Major update
- Open world lobby has been added. - Changes in character models moving away from low poly art style. - New levels have been added

Developer posts and news about this game.

- Open world lobby has been added. - Changes in character models moving away from low poly art style. - New levels have been added

We have been fairly quiet on Steam the past few months but we've been working tirelessly on Zombie Spectre in the background. Whilst Zombie Spectre transitions to Play and Earn on other platforms, the Steam version will be inheriting all updates from the other versions with a foc

The latest update includes notifications from the menu screens which allow us to bring the game narrative into the menu screens of the game. These notifications are driven by the actual game characters within base camp and from the next level. We are excited to see what we can do

After receiving a lot of feedback about the continuity of the game and as part of our ongoing work towards developing the narrative for Zombie Spectre, we have integrated the store screens and the loadout screens into the gameplay. Before each mission, you can now purchase and eq

Raising a child in a dangerous world poses many challenges. Tough decisions have to be made. You have to put the world on their shoulders and allow them to make mistakes that could be potentially life threatening. But what choice do you have? The current narrative is centred arou

The back story of Zombie Spectre has been somewhat lacking in our publications. We've been focused on the technical details of the game. But we are pleased to announce that the back story will feature in the next update of the game. We hope you like it.