Loading game…
Plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 93 | |
| 101 | |
| 94 | |
| 89 | |
| 74 | |
| 53 | |
| 46 | |
| 47 | |
| 52 | |
| 48 | |
| 46 | |
| 63 | |
| 69 | |
| 58 | |
| 65 | |
| 62 | |
| 65 | |
| 43 | |
| 43 | |
| 38 | |
| 37 | |
| 35 | |
| 46 | |
| 40 | |
| 46 | |
| 46 | |
| 82 | |
| 80 |
No stream history yet.
1. Fixed camera shift during air raids. 2. Fixed AI logic when launching AA missiles. 3. Fixed range rendering on the map for very slow squadrons. 4. Fixed projectile piercing of blocks (only empty blocks will be pierced). 5. Fixed ship repair bugs.