Released
Jul 10, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 1.1.1

    The update 1.1.1 is continuation to update 1.1.0 with a big batch of new Steam Achievements being added to the game. Most of these new achievements can be obtained by simply opening the title screen since the achievements are tied to in-game progress. We've also added achievement

  2. Developer post

    1.1.0 Hotfix

    Hotfix for Kilta version 1.1.0 aiming to fix the achievement "Expanding Business" which was not granted properly.

  3. Developer post

    Kilta All Time High Discount

    To celebrate the 1.1.0 update, Kilta is available for 60% off for the next two weeks. Don't forget to also get the soundtrack with the same discounted.

  4. Developer post

    Update 1.1.0

    The 1.1.0 update was delayed by several months but it's finally here. The main additions of the update are Steam Achievements and several new 3d battle environments. In addition, the update includes various balance changes and bug fixes. New Features • Updated Unity version. • Ad

  5. Developer post

    The Soundtrack of Kilta Is Now Available for Purchase

    How fare ye, Guildmasters? Today we have a special treat for all of you melomaniacs out there, as the original soundtrack of Kilta is now available for purchase on Steam! It features 36 tracks and 89 minutes of original music, ranging from unique character themes to energetic bat

  6. Developer post

    Hotfix 1.0.2

    ACCESSIBILITY Set all the accessibility text-to-speech queue delays to 100 ms. These values ranged from 200 ms to 1000 ms, which on fast text-to-speech rates added noticeable delay to the messages. In the case that 100 ms is too low, this value can be adjusted in future patches.

  7. Developer post

    Update 1.0.1

    The version 1.0.1 aims to improve the accessibility mode that was introduced in the full release. Many accessible aspects were improved or otherwise altered because of the sheer amount of feedback we received these past few days. For example, the update brings an alternate way to

  8. Developer post

    The Full Version of Kilta Is Now Available

    Greetings, Guildmasters! We've been extremely busy these past few months. The most observant of you might've already noticed that on Thursday, the 7th of July, we published the 1.0.0 version of Kilta to the public. Yesterday we rolled out the day one patch (1.0.1), or in this cas

  9. Developer post

    Development Update #2

    Greetings, Guildmasters! We’ve been pretty quiet these days but rest assured, we’re working hard on bringing you version 1.0! Here is a summary of what we've been planning to implement and/or change regarding the full release of Kilta: A NEW PROGRESSION SYSTEM FOR BETTER REPLAYAB

  10. Developer post

    Our First Discount

    Ahoy, current and soon-to-be Guildmasters! Little by little, the full release of Kilta is approaching, and we couldn’t be more excited. So far, we've received quite a lot of constructive feedback and valuable insights. There is still plenty of time to provide us feedback of any s

  11. Developer post

    Update 0.9.1

    Version 0.9.1 adds Palexia to the roster of heroes with her new abilities that can imitate both her allies' and enemies' abilities. Also, many sounds and particle effects in battles have been updated and improved, and more is yet to come. In addition, the patch includes various b

  12. Developer post

    Hotfix 0.9.0a

    BUG FIXES Fixed a bug present in version 0.9.0 where certain enemies would cause the battle to not start properly.

  13. Developer post

    Update 0.9.0

    Version 0.9.0 is the biggest content update of Kilta so far. It adds a third chapter to the story and greatly expands the two first chapters with overhauled quests, many new enemies, and weapons to help you overcome them. New battle environments have also been added while the sou

  14. Developer post

    Developer Diary #3

    Hello, fellow guildmasters! It’s been a while since we got in touch with you. We’ve been very busy working on our next update, and that will fix the short playtime issues some of you reported. We know we’re a little late, but as explained on social media we’d rather give you a po

  15. Developer post

    Hotfix 0.8.0c

    BUG FIXES Fixed a bug where the game would crash when certain hero abilities were used under specific conditions.

  16. Developer post

    Hotfixes 0.8.0a and 0.8.0b

    Version 0.8.0a fixes a problem that version 0.8.0 had with save files from older versions, and version 0.8.0b fixes a problem with version 0.8.0a where old save files that weren't broken enough wouldn't be detected. Confusing, we know. ːsteamfacepalmː Apologies for any inconvenie

  17. Developer post

    Update 0.8.0

    Greetings, Guildmasters! Once again, we have taken a small step towards the full release of Kilta. With version 0.8.0 we've released alternative abilities for the existing heroes while updating and making new music and battle environments to the game. There is still a lot to do,

  18. Developer post

    Development Update #1

    Greetings, Guildmasters! We hope you all had fun during the Holidays and wish you all a good start to 2021. First, we would like to apologize for the "December" update being released in mid-January due to some unexpected technical problems and health issues, both of which have no

  19. Developer post

    Patch 0.7.5

    The December update got delayed because of technical and health reasons and we apologize for that. This patch mainly introduces new features that enable item reforging and adds positional effects to the deployment phase. NEW FEATURES Added positional effects to battles that offer

  20. Developer post

    Hotfix 0.7.4c

    This hotfix fixed a potential softlock when facing certain enemies in battles. Otherwise, version 0.7.4c is the same as the previous version. We apologize for any inconvenience caused. Fixed a bug where Elin's ability Performance would buff enemies instead of debuffing them. Band