1.1.3 Now Live For All
I may or may not have forgotten to push the beta branch changes live to everyone over the last few months. Those notes are here . Thanks! ♥bean
Developer posts and news about this game.

I may or may not have forgotten to push the beta branch changes live to everyone over the last few months. Those notes are here . Thanks! ♥bean

Sounds, Thanks to members of the Soundiscord community , especially Viri, I've added in various quality of life fixes to hopefully make your soundodging a little less frictional for 2026. The list of incoming fixes are slowly coming in, so I'll do my best to keep up as they do. F

How about a few more fixes before the day is over? Sounds good to me! ♥Bean changelog v1.1.2 Level Select Fixed buttons sometimes not responding to mouse hover Editor Fixed blurry text throughout Editor Fixed dropdown text being visible on top of Shortcuts window Adjusted Setting

A Good December to You All! I've addressed a few bugs from the recent Lost Levels update, mostly dealing with visual bugs in the Level Select screen. Other than that, have a great string of consecutive holidays! ♥Bean changelog v1.1.1 Level Select Fixed missing heart indicator on

Hi! A recent security issue with nearly every Unity Game in existence has forced me to update Soundodger 2, which meant finishing an update that was sitting dormant for a couple years. The good news is Soundodger 2 is now safe and sound. The bad news is you now have access to the

Long Time No Dodge, Soundfans! A Decade of Dodging Happy Anniversary to not only Soundodger 2 releasing in Early Access on this day in 2021, not only for announcing it a year earlier in 2020, but to the grandodger of them all, Soundodger+ , released as well on this day exactly 10

Salutations Soundodgerers, Another week has passed, and so another update is upon us. The biggest news here is that text now behaves properly for everyone, whether cam tilt is on or off. This will break the visuals of very specific user levels that did lots of fancy text decorati

Ahoy Avoiders! We just pushed out a minor update addressing a few QOL fixes. The biggest changes depend on what you care most about, so feel free to read below and decide for yourself! ♥Bean changelog v1.0.2 Game Fixed bullet size bug affected by recently-removed large bullets Tw

Hey Bullet Avoiders, We had an amazing launch day yesterday. I'm glad so many new and Early Access players are getting to enjoy the finished, complete, occasionally-challenging version of Soundodger 2. Our creators worked yesterday to make some minor tweaks to levels, and I went

Hello Dodge Fans! The day has finally come. Soundodger 2 is now 1.0.0! No more Early Access. All features and songs and levels and dreams in general are in the game, ready for you to dodge to your heart's content. Thanks to everyone who has helped the project out along the way, i

Ahoy Dodge Folks! The time has almost come. After 3 excruciatingly fun years, I'm proud to announce Soundodger 2 will be leaving Early Access and reaching that golden 1.0 status on April 10. That's just 2 weeks away! I won't scare you with how much work there still is to do on th

Hows It Goin Fellow Dodgerydoos? A substantial-yet-small update has gone live for the Beta branch. The only thing of interest here is auto-restart, one of the most-requested features since Soundodger+ launched 10 years ago. I've always been against the idea and still have no inte

Howdy Dodgerinos! Our latest update certainly packed a doozy of a changelog , but there's one aspect I felt needed its own space to breathe. Of course I'm talking about everyone's favorite mechanic to have feelings about - shattering. What is shattering? First off, you now take d

Hello. It's been a couple of months, so here's a couple of months of updates! Lots of small QOL fixes can be found below, such as holding shift on the Pause screen for additional options, but there are some major additions to the game you probably wouldn't have guessed would ever

Hi Again, I wasn't too long this time, was I? An update went live in the beta branch a few days ago, and now that my sanity has been confirmed, here is that same update for all players with a few more bugs squashed along the way. If you missed out on 0.5.2's patch notes, please r

Happy New Year! The team (yes, team) has been working hard on new levels, but those still need a little more time in the oven. In the meantime, a bunch of tiny changes have been made that may or may not have huge consequences when I read this week's bug reports. Let's get to it!

Didn't think you'd see me so soon? You must be new here. A few tiny things were addressed by our stellar discord community , and who am I to let them linger during the holidays? Details below! ♥Bean changelog v0.5.1 Fixed practice points displaying inaccurate times for longer lev

Greetings Dodgenation, It's been a long 2 months, but I am back again with another banger of an update, including 15 more levels for your dodging pleasure, along with the newest member of the bullet family: rubber bullet! Combined with some new tricks in the Editor and a more acc

We've resolved an issue with certain players that would softlock their game when attempting to view the main levels. Should be fixed! ♥Bean

Hello Dodge Fanatics, Happy Soundodger Day! Both Soundodger+ and Soundodger 2 launched on this day, so I thought it would only be appropriate to celebrate with a music update. We've added 15 additional levels, including music from new artists and maybe even some familiar tunes yo