Mech Engineer

KiberKreker · MicroProse Software

Released
May 21, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    A new game in a fantasy realm... The Dungeon Of Horror.

    View game page For the past 18 months I've been learning a new engine (Godot) and here is the result! It is a small turn-based dungeon crawler where you can build your own dungeon during the adventure. It also features multiplayer co-op! More to come! Take care!

  2. Developer post

    Nominate us for The Steam Awards!

    The Steam Game Awards nominations are now open and Mech Engineer will take a shot in the "Best Game You Suck At" category. For your information, Steam describes this category as follows: “This is the game that rewards persistence, and is not for the faint of heart. It's the tough

  3. Developer post

    Update 65 (Ross 154)

    Hello! Thank you for playing the game and leaving your feedback. Here is this month's changelog: M :\Modding Create custom world maps with the restored in-game map editor. Press f6 then f10 on the global map screen 1-9 to change the draw type, ENTER to save to a file in your save

  4. Developer post

    Patch

    B :\Balance /// Buffs Increased armor for Holo mechs from 1 to 6. Cyborgs will ignore the relation to the squad leader and always obey. /// Nerfs Lowered damage for fire pools made with the fire weapon mod by 20%. C :\Combat To represent how armor works on bosses, an additional b

  5. Rock, Paper, Shotgun

    Mech Engineer's demo is for people who love hateful interface design

    If you heard loud swearing last night in the Watford area it may have been one of two things: 1) me cussing out my (borrowed) Steam Deck while stealthily accessing the wifi from outside a closed public library, as I don't currently have broadband at home, or 2) me subsequently tr

  6. Developer post

    Patch

    F :\Fixes gml_Object_obj_FUI_render_Draw_0 (line 344) (winning with mods should be possible now) gml_Object_obj_pilot_sheet_Draw_73 (line 24) gml_Object_obj_content_hangar_Step_0 (line 2356) gml_Object_obj_first_menu_Draw_0 (line 63) gml_Object_obj_giant_worm_Step_0 (line 267) gm

  7. Developer post

    Update 64 (Gliese 65) - 1.0 is OUT!

    Hello fellow Mech Engineers! Welcome to the final update for 1.0! Yes, you have read it right. We have finally made it to 1.0 and I am hugely grateful to everybody who followed and contributed to this incredible adventure. Thank you so much for playing the game, sharing your feed

  8. Developer post

    Update 64 – 1.0 Release Is Imminent

    Hello! Today we have some incredibly exciting news to share with you and our amazing Mech Engineer community worldwide. It gives me so much joy to announce that Mech Engineer will be leaving Early Access on May 21st, 2024! Thank you for all of your amazing support, constructive f

  9. Developer post

    Update 63 (Sirius)

    Hello! Thank you for playing the game and leaving your feedback. Here is this month's changelog: M :\Modding The game can now load multiple mods at the same time and the loading of LUA states has been optimised Because of the updated system, you can't use the live_path variable t

  10. Developer post

    Update 62 (Lalande 21185)

    Hello! Thank you for playing the game and leaving your feedback. Here is this month's changelog: I :\Interface The repair minigame has been given icons that represent each pip of damage that needs repairing Increased the visibility of the "Do not show again" checkbox for tutorial

  11. Developer post

    Patch

    Tail of Titanus Centipeda should no longer appear on top of your mechs after entering the room from top or bottom in the labyrinth Digging deep should become easier with added percentage damage to walls based on their maximum hp. Pathfinding changed so mechs will be less likely t

  12. Developer post

    Update 61 (Wolf 359)

    Hello! Thank you for playing the game and leaving your feedback. Here is the changelog: I :\Interface Language mods can use É, Ú, Í, Ó, Á, and Ñ characters that have been added to the game's Latin font Mod support has been added to the game but it is very early in development - a

  13. Developer post

    Attention humans!

    I'm alive, and still working on the game. Got sick, but recovered. The next update will include mod support and a lot of changes. Thank you for your attention!

  14. Developer post

    Patch

    Armadillo should attack mechs more frequently with its new AI balances Fixed a rare game crash when fighting Flos District 15 no longer allows you to do missions indefinitely. Instead, the mech will be able to do two missions in one day. Mechs will no longer try to evade enemy at

  15. Developer post

    Update 60

    Hello! Thank you for playing the game and leaving your feedback. Here is the changelog for August 2023: I :\Interface Added a mouse icon underneath the arrow in the end-of-day stats menu Dispose of end-of-day information reports by right-clicking on them Compare the number of AUX

  16. Developer post

    Update 59 (Luhman 16)

    Hello! Thank you for playing the game and leaving your feedback. Here is the changelog for July 2023: I :\Interface Buttons that you can interact with in the launch menu light up when you mouse over them Added a tooltip popup for tutorial lever #2 in the launch menu Tutorial popu

  17. Developer post

    Update 58 (Barnard's Star)

    Hello! Thank you for playing the game and leaving your feedback. Here is the changelog for June 2023: I :\Interface Environmental icons have been added to the temperature slider in the mech test chamber to better understand performance in those conditions A new tutorial window wi

  18. Developer post

    Update 57 (Rigil Kentaurus and Toliman)

    Hello! Thank you for playing the game and leaving your feedback. Here is the changelog for May 2023: I :\Interface The Bestiary is now available - review intel on enemy alien forces by clicking the monster icon next to the Hangar tab The construction table in the Engineering tab

  19. Developer post

    Update 56 (Proxima Centauri)

    Hello! Thank you for playing the game and leaving your feedback. Here is this month's changelog: S :\Sound Added sounds for the flamethrower and small laser gun Added sound when mousing over research tree nodes Added sound when pressing the BATTLE start button Added text typing s

  20. Developer post

    Update 55

    Hello! Thank you for playing the game. Here is a new changelog format: S :\Sound Added sounds for minigun, tank gun, both missile launchers, fast laser, and artillery. They should be clearly heard even with a large number of shots thanks to a new sound system for combat. W :\Weap