New Demo is LIVE on Steam Next Fest
Hey all! Check out the new Demo for the Steam Next Fest on the main game page! View game page

Uncle Grouch Gaming · Camlann Games
Hey all! Check out the new Demo for the Steam Next Fest on the main game page! View game page

Head on over to the main game page to check out the free demo! Main Game Demo Page
The upcoming Dungeons and Kingdoms—which releases in early access on Steam soon—falls into the genre mashup category for me. Like Mount and Blade and Crypt of the Necrodancer, it takes two great tastes and sees if they taste great together. This time around we've got a medieval k
The upcoming Dungeons and Kingdoms—which releases in early access on Steam soon—falls into the genre mashup category for me. Like Mount and Blade and Crypt of the Necrodancer, it takes two great tastes and sees if they taste great together. This time around we've got a medieval kingdom sim mashed up with soulslike dungeon delving, and it looks promising...
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KINFOLK, As you know, we've built up this kingdom for what seems like ages. You've been with us every step of the way, and for your loyalty we are eternally grateful. We come to you to ask for your loyalty once more. We ask that you follow us to our new kingdom -- our NEW Dungeon
KINFOLK,
As you know, we've built up this kingdom for what seems like ages. You've been with us every step of the way, and for your loyalty we are eternally grateful.
We come to you to ask for your loyalty once more. We ask that you follow us to our new kingdom -- our NEW Dungeons and Kingdoms Steam page -- so that we may flourish and prosper on new lands together.

This page won't phase away into the ether, though! Instead, we will be working on a small prologue - a morsel of what Dungeons & Kingdoms has to offer for you to try. If you want to keep an eye on the prologue, this is still the place for you. Alternatively, all information for the full game will be available on the new Steam page!
For the Kingdom!
If you'd like to see the official royal decree, please follow our new Steam page for more information.
For the Kingdom!
A (very) short video, first look at combat/executions.
A (very) short video, first look at combat/executions.
NEW FEATURES New bundled/stacks and organized storage - Bundles for branches and reeds. These can be placed anywhere and can also be carried. - Stacks for logs New left arm carry bundle - this allows villagers to carry multiple loose items under their left arm on the side (eg. to
This build is out on the new beta branch. New larger map and water System (connected rivers, lakes, and ocean) Increase the number of harvestable resources on the new larger map Fix Creative Mode play button not working Turned off small stone, mushroom, and branch resources for c
This build is out on the new beta branch.

NEW - sandbox/storymode intro sequence - This involved adding at least partial systems for trade, the merchant boat captain, rowboats and others - When starting a new game there is now an introduction to the game world with some backstory. This will be expanded on later as the wo

Several new systems at least partially introduced and used to make up a short story introduction when new games start. Merchant Trade - One of your main ways to trade is with the merchant ship captain. They arrive periodically bringing goods to your kingdom. Once you build the ap
Several new systems at least partially introduced and used to make up a short story introduction when new games start.
Quick update now that the survival mechanics are working again and going through dev testing before they hit beta. Eating is fairly straight forward. If a villager is hungry and they are on free time, they go find something to eat. Sleeping is more complex. If they don't have a p
Quick update now that the survival mechanics are working again and going through dev testing before they hit beta.
Eating is fairly straight forward. If a villager is hungry and they are on free time, they go find something to eat.
Sleeping is more complex. If they don't have a place to sleep like a bed, they will try to find somewhere comfortable like beside a fire or under shelter, and if all else fails they will just lay down in the wilderness.
Build 0.191 - Minor game update released Fix save/load game Add new logging/messaging during Save game Fix build piece 1201 dirt floor not showing transparent correctly
Build 0.191 - Minor game update released
Previously recorded livestream walking through the early stages of a new game in sandbox mode.
Previously recorded livestream walking through the early stages of a new game in sandbox mode.
Sandbox mode beta testing has resumed. In the last couple of months there have been major updates done to both the game and AI engines.
Sandbox mode beta testing has resumed.
In the last couple of months there have been major updates done to both the game and AI engines.
Testing out the player interaction where they try helping a villager chop down a tree.
Testing out the player interaction where they try helping a villager chop down a tree.
Finished a first pass of the complete worker cycle for AI chopping down trees. Lots of physics involved and more work to do but they can get through the full cycle from a full tree down to logs and branches. Full 7 minute clip showing real time gameplay
Finished a first pass of the complete worker cycle for AI chopping down trees. Lots of physics involved and more work to do but they can get through the full cycle from a full tree down to logs and branches.
Full 7 minute clip showing real time gameplay
https://www.youtube.com/watch?v=Zt6X7NriTXI&t=106s
It's been a few weeks of overhauling various systems. Coming out of that have been a series of new videos for testing the updated or affected game mechanics. Once those major changes are completed Sandbox mode can get back into beta testing. Here's one video about testing the upd
It's been a few weeks of overhauling various systems.
Coming out of that have been a series of new videos for testing the updated or affected game mechanics.
Once those major changes are completed Sandbox mode can get back into beta testing.
Here's one video about testing the updated AI worker job for chopping down trees.
Steam Workshop Integration You can now share your building designs, called Blueprints, with other players through the Steam Workshop. Visit the Dungeons and Kingdoms Workshop on the community hub. Steam Guide To go along with the new Steam Workshop integration for Blueprints, the
You can now share your building designs, called Blueprints, with other players through the Steam Workshop.
Visit the Dungeons and Kingdoms Workshop on the community hub.
To go along with the new Steam Workshop integration for Blueprints, there is a Steam Guide walking you through the steps on how to create blueprints, upload to the workshop, and use them in game.
See the guide on the Community Hub
A new trailer for you featuring Creative Mode. The Steam store page has also been cleaned up in preparation for the upcoming Early Access release.
A new trailer for you featuring Creative Mode.
The Steam store page has also been cleaned up in preparation for the upcoming Early Access release.
New Build 0.97 Join us on Discord A minor update to address some issues to allow beta testers to do more with performance options. Fix screen resolution settings not applying correctly Fix/Change Game Settings button - Reset Video, renamed to Wipe Data, now it will wipe local pla
New Build 0.97
Join us on Discord
A minor update to address some issues to allow beta testers to do more with performance options.
Join us on Discord and get access to beta testing. Build 0.83 Release Notes This is a culmination of fixes and changes made during the recent work focused on Creative Mode gameplay. This version is now entering beta testing. change camera AA mode to FXAA from TAA as TAA was causi
Join us on Discord and get access to beta testing.
This is a culmination of fixes and changes made during the recent work focused on Creative Mode gameplay. This version is now entering beta testing.