Genetic Fluff's final release is coming soon and the goal is to release before the end of this year 2025. Many general updates have made it into this release including a new 'dark spider' creature.
Genetic Fluff's final release is coming soon and the goal is to release before the end of this year 2025. Many general updates have made it into this release including a new 'dark spider' creature.
Version 0.8.4 contains minor updates and bug fixes: Added Controller and Keyboard button map graphics to help menu (F1) Added new beach level background art Fixed AI navigation pathfinding bug when switching players Improved main menu navigation
Version 0.8.4 contains minor updates and bug fixes:
Added Controller and Keyboard button map graphics to help menu (F1)
Added new beach level background art
Fixed AI navigation pathfinding bug when switching players
Version 0.8.3 contains minor updates and bug fixes: Fixed fire, ice, plant, and spore damage animation indicators Fixed ai navigation and controller issues after switching players
Version 0.8.3 contains minor updates and bug fixes:
Fixed fire, ice, plant, and spore damage animation indicators
Fixed ai navigation and controller issues after switching players
Version 0.8.2 contains minor stability updates and bug fixes: Projectiles now reflect when blocked and when power type is equal Projectiles impact now stop the motion of the projectile AI Navigation bug fixes
Version 0.8.2 contains minor stability updates and bug fixes:
Projectiles now reflect when blocked and when power type is equal
Projectiles impact now stop the motion of the projectile
Genetic Fluff is approaching a stable full release. Version 0.8.1 contains minor stability updates and bug fixes: Dialog improvements were made, text now types out for more enjoyable reading experience. General AI Navigation bug fixes.
Genetic Fluff is approaching a stable full release.
Version 0.8.1 contains minor stability updates and bug fixes:
Dialog improvements were made, text now types out for more enjoyable reading experience.
Genetic Fluff is approaching a stable full release. Version 0.8.0 is a major update and there were many gameplay, stability and useability updates: Game input has been simplified and streamlined. Now when attacking the joy direction dictates which attack (high, middle, low) is us
Genetic Fluff is approaching a stable full release.
Version 0.8.0 is a major update and there were many gameplay, stability and useability updates:
Game input has been simplified and streamlined. Now when attacking the joy direction dictates which attack (high, middle, low) is used.
Sound Menu now allows you to change the music tracks.
Each main character (Elio, Aster, Sten, Ada) animations now have blocking and blocking walking animations.
Many bugs have been fixed and after a complete play-though of the current game, everything seems to be currently working.
The new release of Genetic Fluff version 0.7.2 has many bug fixes and gameplay updates: Controller/keyboard menu input fixes. High, middle and low attacks are now based on the players joystick direction. Where the attack was previously calculated based on the opponent you are att
The new release of Genetic Fluff version 0.7.2 has many bug fixes and gameplay updates:
Controller/keyboard menu input fixes.
High, middle and low attacks are now based on the players joystick direction. Where the attack was previously calculated based on the opponent you are attacking.
HUD improvements, including text size updates.
Godot Engine updates, currently on 4.1.3 stable.
And many more bug fixes and general improvements to gameplay.
This is probably the largest update Genetic Fluff has undergone since entering Early Access. 0.7.0.0 release includes: Character Updates (added new player animations and attacks!) Character Navigation Improvements (added navigation avoidance, enemy clustering etc.) Level Updates
This is probably the largest update Genetic Fluff has undergone since entering Early Access.
0.7.0.0 release includes:
Character Updates (added new player animations and attacks!)
Character Navigation Improvements (added navigation avoidance, enemy clustering etc.)
Level Updates (play testing, fine-tuning)
Dialog Updates (refined story dialog for new/exiting levels)
Menu Improvements (streamlined the UI menu useability)
HUD Improvements (added additional HUD features for readability etc.)
Game Engine Upgrade (upgraded to Godot Engine 4.1 from Godot Engine 3.5)
Genetic Fluff version 0.6.3.0 updates: Gameplay changes and improvements to simplify and controller input. Attacking is now one button instead of three. Items can be used without entering the item menu. Charging attack was removed and has been replaced with easy to use one button
Genetic Fluff version 0.6.3.0 updates:
Gameplay changes and improvements to simplify and controller input.
Attacking is now one button instead of three. Items can be used without entering the item menu.
Charging attack was removed and has been replaced with easy to use one button attacking.
See the Genetic Fluff main product page for new controller mapping.
Camera split screen has been removed and replaced with auto-zooming.
Many bugs have also been fixed including AI and pathfinding issues.
Genetic Fluff has just released version 0.6.0.0. Additions: New shadows for characters and projectiles. Improvements and Bug Fixes: Adding particle effects to projectiles. Keyboard and gamepad switching. Projectile direction accuracy fixes. AI navigation improvements.
Release 0.4.4 focused on player attacking gameplay. The game controls have been completely remapped and simplified. You can now use A, B, X, Y for all actions. Except for menu, items, etc. Charging Punch (hold/release X, with Joy in normal position) Charging Low Attack (hold/rele
Release 0.4.4 focused on player attacking gameplay.
The game controls have been completely remapped and simplified. You can now use A, B, X, Y for all actions. Except for menu, items, etc.
Charging Punch (hold/release X, with Joy in normal position) Charging Low Attack (hold/release X, with Joy in downward position) Charging High Attack (hold/release X, with Joy in upward position) Charging Run Attack (hold/release B) Charging Double Jump Attack (hold/release A) Grab and throw/slam/slide in one action with Y+A or Y+B or Y+X. Run and Jump, hold/release A+B.
See the updated Genetic Fluff Steam page for full controller mapping (keyboard and xbox).
The Genetic Fluff Original Soundtrack is now available. There will be more music added to the album as Genetic Fluff works it's way to it's full release.
The Genetic Fluff Original Soundtrack is now available. There will be more music added to the album as Genetic Fluff works it's way to it's full release.
New sound effects, much more coming... More music, so much fun doing the music! Working on planet Zenith. New collectable creatures and enemies for planet Zenith. Your living creatures now come into the next levels automatically without having to be in your deck. Black background
New sound effects, much more coming...
More music, so much fun doing the music!
Working on planet Zenith.
New collectable creatures and enemies for planet Zenith.
Your living creatures now come into the next levels automatically without having to be in your deck.
Black background for in game main menu for readability.
-Added Planet Fungi, the second main quest. -Updated Character art for Aster, Ada, Sten and Elio. -Added more collectable creatures in Planet Fungi. -Fixed many bugs and improved navigation meshes.
-Added Planet Fungi, the second main quest. -Updated Character art for Aster, Ada, Sten and Elio. -Added more collectable creatures in Planet Fungi. -Fixed many bugs and improved navigation meshes.