Graphical Overhaul!
We realllllllly liked how it looked before, however, much like an ugly baby, we were blind to the atrocity that it was... Well, actually, we knew it looked bad. At White Mage Games, we want to maintain a standard for our games, we want them to be polished in every aspect, and muc
We realllllllly liked how it looked before, however, much like an ugly baby, we were blind to the atrocity that it was... Well, actually, we knew it looked bad.
At White Mage Games, we want to maintain a standard for our games, we want them to be polished in every aspect, and much like the functionality being flawless, so too must the graphics.
After several weeks of continuous work, we have reached a stage that after much scrutiny, had us remake a lot of the textures, change a lot of the models, add a whole load more models, and finally escape the hell-scape that was Unity's Universal Render Pipeline for the much more beautiful High Definition Render Pipeline.
We wanted to make this change to the HDRP over the URP much earlier in development, however, we ran into a mass of problems with Unity's VR compatibility with HDRP. It became a buggy mess and was essentially unplayable, now though, we have the freedom to create freely, and also, once Unity has fixed their sh*t further, be able to enable full RTX support!
