Released
Oct 17, 2020
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    3.16

    Network Mode ● Network transmission is updated. Minor interface bug is fixed

  2. Developer post
  3. Developer post

    Server downtime period (10 day)

    Thank you for playing ROBO OH online to help improve the development of the server ! Beta servers, Osaka, Japan, and Virginia, USA, will be unavailable for about 10 days. An update will be posted again when the servers become available.

  4. Developer post

    Kyanta 2 × ROBO OH collaboration part 2

    Kyanta 2 × ROBO OH collaboration part 2: Ultra Fight Da! Kyanta 2 GRANDSKY has just arrived from ROBO OH planet and is now fighting on Kyanta2 planet! Now, as of patch 57.00 of Ultra Fight Da! Kyanta 2, which is introducing server online mode, GRANDSKY has become a playable chara

  5. Developer post

    Kyanta 2 × ROBO OH collaboration part 2

    Kyanta 2 × ROBO OH collaboration part 2: Ultra Fight Da! Kyanta 2 GRANDSKY has just arrived from ROBO OH planet and is now fighting on Kyanta2 planet! Now, as of patch 57.00 of Ultra Fight Da! Kyanta 2, which is introducing server online mode, GRANDSKY has become a playable chara

  6. Developer post

    3.15c

    Network Mode ● Address was updated for Virginia, USA server

  7. Developer post

    3.15b

    Network Mode ● Address was updated for Osaka, Japan server

  8. Developer post

    3.15

    Network Mode ● A minor configuration change is live on client and server programs to address previous issues and evaulate the performance

  9. Developer post

    3.14

    Network Mode ● New transmission method for ping and input data is live on client and server programs. The method is currently being evaluated to the previous method Character Changes ● DRAGONOH: Flame Breath attacks startup moved from frame 20 to frame 30, recovery frames increas

  10. Developer post
  11. Developer post

    (Osaka, Japan) 4月3日 Server test and development

    Osaka, Japan server will be unavailable during a test and development period. An update will be posted again when the test and development finished ※During the test and development period, Osaka, Japan server may return "unavailable", or "version mismatch" messages

  12. Developer post

    Server test and development complete

    Osaka, Japan server test and development period finished, and the server is available. At this time there are no changes

  13. Developer post

    Server test and development

    Osaka, Japan server will be unavailable during a test and development period. Virginia, USA will still be available. An update will be posted again when the test and development finished ※During the test and development period, Osaka, Japan server may return "unavailable", or "ve

  14. Developer post

    3.13

    Network Mode ● 15 icons have been added for personalization. A character icon is chosen before connecting to the server. The icon, as well as player nickname, are preserved to the config file when closing the game for re-use: ● 4 icons have been added to indicate the player respo

  15. Developer post

    3.12

    Network Mode ● Server Virginia, USA, has been added for NA region. For each server individually the performance is currently being evaluated, so changes are possible during this period

  16. Developer post

    3.11

    Network Mode ● Lobby is now visible during the matching process Bug Fix ● Fixed bug where RAREOHHH could not enter the standing state while linking the crouching Light Attack to standing Light Attack from far distance

  17. Developer post

    3.1

    ★ NEW Network Mode! (Beta) ● When enabled, '1P VS 2P' Mode becomes a network battle. As a beta development, the network performance level will be gauged to make improvements. The release version is planned as a free update for ROBO OH 1) Enable Network Mode. Press ESC to access P

  18. Developer post

    3.03

    Character Changes ● RAREOHHH: Kick Arts second attack hitbox slightly expanded downwards and should no longer miss some crouching characters Bug Fix ● Fixed bug where RAREOHHH Kick Arts second attack would improperly gain the high attack property ● Fixed bug where in Hyper Duo mo

  19. Developer post

    3.02 / 2.23 Classic

    CPU Opponents ● RAREOHHH should now use Laser more properly, depending on the difficulty setting Character Changes ● AUTOFIVE: Stomp directional input may now be performed with either backward or forward ● AUTOFIVE: Combiner Dash directional input is now easier to perform (New an

  20. Developer post

    3.01

    Character Changes ● RAREOHHH: Overdrive Laser is now invincible from frame 1 to 15, and is now eligible for the attack queue. Overdrive Jet will now descend more slowly. Crouching Light Attack far version is now projectile resistant from frame 6 to 18 ● NEKOGAMI: Light Crashing B