
Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 130 | |
| 115 | |
| 103 | |
| 72 | |
| 102 | |
| 138 | |
| 171 | |
| 163 | |
| 136 | |
| 95 | |
| 99 | |
| 127 | |
| 161 | |
| 164 | |
| 140 | |
| 98 | |
| 100 | |
| 107 | |
| 118 | |
| 122 | |
| 109 | |
| 80 | |
| 77 | |
| 104 | |
| 142 | |
| 129 | |
| 117 | |
| 89 | |
| 86 | |
| 107 | |
| 163 | |
| 134 | |
| 118 | |
| 86 | |
| 90 | |
| 116 | |
| 116 | |
| 155 | |
| 153 | |
| 142 | |
| 110 | |
| 99 | |
| 149 | |
| 168 | |
| 177 | |
| 169 | |
| 136 | |
| 107 | |
| 110 | |
| 126 |
No stream history yet.
Fellow Hogardians! We just deployed a quick hotfix for a rare freeze in the final scene of Chapter 10. In some cases, the game could lock up when units were destroyed while the pathfinding system was still tracking them. This should no longer happen. If it does, please report it