The Tartarus Key

Vertical Reach · Armor Games Studios

Released
May 31, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    You Won't Escape Bundle

    Do you like murder houses? Want MORE murder houses? Pick this bundle up for double the horror escapes at 90% of the price. The Tartarus Key: There’s no way out for Alex Young who wakes up to find herself locked in a strange mansion filled with puzzles, traps, and cameras followin

  2. Developer post

    Badges, Trading Cards, Emotes and more!

    Hi everyone, just a quick update to let you know that a whole bunch of community items just went live! We've got trading cards, badges, emotes, backgrounds, and even animated avatars for each character, complete with a custom radio border. ːthumbsup_ttkː If you've already played

  3. Developer post

    Patch V01.01b

    Hi Everyone! We're rolling out V01.01b, this patch fixed a variety of issues that players have identified! These could potentially be considered spoilers, so if you're looking to avoid anything regarding areas of the game, check back later, and rest easy knowing the game's just a

  4. Rock, Paper, Shotgun

    The RPS Game Club pick for June is The Tartarus Key!

    Following on from the lovely space highjinks of Citizen Sleeper, Katharine has unwisely allowed me to take the wheel on this month's RPS Game Club , and thus I am steering this baby right into fiendish puzzle town. Next stop: The Tartarus Key ! It's only recently come out, so we'

  5. Developer post

    The Tartarus Key is Now Available!

    After years of development, we are incredibly proud (and nervous!) to say that The Tartarus Key is now available! We hope you enjoy yourself, as much as anyone trapped inside a mansion with elaborate death traps and obscure motivations can. Don't forget to grab the soundtrack to

  6. Rock, Paper, Shotgun

    The Tartarus Key review: an absolutely nails thriller-puzzler that's worth the effort

    If you woke up in a mysterious mansion, with no memory of how you got there and only a walkie-talkie and a bunch of security cameras for company, how d'you reckon you'd handle it? Personally I know, sure as eggs is eggs, that I would absolutely go to pieces. I'm not hitting the e

  7. Developer post

    Dev Log: Texture Trickery

    We wanted to take a moment to talk further about some of the design choices we made in The Tartarus Key that we think adds to the game's charm and appeal, such as the deliberately low resolution of the game's graphics and textures. We made a conscious decision to embrace an aesth

  8. Developer post

    Dev Log: Maps

    In The Tartarus Key, we take great care to ensure that every aspect of our game is designed with the player experience in mind. One detail that we're particularly proud of is the map system, which we've designed to be both functional and immersive. Early in the game, Alex is give

  9. PCGamesN

    Classic Resident Evil horror returns with a first-person twist

    The Tartarus Key is an upcoming horror game that channels the mansion setting of Resident Evil, PS1 cutscenes of Metal Gear Solid, and puzzles of Silent Hill to create something totally new, and it has a demo, trailer, and impending release date you should absolutely dive into. D

  10. Developer post

    Coming May 31st: The Tartarus Key!

    A dark and stormy night, a group of strangers, and one seriously strange house... The Tartarus Key reveals its mysteries when it launches on May 31st for Steam, Nintendo Switch, PlayStation, and XBox! It's been a long road getting to this point, and we're so excited to finally be

  11. Developer post

    Dev Log: Music

    Music is a vital element in setting the tone and atmosphere of any game, and developing the soundtrack for The Tartarus Key was one of the pivotal processes in bringing our vision to life. Working alongside the incredibly talented composer, Josie Brechner , was a true privilege,

  12. Developer post

    Dev Log: Puzzle Progression and Mansion Gating

    We put a lot of thought into the design aspect of gating access to the mansion and opening it up, as well as puzzle difficulty, to create the best possible player experience. Initially, the player is only allowed in a small set of rooms, which unlock one after the other. We consi

  13. Developer post

    Dev Log: Paintings Puzzle

    Today, we'd like to take a moment to share some insights into the puzzle development of The Tartarus Key. During the early stages of the game's creation, we experimented with many different ideas of varying complexity and depth. One of these concepts was a puzzle that involved sw

  14. Developer post

    Dev Log: Text Accessibility

    In The Tartarus Key, we place a lot of emphasis on story and narrative, which means that players will be reading a lot of text throughout the game. As a result, we wanted to make the reading experience as comfortable and accessible as possible for as many players as we could. To

  15. Developer post

    Dev Log: Sigil Symbology

    We are thrilled to reveal further details on The Tartarus Key, and delve into the mysterious and enigmatic world of Sigil design in the game. The Tartarus Key is infused with Symbols, Sigils, Magical Circles, and other esoteric drawings. Our designs are rooted in real historical

  16. Developer post

    Dev Log: Mirrors!

    One of the most interesting aspects of our game, The Tartarus Key, is the implementation of reflective mirrors. While most modern games rely on screen space reflections or render targets to achieve realistic mirror effects, we decided to take a different approach and draw inspira

  17. Developer post

    Dev Log #3: Atmosphere vs Jumpscare

    Hey everyone! We thought this was a great opportunity for us to talk a bit about how we approached some of the scarier elements of The Tartarus Key, and why we often went with creepy vs cacophonous when it comes to our scares. When we first started developing the game, we wanted

  18. Developer post

    Dev Log #2: People Then vs Now

    Hey everyone! Dora here, your friendly neighborhood producer. While the team is hard at work polishing puzzles and blasting bugs, I thought I'd step in to share an update. The Tartarus Key has been in development with us for over a year, and in that time I've seen the game change

  19. Developer post

    Tartarus Key Dev Log #1: Reinventing Retro

    CW: flashing lights Hi there, Tartarus Key fans–Leo and Kevin here, and happy holidays! Vertical Reach has been hard at work on the game, so we wanted to give you a closer look at our progress throughout development, starting with the decisions and considerations that went into t

  20. Developer post

    The Tartarus Key Demo Update

    As we enter the final day of this Steam Next Fest, I wanted to thank everyone who has played The Tartarus Key demo. We hugely appreciate the feedback we've received over on our discussions page as well as on our Discord server ! We're listening! The demo is still available to pla