed change of a player's ship had four levels, but now you can switch between four and seven levels in Options. The minimum and maximum speeds remain the same even with seven levels, but the speed can now be fine-tuned, so you can make the most of it to suit your playstyle. Weapons whose performance depends on the speed level remain unchanged at four levels.
3. Increased the number of save slots for the 'R Album,' which saves the customized state of a player ship, from 120 to 180 Enjoy customizing your ships with the expanded R Album.
4. Added two backgrounds to the "Pilot & War Record" 'Coastline: Sandy Beach,' featuring the setting sun on the horizon, and the 'White-light space: Mirror,' based on the title screen of R-Type Tactics II. These backgrounds are now available for use.
5. Added two types of decals that you can add to your ship 'R-Type Final 2's 3rd-anniversary decal' and 'R-Type Final 3 Evolved's 1st-anniversary decal' are now available.
The Version 2.0.2 update is now available for R-Type Final 2 ! This update includes new ships and cosmetics, as well as miscellaneous minor fixes. More information can be found below. NEW COSMETIC SHOP ITEMS: Hammock Barbecue Grill Sand castle NEW COSTUMES: T-shirt: R-9A T-shirt
The Version 2.0.2 update is now available for R-Type Final 2! This update includes new ships and cosmetics, as well as miscellaneous minor fixes. More information can be found below.
The B-99 APOCALYPSE is ready to tear through your foes! Check out this new R-craft along with other DLC sets and specials by visiting the R-Type franchise page on Steam. Also, if you missed out on the previous patch update, you can learn more about new stages, ships, and items by
The B-99 APOCALYPSE is ready to tear through your foes! Check out this new R-craft along with other DLC sets and specials by visiting the R-Type franchise page on Steam.
Also, if you missed out on the previous patch update, you can learn more about new stages, ships, and items by checking out our Patch 2.0.1 update post.
Finally, take advantage of amazing discounts on all R-Type Final 2 bundles and DLC, including the new R-Type Final 2 Ultimate Edition, during our Publisher Sale! These deals end on October 16, so don’t miss out.
Patch 2.0.1 has arrived! This patch adds new stages, new ships, and more. Please read below for more details. 2.0.1 Patch Notes: New stages: Stage 4.1 and Stage R2.0 Stage 4.1 - Masses: Thunder Roaring Another Dimension This stage will pit players against the Zeonates, culminatin
Patch 2.0.1 has arrived! This patch adds new stages, new ships, and more. Please read below for more details.
2.0.1 Patch Notes:
New stages: Stage 4.1 and Stage R2.0
Stage 4.1 - Masses: Thunder Roaring Another Dimension
This stage will pit players against the Zeonates, culminating in a face-off against the Zeonate Zebub.
Stage R2.0 is an online competitive multiplayer stage, and can be played by up to 6 players. The multiplayer mode functionality is coming soon, so please stay tuned for more updates.
Heyo! Today marks the release of DLC Set 8 along with the next wave of R-Type Final 2.5 updates on the way to R-Type Final 3 ! Version 1.4.1 update Available now for NA and EU regions New Decals! New Costumes! Stage Pass Vol. 3 DLC Set 8 Stage Z3.0 - The City That Sleeps Stage Z4
Heyo! Today marks the release of DLC Set 8 along with the next wave of R-Type Final 2.5 updates on the way to R-Type Final 3!
Version 1.4.1 update
Available now for NA and EU regions
New Decals!
New Costumes!
Stage Pass Vol. 3 DLC Set 8
Stage Z3.0 - The City That Sleeps
Stage Z4.0 - Auxiliary Base
Both DLC Set 8 and the Version 1.4.1 update are available now! As always, we'll be keeping you all posted on any updates on the road to R-Type Final 3 and we appreciate your support.
R-Type Final 2 - August Update Summary Granzella held their recent livestream on July 29th where they revealed some major updates about the anticipated R-Type Final 3 release, which will now be known as the R-Type Final 2.5 update, and will be delivered to you in multiple major u
Granzella held their recent livestream on July 29th where they revealed some major updates about the anticipated R-Type Final 3 release, which will now be known as the R-Type Final 2.5 update, and will be delivered to you in multiple major updates. Read on for all the details below!
The R-Type Final 2 Homage Stage DLC Soundtrack has just launched on Steam®! Fans of the explosive shooter can soar to new heights while enjoying this highly anticipated soundtrack for 13.99 USD/EUR! The soundtrack includes two volumes filled with out-of-this world tunes! Check it
The R-Type Final 2 Homage Stage DLC Soundtrack has just launched on Steam®!
Fans of the explosive shooter can soar to new heights while enjoying this highly anticipated soundtrack for 13.99 USD/EUR! The soundtrack includes two volumes filled with out-of-this world tunes!
Today might be a lie, but these announcements sure aren't! Granzella had some huge announcements about major updates for R-Type Final 2 , otherwise known as... R-Type Final 3 Updates More stages More playable ships World ranking leaderboards are on the way New multiplayer mode fo
Today might be a lie, but these announcements sure aren't!
Granzella had some huge announcements about major updates for R-Type Final 2, otherwise known as...
R-Type Final 3 will be a free update to every owner of R-Type Final 2! It may be April 1st, but all of these announcements are real! Here's a link to the full March 31st VOD on YouTube: https://youtu.be/LSTFu96uETQ
Heyo everyone! Got a quick update to the schedule for the R-Type Final 2 DLC Sets for y'all today. DLC Set 5 will be coming January 28th, 2022 with 2 new stages DLC Set 6 will be coming February 24th, 2022 with 3 new stages *Please note that DLC Set 5 will be released in Japan in
Heyo everyone!
Got a quick update to the schedule for the R-Type Final 2 DLC Sets for y'all today.
DLC Set 5 will be coming January 28th, 2022 with 2 new stages DLC Set 6 will be coming February 24th, 2022 with 3 new stages *Please note that DLC Set 5 will be released in Japan in December
We hope you're looking forward to these sets as much as we are!
Hello Pilots, We’ve published a patch today that includes the following: Seven additional player ships Pilot costumes Additional files for DLC Set 4 R-Type Final 2: DLC Set 4 and Stage Pass Volume Two are out now! DLC Set 4 includes two additional stages. All Stage Pass Volume Tw
Hello Pilots,
We’ve published a patch today that includes the following:
Seven additional player ships
Pilot costumes
Additional files for DLC Set 4
R-Type Final 2: DLC Set 4 and Stage Pass Volume Two are out now!
DLC Set 4 includes two additional stages. All Stage Pass Volume Two content will be available by late Dec 2021.
Thank you for your continued support, and we hope you continue to enjoy R-Type Final 2.
Hello Pilots, We’ve published a small patch that adds key/button rebinding to the recently implemented “SLOW” mode in Practice difficulty. Some minor text and graphic bugs have also been addressed. Thank you for your understanding, and we hope you continue to enjoy the R-Type Fin
Hello Pilots,
We’ve published a small patch that adds key/button rebinding to the recently implemented “SLOW” mode in Practice difficulty. Some minor text and graphic bugs have also been addressed.
Thank you for your understanding, and we hope you continue to enjoy the R-Type Final 2!
Hello Pilots, We hope you are enjoying your space adventure! This patch contains the following updates: A “slow down function”/easy mode has been added to the Practice difficulty- you can access this by holding R1 or N on the keyboard Additional ships and decal Additional graphic
Hello Pilots,
We hope you are enjoying your space adventure!
This patch contains the following updates:
A “slow down function”/easy mode has been added to the Practice difficulty- you can access this by holding R1 or N on the keyboard
Additional ships and decal
Additional graphics options added
Fixed several reported mouse and controller issues
Heyo everyone! I'm sure some of you might have already caught the Granzella livestream that detailed the upcoming content roadmap for R-Type Final 2, but we wanted to be sure to post it on here as well. DLC Set 3 is coming very soon! Stay tuned to our social media for updates. We
Heyo everyone!
I'm sure some of you might have already caught the Granzella livestream that detailed the upcoming content roadmap for R-Type Final 2, but we wanted to be sure to post it on here as well.
DLC Set 3 is coming very soon! Stay tuned to our social media for updates. We appreciate your patience!
We hope that everyone's been doing well, staying safe, and enjoying the game so far! If you have any questions feel free to ask on the Steam forums or ask on our Discord.
Hi everyone! R-Type Final 2’s DLC Set 2 contains 2 more Homage Stages for you guys to play through. 3rd Mission - StageX3.0 - Crazed Craft 4th Mission - StageX4.0 - Warship Out of Hell Along with this, the most recent patch also made some minor text fixes, and we addressed the na
Hi everyone!
R-Type Final 2’s DLC Set 2 contains 2 more Homage Stages for you guys to play through.
3rd Mission - StageX3.0 - Crazed Craft
4th Mission - StageX4.0 - Warship Out of Hell
Along with this, the most recent patch also made some minor text fixes, and we addressed the name censorship problems. We trimmed down a lot of the list by hand, so there should be much less issues.
What I’m about to say likely won’t surprise anyone, but the Xbox platform—the Xbox One family of consoles in particular—has been woefully lacking in Japanese side-scrolling shoot ‘em up love for a long time now. While the lack of “ shmups ” in recent years can undoubtedly be attr
What I’m about to say likely won’t surprise anyone, but the Xbox platform—the Xbox One family of consoles in particular—has been woefully lacking in Japanese side-scrolling shoot ‘em up love for a long time now. While the lack of “shmups” in recent years can undoubtedly be attributed, in part, to Microsoft’s traditionally poor sales performance of its game consoles in The Land of the Rising Sun, there was a period of time in the Xbox 360-era where Microsoft’s best-selling console was the exclusive home to many Japanese shooters.
They were lovingly crafted for that region alone, including Ketsui: Kizuna Jigoku Tachi EXTRA by famed shmup developer CAVE Interactive, and Caladrius by MOSS. The 360 also saw a healthy share of Japanese shmups make their way stateside, including Raiden IV,Radiant Silvergun, Sine Mora, Ikaruga and more, cementing that console’s status as the preferred shmup platform of the time among purists. Of course, several of the shmups in the latter group are available on Xbox One and Xbox Series X|S via backward-compatibility, but more recent entries in this genre (new or classic) for Xbox have been criminally thin on the ground, and the overall trend is looking to continue unabated into Gen 9.
R-Type Final 2
Despite all that however, when R-Type Final 2 was announced to be coming to Xbox One and Xbox Series consoles during Microsoft’s Tokyo Game Show 2020 Digital Showcase last September, I was immediately given a sense of hope. To put things into context, this game is as symbolic as a deep-cut can get as far as new shooters are concerned. The game’s predecessor, R-Type Final, was released in North America in 2004 exclusively for PlayStation 2, and was originally intended to be the last mainline entry in the franchise. Meanwhile, the only R-Type game to ever see release on an Xbox platform was 2009’s R-Type Dimensions, which was a 3D enhanced collection of the first two games, R-Type and R-Type II.
R-Type Final 2 is the first game in the franchise to grace North America in well over a decade. With such a long time having passed, and R-Type Final never seeing release beyond the PS2, the Xbox platform seemed like the least likely candidate for a new R-Type game, but thanks to a Kickstarter campaign, Unreal Engine 4-powered game development, and…well I’ll just say it, the unparalleled generosity of developer Granzella Inc., here we are. I’m loath to jinx it all by asking why. I’m simply happy that R-Type Final 2 for Xbox and PC exists.
But is this a case of being careful what you wish for?
R-Type Final 2
On paper, R-Type Final 2 is the ideal sequel game for fans: 99 unlockable ships, gorgeous alien environments in which to do battle, seven stages with branching routes to alternative endings, and Score/Time Attack modes. All of that backed by a killer sci-fi soundtrack, that ranges from heart-pounding techno (very Tekken-ish); to eerie, orchestral numbers that will remain etched into your memory long after you put down the controller—or toss it out the window in frustration.
“R-Type Final 2 is hard on any difficulty, and the minute you start believing that it isn’t is the moment that a stray bullet or collision with a two-bit enemy will instantly destroy your ship”
Oh, and did I mention the insane difficulty? Full disclosure: There are five levels of difficulty, with the least-challenging tier being “PRACTICE”, which grants the player a maximum of 99 continues—although, after beating the game once, infinite continues will unlock for all difficulties. After having my soul chewed up, spat out and crushed on “NORMAL” for about 30 minutes I decided to bust myself down to PRACTICE for the sake of my sanity as well as getting this review done in a reasonable amount of time. It took me a while to get over the humiliation of knowing the next difficulty tier was labelled “KIDS,” but unless you are a professional R-Type player, none of these titles matter.
R-Type Final 2 is hard on any difficulty, and the minute you start believing that it isn’t is the moment that a stray bullet or collision with a two-bit enemy will instantly destroy your ship, end your run and bounce you back to the last checkpoint. The game doesn’t quite reach the insanity of your modern bullet hell shooter, but the term “bullet prison” is definitely appropriate in how the game’s slower pace but gradually overwhelming difficulty is designed to trap players in its deadly spider web.
R-Type Final 2
On the bright side, Granzella Inc. has wisely chosen not to fix anything with the R-Type formula that wasn’t broken, rather focusing to enhance the solid mechanics that were already there. Players launch into battle with one of four initial R-Type craft, each with its own unique loadout—a propulsion rocket capable of three flight speeds, an indestructible orb drone called a “Force” that can be mounted to, or detached from the front or back of the ship; and a powerful Wave Cannon blast that can be unleashed by holding down the fire button and then letting go once the weapon is halfway, or fully charged.
Each R-Type variant also has special offensive and/or defensive capabilities that are awakened when the R-Type comes into contact with Red, Blue or Yellow power-ups that are dropped by certain enemies upon their destruction; and become more powerful when additional powerups of the same colour are absorbed. In addition, up to two smaller, stationary Force orbs called “Bits,” as well as heat-seeking missiles can occasionally be picked up during a stage to further strengthen an R-Type’s offense and/or defense, and each R-Type is equipped with an ultimate, screen-filling special attack called DOSE, capable of killing all minor enemies on screen and causing major damage to stage bosses, but in exchange requires a great deal of energy to fully charge.
In a twist of delicious irony however, DOSE can only be recharged by destroying enemies and/or absorbing certain types of enemy fire directly through physical contact with the Force orb, requiring players to adopt risky strategies in order to survive and dispatch tougher enemies effectively. For example, in a stage where enemy fire or weak, one-shot enemies are abundant on one side of the screen, a smart strategy is often to mount the Force orb to the front or back of the R-Type like a shield and nimbly pilot one’s craft forward or backward into the hail of bullets, clearing the narrowest of paths for one’s ship while charging their super-weapon at the same time. It’s a gamble, as just grazing an enemy or bullet with any part of the R-Type means instant death, but without it players will find overcoming certain chokepoints in the game nigh-impossible, and the exhilaration when it actually pays off is almost reward enough in itself—provided you don’t get too excited and die because you stopped paying attention.
Meanwhile, when facing up against a boss, slow-moving mini-boss, or stronger multi-hit enemy; players can use the A Button to launch the Force Orb ahead of or behind the R-Type like a passive, invincible wrecking ball or a secondary satellite gun. When used correctly, the Force Orb can “get stuck” next to or inside large enemies or obstacles, causing lethal chip damage that can often destroy the enemy/object on its own, not to mention rapidly charge the DOSE meter to full.
R-Type Final 2
Naturally though, there’s a catch: Once the Force orb is launched, the R-Type is completely vulnerable to all forms of attack and can only rely on its main gun and Wave Cannon for direct offense, since secondary POW fire originates from the Force orb. The Force orb can be recalled at any time, but as it lacks intelligent AI, is slow-moving, always takes the most direct path back to the R-Type, and requires the player to deftly pilot the craft while under fire to reattach the Force Orb to the front or back; putting the R-Type in this highly exposed, “Force-less state” inevitably leads to countless hairy life-or-death scenarios. But, as you’ve likely gathered by now, it also opens up several creative and unconventional avenues for attack as the Force Orb is pulled back towards the ship. It’s all a delicate balance of risk and reward, and players will feel a sense of pride and accomplishment when they start to grasp the steps to the deadly tango of each stage.
“Better yet, the performance never buckles, delivering a merciless, white-knuckle shooter experience that veteran R-Type fans have no doubt been waiting for.”
Visually, R-Type Final 2 is a bit of a conundrum. The alien lairs of the evil Bydo Empire and their multi-eyed inhabitants have never looked better than they do now, thanks to the power of Unreal Engine 4. Glistening with grotesque detail and unsettling, insect-like movements, the Bydo will command fear and respect from players the instant they appear, either crowding the screen with their overwhelming numbers and bio-bullets, or striking terror in gamer’s hearts when the game’s massive bosses make their entrance only to smash one’s R-Type to pieces with a glancing shrug moments later. Likewise, the various R-Type weapons and the impact of their impressive sounds, animations and alpha effects solidify this game an unprecedented visual tour de Force in the franchise. Better yet, the performance never buckles, delivering a merciless, white-knuckle shooter experience that veteran R-Type fans have no doubt been waiting for.
R-Type Final 2
Sadly, it’s not all Bydo-coloured sunshine and rainbows. Comparatively, the stages that take place amongst fleets of federation spaceships or inside them seem a bit lackluster as opposed to stages where the Bydo infestation runs rampant. While it’s logical to expect lots of clean lines and surfaces in a sci-fi space battle, these areas lack the finer details and complex geometry required in order to make them look good up close, making those dramatic fly-bys of a capital ship’s rocket engine or command bridge look like they were built on tech from two or more console generations ago.
Speaking of fly-bys, another problem of note is that while R-Type Final 2 is effectively a side-scrolling, 2-D shooter built completely with 3-D assets, the game does a poor job of distinguishing for the player what elements of the stage can be passed through, what elements are non-interactive obstacles that must be navigated around and most critically, what parts can the player crash into.
The general rule of thumb is that any element that is not part of an enemy or enemy fire is “safe”, but there are several difficult areas in this game where players will likely find themselves going insane trying to dodge enemies, avoid crossfire and moving obstacles, all in a narrow space only to learn much later that one of the walls of that space was actually just background decoration, or that the R-Type could have run right along that wall without taking damage. This collision confusion is further complicated by the game’s occasional 3D-panoramic flourishes that involve enemies and enemy fire, where said hazards are only harmful when they are on the same 2-D plane as the player’s R-Type…except when they suddenly don’t have to be and are dangerous at any given angle. The game’s finale when taking the default path is especially notorious for this.
R-Type Final 2
If you can get past these above issues however and genuinely crave shooters that offer an extreme challenge, R-Type Final 2might just offer up enough replayability to justify its $54.99 CAD price tag. As mentioned earlier there is an abundance of ships to be unlocked (though it should be noted that several of them are locked away behind passwords that were awarded to backers of the game’s Kickstarter campaign, so buyers of this game will probably need to look up an online cheat-sheet), and there are practically countless cosmetic customizations that can be purchased with in-game resources earned through multiple playthroughs. Players can even view their personalized ships up close in the R-Museum, and bizarrely, they can even change the name of the game on the title screen if they want! Clearly, this game was made for R-Type lovers. If you’re not in that select group though, or can’t look past the aforementioned issues, R-Type Final 2 is a much tougher sell.
Hello Pilots, Thank you for playing R-Type Final 2. We hope you are enjoying your space adventure! This patch contains the following updates: - UI updates and preparation for DLC stages We’d also like to let you know that we are aware of the following issues and are currently wor
Hello Pilots,
Thank you for playing R-Type Final 2. We hope you are enjoying your space adventure!
This patch contains the following updates: - UI updates and preparation for DLC stages
We’d also like to let you know that we are aware of the following issues and are currently working on addressing them: - Some mouse and keyboard response bugs when navigating menu screens - Text issues in tutorial and menus
We hope to roll these patches out as soon as possible, and will keep you all updated. Thank you for your patience!
There are shooting games, and there are shooting games. Irem's 1987 R-Type can't exactly claim to be the first of its kind, and you could well argue there are more widely acclaimed shooting games, but you'd be hard pushed to find any as iconic as this stately sci-fi venture. Cold
There are shooting games, and there are shooting games. Irem's 1987 R-Type can't exactly claim to be the first of its kind, and you could well argue there are more widely acclaimed shooting games, but you'd be hard pushed to find any as iconic as this stately sci-fi venture. Cold, composed and challenging, it's the archetypal 80s shooter, and a prime example of the genre in its pomp.
The popularity of shooting games would wane throughout the 90s, however, and by the turn of the century those in charge of the series wondered whether it had a future at all. Which explains the brilliantly fatalistic air that hangs over R-Type Final, the 2004 entry that was imagined as a full-stop for the series.
R-Type Final lead designer Kazuma Kujo has since discovered there's life yet in the series, though. The veteran of Nazca, Irem and now Granzella - the studio where many Irem alumni ended when the company moved away from video games - now finds himself heading up development of a sequel, somewhat bafflingly called R-Type Final 2, after a Kickstarter campaign more than doubled its targets. A month ahead of R-Type Final 2's release on April 29th, we spoke to Kujo about R-Type's return, and what it will entail.