v2.4.29
Updated SCP: Labrat to patch Unity security vulnerability, more information can be found here .
Updated SCP: Labrat to patch Unity security vulnerability, more information can be found here.


Updated SCP: Labrat to patch Unity security vulnerability, more information can be found here .
Updated SCP: Labrat to patch Unity security vulnerability, more information can be found here.

All Platforms: - Disabled the 3rd 939 on lower difficulties - Fixed 173 killing players at the very start - Added screen shake toggle - Microphone devices can now be swapped without restarting Quest: - Improved document readability - Quest hosting attempt now shows a warning mess
All Platforms:
- Disabled the 3rd 939 on lower difficulties
- Fixed 173 killing players at the very start
- Added screen shake toggle
- Microphone devices can now be swapped without restarting
Quest:
- Improved document readability
- Quest hosting attempt now shows a warning message

- CPU performance improvements in single player modes - Settings UI QoL enhancements - Open-Mic support for desktop - Fixed SCP-939 movement being dependent on frame timing (we're still watching this to make future improvements) We are always looking for bug reports and suggestio
- CPU performance improvements in single player modes
- Settings UI QoL enhancements
- Open-Mic support for desktop
- Fixed SCP-939 movement being dependent on frame timing (we're still watching this to make future improvements)
We are always looking for bug reports and suggestions, please head over to our discord and make yours!

- Added Steam cloud saving support - General bug fixes for HMD devices and controllers
- Added Steam cloud saving support
- General bug fixes for HMD devices and controllers

- Fixed inventory overflowing - Fixed SCP-294 drinks being hard to grab on desktop - General performance improvements
- Fixed inventory overflowing
- Fixed SCP-294 drinks being hard to grab on desktop
- General performance improvements

- Fixed a issue with Discord backend causing the game to hang - Fixed a performance degrading issue
- Fixed a issue with Discord backend causing the game to hang
- Fixed a performance degrading issue

- Fixed infinite loading that could sometimes occur when trying to host a multiplayer lobby
- Fixed infinite loading that could sometimes occur when trying to host a multiplayer lobby

- Fixed room textures sometimes failing to load - Fixed infinite loading glitch when teleporting - Fixed SCP-096 being able to be triggered through fog
- Fixed room textures sometimes failing to load
- Fixed infinite loading glitch when teleporting
- Fixed SCP-096 being able to be triggered through fog

- Fixed loading a save crashing the game
- Fixed loading a save crashing the game

- Fixed SCP-106 not going down after being struck with a Tesla Gate - Fixed SCP-106's navigation following the player too closely - Fixed non-wearable items from being placed in headsocket - Fixed host spawning duplicate ragdolls upon death - Fixed an issue that may cause NTF to
- Fixed SCP-106 not going down after being struck with a Tesla Gate
- Fixed SCP-106's navigation following the player too closely
- Fixed non-wearable items from being placed in headsocket
- Fixed host spawning duplicate ragdolls upon death
- Fixed an issue that may cause NTF to not spawn
- Fixed SCP-049 being able to jump onto objects
We are always looking for bug reports and suggestions, please head over to our discord and make yours!

- Fixed issues where lights may flicker when viewing certain parts of rooms - Fixed certain SCPs not being paused correctly - Added the ability to properly delete saves
- Fixed issues where lights may flicker when viewing certain parts of rooms
- Fixed certain SCPs not being paused correctly
- Added the ability to properly delete saves

- Fixed levers misbehaving - Fixed major issue where physics ran in slow-motion - Fixed 939 being faster than VR players - fixed memory related issues that would lead to crashing
- Fixed levers misbehaving
- Fixed major issue where physics ran in slow-motion
- Fixed 939 being faster than VR players
- [Quest] fixed memory related issues that would lead to crashing

Hello, We know updates for SCP: Labrat have slowed down, but rest assured, the game is not abandoned. Currently, we’re focusing on delivering a major update to Scamper . Once that’s complete, we’ll devote more resources to SCP: Labrat. Our next steps are to rebuild the multiplaye

Hello,
We know updates for SCP: Labrat have slowed down, but rest assured, the game is not abandoned. Currently, we’re focusing on delivering a major update to Scamper. Once that’s complete, we’ll devote more resources to SCP: Labrat.
Our next steps are to rebuild the multiplayer system and enhance stability on PC and Quest platforms. In the meantime, we welcome all bug reports on our Discord in the forum #labrat-bug-reports, and we will address as many issues as possible before the multiplayer overhaul.
Thank you for your patience and support. We love SCP: Labrat and are committed to its development.

- Fixed SCP-939 bugs - Fixed a bug with levers in SCP-096 starting room - Fixed an issue with saving/loading - Fixed a multiplayer connection issue - Fixed not being able to hold blink in VR mode
- Fixed SCP-939 bugs
- Fixed a bug with levers in SCP-096 starting room
- Fixed an issue with saving/loading
- Fixed a multiplayer connection issue
- Fixed not being able to hold blink in VR mode

Fixed bug where SCPs don't move Fixed inventory shader Performance fixes SCP-106 fixes UI fixes (Also, this update may appear to be large in download size for some but it is just how Steam distributes the game files)
Fixed bug where SCPs don't move
Fixed inventory shader
Performance fixes
SCP-106 fixes
UI fixes
(Also, this update may appear to be large in download size for some but it is just how Steam distributes the game files)

- Fixed shader quality on Steam builds - Save-Load improvements and changes - Fixed loading causing huge lag spikes after multiple loads
- Fixed shader quality on Steam builds
- Save-Load improvements and changes
- Fixed loading causing huge lag spikes after multiple loads

- Mapgen changes - Multiplayer connection improvements - Fixed vive controls - Fixed SCP-914's key getting stuck - Added server/lobby name to the menu in multiplayer - Added new tabs for multiplayer (friends, history, and saved) - Added Keep inventory - Console menu in lobby - Di
- Mapgen changes
- Multiplayer connection improvements
- Fixed vive controls
- Fixed SCP-914's key getting stuck
- Added server/lobby name to the menu in multiplayer
- Added new tabs for multiplayer (friends, history, and saved)
- Added Keep inventory
- Console menu in lobby
- Direct connecting to an invalid IP address no longer soft locks the game
- Added some interaction hints (mainly for the in-dev breach mode)
- Settings change in real-time
- Fixed levers not saving and loading correctly
- Added asset loading settings, for when the game is on and older PC or a hard drive
- Parallax mapping shader has been re-added
- Fixed hands not correctly grabbing objects (ie. lever handles)

"You are a rat. Enter the sewer system and help a fellow rat escape what lurks within it." Trailer: Wishlist on Steam: AppLab page: Coming soon
"You are a rat. Enter the sewer system and help a fellow rat escape what lurks within it."
Trailer: [url=]https://youtu.be/3JxcfZEALDU[/url]
Wishlist on Steam: [url=]https://store.steampowered.com/app/2481930/Scamper/[/url]
AppLab page: Coming soon

v2.1.1 Changelog: - Fixed an issue with loading the game in multiplayer from the lobby would not load correctly - Added moderation controls to the lobby
v2.1.1 Changelog:
- Fixed an issue with loading the game in multiplayer from the lobby would not load correctly
- Added moderation controls to the lobby

v2.1 of SCP: Labrat is now available on all platforms. This update brings a ton of new fixes and features that improve the game. v2.1 Update Changelog: - Switched to Unity's Universal Render Pipeline to render the game - A new texture streaming system to prevent Quest 2 Standalon
v2.1 of SCP: Labrat is now available on all platforms. This update brings a ton of new fixes and features that improve the game.
v2.1 Update Changelog:
- Switched to Unity's Universal Render Pipeline to render the game
- A new texture streaming system to prevent Quest 2 Standalone/Android VR builds from crashing
- Fixed Windows Mixed Reality headset bindings
- Fixed Euclid save areas not letting you save
- Added SCP-1499 NPCs
- SCP-096 will now wander around the map more
- Fixed the upgraded gasmask
- Added SNav Ultimate
- Sprint toggle in PC will now stop sprinting when movement is stopped
- Rewrote the femur breaker code
- Fixed certain sounds playing despite audio settings
- Added a join button for Discord Rich Presence
- Added Steam Rich Presence
- Added talking indicators next to player nametags
- Fixes to room culling
- Fixed empty voids spawning in the map. this might lead to overlapping rooms, so report any map seeds with this issue
- Fixed issues with multiplayer item grabbing
- Fixed issues with save-load and items and items in the inventory
- Added finger tracking for Valve Index controllers
- Moved the brightness slider to Player settings
- Increased max brightness value (if your game looks brighter, this is why)
- Added voice chat to radios in multiplayer
- Added window settings for PC Flatscreen/PCVR. Windowed lets you resize the window how you want, everything else is borderless windowed fullscreen
- Added a PC Flatscreen viewmodel for future use. Only SCP-207 has a viewmodel for the time being
- Fixed ragdolls and SCP-999 in multiplayer
- Fixed PC throw keybind not working
- Changed how SCP-018 behaves
- Added a keybind to save in PC Flatscreen (F5 by default)
- Added a sound that plays when saving the game
- Changed ambient audio and UI click sounds to play in singleplayer even when the game is paused
- Fixed the local player appearing always muted in multiplayer
- Fixed the local player not being able to be muted in multiplayer. You can now mute yourself in VR
- Made SCP-173 more difficult in normal gameplay
- Fixed medical items not healing
- Fixed medical items not stopping bleeding and other effects
- Changes to fonts in some UIs
- Fixed players getting stuck in the air when spawning in VR
- Fixed not being able to load from the main menu on Quest 2 Standalone/Android VR
- Added a logout button to the multiplayer menu when not using Steam. This is mainly for Quest 2 Standalone/Android VR builds, and will not appear when Steam is detected
- Changed new lobbies to be private by default
Also, breach mode is still in development so it will remain on a beta branch (breach-beta)