v1.1.7
Hello there I've simplified the graphic style of pipes.
Hello there
I've simplified the graphic style of pipes.


Albert Wiatr · PlayWay S.A.

Hello there I've simplified the graphic style of pipes.
Hello there
I've simplified the graphic style of pipes.

Hi, Alternative way of obtaining power was added into the game, have fun :) Changelog: New Technology & Device: Steam Turbine - allows to convert temperature into power, heat it to get even more power Changes: Prevent from trading with pump station visitors Fix: Prevent visit
Hi,
Alternative way of obtaining power was added into the game, have fun :)
Changelog:
New Technology & Device: Steam Turbine - allows to convert temperature into power, heat it to get even more power
Changes: Prevent from trading with pump station visitors
Fix: Prevent visitor undocking when activelly pumping fuel
Fix: Handle destruction of pump when activelly pumping fuel
Fix: Animation of few production devices
Greetings to all from the Space, Community nominations for this year’s Steam Awards have begun. With its calm atmosphere, exploration-driven structure, and a world that gradually draws you in, we believe Space Architect is one of the games that best fits the “Labor of Love” categ
Community nominations for this year’s Steam Awards have begun. With its calm atmosphere, exploration-driven structure, and a world that gradually draws you in, we believe Space Architect is one of the games that best fits the “Labor of Love” category. But of course, it’s not for us to say—it’s for you.
If you think our game deserves this award, you can nominate us on Steam under the “Labor of Love” category.
How to nominate:
Go to our Steam store page,
Click the “Awards – Nominate this Game” option on the right,
Select the “Labor of Love” category.
Your support means a great deal to us. Every nomination you send lights up the foggy docks of Blackreef, even if just for a moment, and warms our hearts.
Thank you in advance for all your support.
Space Architect Team
Hi there, I'm back working on the game, after a few months of silence :) While this patch is rather small, expect more (and chonkier) updates soon. Changelog: When the device can't output its production, stop its animation and power consumption UI Fix: Polished switching between
Hi there, I'm back working on the game, after a few months of silence :) While this patch is rather small, expect more (and chonkier) updates soon.
Changelog:
When the device can't output its production, stop its animation and power consumption
UI Fix: Polished switching between mining, build mode, and pipe overlays
Hi :) Another pack of small fixes. Some of them are addressing problems with UI Scaling feature. Arc Furnace rebalanced (Metal, Metallic Glass, Silicone - 5 times faster than using standard furnace) Added knowledgebase entry on Pipe Overflow setup Fix - Pipe item filter visible i
Hi :)
Another pack of small fixes.
Some of them are addressing problems with UI Scaling feature.
Have fun!
And have patience if you're waiting for my response :)

Hi there, This update brings more languages and answers to some of the recent feedback - enjoy :) Changelog: New languages: Czech, Danish, Dutch, Hungarian, Portuguese (Brazil), Thai, Ukrainian, and Vietnamese Added UI scaling Fixed overlays for 4:3 aspect ratio Fixed trade issue
Hi there,
This update brings more languages and answers to some of the recent feedback - enjoy :)
Changelog:
UI Scaling
It's added as an experimental feature for all those who want bigger fonts.
Look for it under Graphics option

Space Architects, it’s time to return to your bases — a huge new update just dropped… and we’ve got a 60% discount to celebrate! 🎉 This update brings a ton of improvements based directly on your feedback. Here’s what’s new: 🧊 Temperature overhaul Instead of one shared station t
This update brings a ton of improvements based directly on your feedback. Here’s what’s new:
Instead of one shared station temp, every grid cell now has its own. That means hotspots are real — and devices can overheat and go offline until they cool down. Time to get clever with your layouts!
Manage heat like a pro using new cooling pipes and the powerful Active Cooler (it can chill to -50°C). Whether you’re fighting hotspots or cooking up some spicy room-based systems, this one’s for you.
You asked, we listened. Laying down pipes is now way smoother — just pick start and end, and let the system do the rest. Of course, the old method is still there for fine-tuning.
We completely rebuilt the save/load system — what used to take 26 seconds now takes just 2.9 seconds. That’s 9x faster. Big thanks to everyone who flagged this!
💬 A massive thank you for all the bug reports, suggestions, and kind words. You’re literally helping shape this game, one patch at a time 🙏
🛠️ We’ve got more planned — more interactions, devices, maybe even crew reacting to temperatures… but for now, enjoy the update and let us know what you think!
Hi, "This is one small patch for a game, one giant change for gaming-kind." Or so one of the crewmates said Anyway, here are today's patch changes: Change: Transport pipes speed increased x2 20+ new background tracks Change: add temperature info to tooltip Prevent metal spawning
Hi,
"This is one small patch for a game, one giant change for gaming-kind."
Or so one of the crewmates said
Anyway, here are today's patch changes:

Hi This is a quick one - a few tweaks for 1.1 Open Beta in form of v1.1.1 Storage - repositioned visual representation of filtered item All devices can have custom names (it was meant to be used for Storage, so I don't guarantee it'll look good for other device types) Storage fil
Hi
This is a quick one - a few tweaks for 1.1 Open Beta in form of v1.1.1
Custom name will be displayed over the device

And can be set by pressing pencil in the Device panel


Hi there! After all these months (3 to be exact), I'm proud to present to you the Open Beta release of v1.1 To participate, go to Space Architect properties, and under Beta, choose 1.1_beta_ - 1.1 Open Beta But be warned, this version may contain an above average amount of bugs!
Hi there!
After all these months (3 to be exact), I'm proud to present to you the Open Beta release of v1.1
To participate, go to Space Architect properties, and under Beta, choose 1.1_beta_ - 1.1 Open Beta

But be warned, this version may contain an above average amount of bugs!
Warned you was, now, what's new in 1.1 Beta
Redone temperature system
Instead of the station having a single temperature, each grid cell will have its own, thus allowing for hotspots to appear in mid to late game. This will make overheating devices more common.

Cooling pipes
Introduced as a way to combat hotspots and possibly do other shenanigans (like making hot rooms?).
Also, cooling lines need a place to transfer heat to, so an Active Cooler was added to the game, with the ability to reach chilly -50C (wear warm gloves when operating).

Refreshed pipe laying
The most common negative feedback was about the pipe-laying system being unintuitive. For a long time, I had no idea how to improve it - until a few weeks back. Now you can lay the whole pipeline in one quick step - choosing the starting point and end point, and laid pipes will connect to form a pipeline.
The old way of interacting with pipes will still work to allow fine control over them.

Game load/save time
The second most often mentioned thing was sluggish saving/loading. So, finally, I've taken some time and rewritten it completely.
How did it go, you ask? Well, doing some tests with a save of chonky base, the old system took an average of 26s to load it, while the new one took only 2.9s.
Making the new save system 9x quicker.
Also, don't you worry, old saves will still work (will be loaded with the old save system)
And some other, less important changes
What's next?
Some devices/interactions might be added during beta, like ice melting in hot rooms, cooling it a bit down, or crew sweating/shivering, giving them debuffs. But the main focus for now is to make sure it's balanced properly and get rid of some bugs.
(A large part of this post got copied from the last post. I'm lazy like that, sorry :) )
See you soon, and enjoy 1.1 Beta :)

Hi All, The game is still being worked on, no worries :) v1.1 is almost ready, and while I'm planning to release it at the beginning of May, before that I'd like to get some feedback from You. Soo... in a day or two v1.1 will be available as a public beta, if you're not scared of
Hi All,
The game is still being worked on, no worries :)
v1.1 is almost ready, and while I'm planning to release it at the beginning of May, before that I'd like to get some feedback from You.
Soo... in a day or two v1.1 will be available as a public beta, if you're not scared of a few bugs here and there - I'd like to invite you to participate :)
What will be there you ask?
Redone temperature system
Instead of the station having a single temperature, each grid cell will have its own, thus allowing for hotspots to appear in mid to late game. This will make overheating devices more common.
Some devices/interactions might be added during beta, like ice melting in hot rooms cooling it a bit down, or crew sweating/shivering giving them debuffs.

Cooling pipes
Introduced as a way to combat hotspots, and possibly do other shenanigans (like making hot rooms?)

Refreshed pipe laying
The most common negative feedback was about the pipe-laying system being unintuitive, for long time I had no idea on how to improve it - until now. Now you're laying whole pipeline in one quick step - choosing the starting point and end point, and laid pipes will connect to form a pipeline.
The old way of interacting with pipes will still work, to allow fine control over them.

Game load/save time
The second most often mentioned thing was sluggish saving/loading. So, finally, I've taken some time and rewritten it completely.
How did it go, you ask? Well, doing some tests with a save of chonky base, the old system took an average of 26s to load it, while the new one took only 2.9s.
Making the new save system 9x quicker.
Also, don't you worry, old saves will still work (will be loaded with the old save system)
Now, I'm getting back to work, and I'll see you again in a few days!
Cheers,
Albert
Hi All! With this update, you will be able to (finally) demolish those pesky Modules and Trusses, and remodel the station to your changing needs :) Module/Truss deconstruction Added shortcut (H) to center camera on the station Dropped items got updated sprites (temporary ones) Dr
Hi All!
With this update, you will be able to (finally) demolish those pesky Modules and Trusses, and remodel the station to your changing needs :)
Look at that changelog, it got too long, I could have released part of it sooner, sorry for that :D
Hi folks, this update brings some freshly cooked changes to make the game less clunky :) Some changes to how jobs are planned, a bit of whacking at bunny protectors visits among other, minor changes Hope you'll like them :) Handle big export jobs - split them into easier-to-execu
Hi folks,
this update brings some freshly cooked changes to make the game less clunky :)
Some changes to how jobs are planned, a bit of whacking at bunny protectors visits among other, minor changes
Hope you'll like them :)

Dear Players, As the holiday season approaches, we want to take a moment to thank you for being part of our amazing community. Your passion, creativity, and support mean the world to us. 💖🎮 We wish you and your loved ones a Merry Christmas filled with joy, laughter, and cozy mo

We wish you and your loved ones a Merry Christmas filled with joy, laughter, and cozy moments. 🌟 May your holidays be as bright and magical as the worlds we’ve built together! 🎅🎁
As we step into the New Year, we’re excited to continue this journey with you. 2025 will bring even more adventures, surprises, and updates that we can’t wait to share. 🎉✨
Thank you for being with us. Here’s to another year of fun and friendship! 🥂
Warm holiday wishes,
Space Architect Team🐾🎄
A small step for me, a big step for crewmate-kind :) They are a bit wiser after dying of starvation/dehydration too many times. Crewmates intelligence +10: Crewmate can stop the job to get something to eat/drink If a crewmate is stuck in pathfinding - it will stop said job Mute a
A small step for me, a big step for crewmate-kind :)
They are a bit wiser after dying of starvation/dehydration too many times.

Hi all! This time an update makes the pipe system a teeny weeny bit easier :) Also, as per usual, a LOT of fixes Show disabled input/output as grayed out Prevent changing pipes when clearing pipes Display player steam name ingame Improved Steam achievements system - force update
Hi all!
This time an update makes the pipe system a teeny weeny bit easier :)

Also, as per usual, a LOT of fixes
Storage/pipe filters - left & right click interactions (left adds/removes clicked item; right makes clicked item the only allowed) Change for autosave time - move from in-game time to real-time (not affected by x2, x3 speedup) Introduce pipe intake ammo limit on defense tower
Hiya there! More bugs solved in this one :) When in a game session - require double-clicking to load another save Reset a tech panel when a game is loaded Fuel pumps - updated input pipe limits & limited container size Add input pipe for all mining docks to allow for automate
Hiya there! More bugs solved in this one :)
Hi there! Today, while whacking at a game code I've found a major bug that might have caused jobs to break if a device related to it was being deconstructed -.- My bad, but it should work fine now :) Change - Device Out Pipe - randomize item to be outputted Major bug in import/ex
Hi there!
Today, while whacking at a game code I've found a major bug that might have caused jobs to break if a device related to it was being deconstructed -.- My bad, but it should work fine now :)
Oh hello there :) There is this thing about Nominating for Steam Awards... and to be honest, I'm not sure how exactly it works, but I have a plan :D Looking at the game I've made, and how much of a struggle it causes for new players I thought it would be funny if Space Architect
Oh hello there :)
There is this thing about Nominating for Steam Awards... and to be honest, I'm not sure how exactly it works, but I have a plan :D
Looking at the game I've made, and how much of a struggle it causes for new players I thought it would be funny if Space Architect gets nominated in the 'Best Game You Suck At Award' category
So, if you too agree that this game requires some brainpower to understand, and even more to master, please help :D
Thanks,
Albert,
Space Architect dev