v1.1.2 (9cb489ee2) Bugfixes Fixed an issue where the shop is disabled after recent Unity exploit fix, I didn't notice until now I'm deeply sorry about this ~_~
v1.1.2 (9cb489ee2)
Bugfixes
Fixed an issue where the shop is disabled after recent Unity exploit fix, I didn't notice until now I'm deeply sorry about this ~_~
View game page My new game NetDive is out NOW! It's a very experimental incremental game meant to validate the state of my framework for making Autopanic, also surprisingly story rich if you can believe it.
It's a very experimental incremental game meant to validate the state of my framework for making Autopanic, also surprisingly story rich if you can believe it.
v1.1.0 (87c4a3a92) New Content Add macOS version (Apple Silicon only). Finally got time to do some proper artwork for the game, it ain't much but it's honest work. Bugfixes Fixed an age old issue where the pursuit projectile will still have light active even when dynamic lighting
v1.1.0 (87c4a3a92)
New Content
Add macOS version (Apple Silicon only).
Finally got time to do some proper artwork for the game, it ain't much but it's honest work.
Bugfixes
Fixed an age old issue where the pursuit projectile will still have light active even when dynamic lighting is set to off.
Resolved an issue that prevents Light Weight mode from being active alongside HDR, they are now compatible. But that still doesn't mean it's best using it because the UI during gameplay will be way dimmer than the gameplay visual.
Improvements
Shop and loadout menu now shows equipment previews.
Rebalanced abilities, namely remove the leveling system of weapon modules because it is just rather out of place.
Not really surprising since the game always targeted Steam Deck, but at least it is official now! Can't believe someone at Valve took their time to test this small game (quite a big list of checklist) but for whoever is involved, thank you!
Not really surprising since the game always targeted Steam Deck, but at least it is official now!
Can't believe someone at Valve took their time to test this small game (quite a big list of checklist) but for whoever is involved, thank you!
v1.0.27 (e7cd61740) Bugfixes Fixed an issue where loadout testing menu has problem resetting. Fixed an issue where under certain situation, connect controller will drastically degrate performance. Improvements Improved typing interface for preset renaming. Behind the hood UI syst
v1.0.27 (e7cd61740)
Bugfixes
Fixed an issue where loadout testing menu has problem resetting.
Fixed an issue where under certain situation, connect controller will drastically degrate performance.
Improvements
Improved typing interface for preset renaming.
Behind the hood UI system upgrade.
Some extra behind the hood fixing due to Unity 6.
Improve general CPU performance (by optimizing object tag comparison using a newly introduced functionality).
v1.0.25 (e4d273cd1) Improvements Improved rendering efficiency so it now takes on average 2 Watts less on Steam Deck. I really need this extra playtime.
v1.0.25 (e4d273cd1)
Improvements
Improved rendering efficiency so it now takes on average 2 Watts less on Steam Deck. I really need this extra playtime.
v1.0.24 (ca4b7782a) Bugfixes Unity 6 botched DX11 support so sorry I had to enforce DX12 from now on. (Actually it's more like a combination of Unity 6 and graphics card but I have no way around this issue) Fixed some visual issue introduced after Unity 6 causing auto aim range i
v1.0.24 (ca4b7782a)
Bugfixes
Unity 6 botched DX11 support so sorry I had to enforce DX12 from now on. (Actually it's more like a combination of Unity 6 and graphics card but I have no way around this issue)
Fixed some visual issue introduced after Unity 6 causing auto aim range indicator clipped through floor units.
v1.0.22 (64e703f28) Bugfixes Patching thrice a day because I kept missing stuffs... Fix a bug where "Recharge Enhancement" overdrive displays as can be upgraded when it actually can't.
v1.0.22 (64e703f28)
Bugfixes
Patching thrice a day because I kept missing stuffs...
Fix a bug where "Recharge Enhancement" overdrive displays as can be upgraded when it actually can't.
v1.0.20 (04b51bd75) New Content Enabled HDR support Bugfixes Fixed a bug where Shield Enhancement overdrive doesn't work properly. Improvements Minor tweak to Dash UI so that it's easier to realize when will exhaustion occur. Improvements to how the Shield Enhancement overdrive i
v1.0.20 (04b51bd75)
New Content
Enabled HDR support
Bugfixes
Fixed a bug where Shield Enhancement overdrive doesn't work properly.
Improvements
Minor tweak to Dash UI so that it's easier to realize when will exhaustion occur.
Improvements to how the Shield Enhancement overdrive is displayed for an easier understanding on exactly how much has been added.
v1.0.14 - August 1st, 2024 Bugfixes Fixed an error where Chipset UI isn't displayed properly Fixed an error where Boss Links won't disappear properly Increased effective Max Entropy increment from 1 unit to 3 unit
v1.0.14 - August 1st, 2024
Bugfixes
Fixed an error where Chipset UI isn't displayed properly
Fixed an error where Boss Links won't disappear properly
Increased effective Max Entropy increment from 1 unit to 3 unit