Viking City Builder

Coming soon

PlayWay S.A.President Studio

Planned release
To be announced
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Choose your gjalfrmarr! - Devlog #23

    Greetings, brave Vikings! After the last series of exciting devlogs, in which we presented various aspects of the game's development processes, it's time for more discoveries. Today, we’d like to present you with material that will reveal the secrets of ancient crafts, focusing o

  2. Developer post

    Nanite technology in Viking City Builder - Devlog #22

    Greetings, Vikings! We have incredible news to share with you - we're taking our game's graphics to the next level with the introduction of a revolutionary technology developed by Epic Games called Nanite . In our latest devlog, we'll explore the capabilities of this incredible t

  3. Developer post

    Seasons - Devlog #21

    Vikings! Welcome once again to the world of Viking City Builder, where the seasons ebb and flow just like in the real world. As winter gives way to spring, the landscape transforms, offering new opportunities and challenges for your Viking settlement. Read our latest devlog where

  4. Developer post

    Regions system - Devlog #20

    Hello fellow Vikings! Welcome to our latest devlog. Today, we'd like to introduce you to one of the exciting mechanical aspects of designing Viking City Builder - the Regions system. In this devlog, you'll learn what this feature is and how it can be used in our game. Alright, le

  5. Developer post

    Mechanics of product selection in industrial buildings - Devlog #19

    Greetings fellow Vikings! This time we'll look at the mechanics of product selection in some of the industrial buildings, as one workshop can produce several different goods. Still, only one product can be crafted at a time. A prudent leader is able to adapt the current productio

  6. Developer post

    Developer Day. Chat with us!

    Vikings! What would you say about another online meeting with our developers? After the AMA session, which was hugely popular among you, we're coming to you with another format - Developer Day . This is a type of online event where the community gets a unique opportunity to parti

  7. Developer post

    Devlogs in yearly review - Devlog #18

    Hello fellow Vikings! 2023 is looming on the horizon and it's an excellent time for a little retrospection. Throughout the year we shared eleven devlogs detailing our ideas for the game and the inner workings of some systems. Have a look at the things that we’ve done. We started

  8. Developer post

    Raw materials part II - Devlog #17

    Greetings fellow Vikings! This time we’re going to look again at the resources of the Viking era . Last time we covered the basics of gathering, processing, and creating the final goods from the natural riches of the land and sea. Now, we'll focus on the end-line of production ch

  9. Developer post

    Implementation of sounds - Devlog #16

    Hello fellow Vikings! As every month, we got a devlog for you! The newest material was prepared by Maciej, our sound designer, who will tell you about sound recording for the city builder game! Have a nice read! I started the process of working on the sounds for Viking City Build

  10. Developer post

    Variety of buildings and decorations - Devlog #15

    Dear Vikings! It's time for another devlog! We’ve got also the information about our playtests. As you're well aware, some time ago we announced signups for playtesting on Steam. As our Team started growing our ambitions got even bigger. For the last 3 months, we held hands-off s

  11. Developer post

    Working on Main Menu - Devlog #14

    Hello Vikings! The UI in the Viking City Builder game is starting to take shape! We’re slowly polishing the selection of element styles, typography, or colors and today we’d like to present one of its parts, which is the Main Menu. As most of you probably know, the Main Menu is t

  12. Developer post

    System of building roles – Devlog #13

    Hello Brothers and Sisters! Today we’d like to present you material slightly different than those we've published so far. Recently, one of our programmers - Dominik - volunteered to prepare a programming devlog. We thought 'why not' and let him take the initiative ;) So... We enc

  13. Developer post

    AMA session with our Design Team

    Vikings! The time has come for you to start getting to know the people with whom I'm making Viking City Builder. And the online meeting from the ASK ME ANYTHING series will help us in this. Therefore, on July 20th, from 2:00 p.m. GMT to 4:00 p.m. GMT on the #ask-us-anything chann

  14. Developer post

    Vikings free time - Devlog #12

    Hello Vikings! Viking society wasn't only about work and raids. Their community was also built upon games and competitive sports that tested the most important attributes for the Vikings, like strength, speed and durability. Those competitions were meant to be challenging, as the

  15. Developer post

    Viking City Builder under the wings of Titan GameZ!

    We've got a very important announcement for you! As you all know, our goal is to deliver one of the very best City Builder Games that you’ve ever played! Whole game world will be ready for you to rule and conquer as you immerse yourself in being a Viking. Every day we work toward

  16. Developer post

    Vikings and their clothes - Devlog #11

    Hello Vikings! Here’s the latest devlog! This time we'll tell you a bit about Viking clothing and how they obtained materials for them. Curious? We invite you to read it! Contrary to popular belief, Vikings were not clad in leather and furs from head to toe. That said, it still w

  17. Developer post

    Tools of War - Devlog #10

    So we made a sword, but how can we use it? Less obvious answer is trading it ;) Limited evidence on the monetary value of swords shows they were valuable or even priceless commodities. That's why they were often named (for example Leggbitr “Leg-Cleaver”) and perceived.to possess

  18. Developer post

    From swamp to sword! - Devlog #9

    Recently, we talked about basic raw materials and where they are extracted. Probably many of you wondered what can be done with them next. Therefore, today you’ll learn how to make a sword . As you could read in the previous devlogs (”Things that surprised me” - #4 & ”Raw mat

  19. Developer post

    Raw materials part I - Devlog #8

    Greetings fellow Vikings! This part of the devlog will be devoted to the mechanics describing collection and processing of collected resources. From basic and vital resources to fancy and rarest materials like Damascus steel, our development team strives to reflect the real condi

  20. Developer post

    I want you for our army! Sign up for playtests!

    Vikings, this is what is happening! Axes up and be ready to act! As you know, the last few months have changed a lot in my Viking history. I gathered a group of Vikings on board a drakkar and set out with them on a journey called Viking City Builder. The Gods were with us, becaus