Released
Jun 22, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Nimbus INFINITY Update: Mission 10 Boss Fight Fixes

    Hello, this is Pawee from GameCrafterTeam. Today's update focuses on optimizing the game's design and addressing bugs encountered during the boss fight in Mission 10. These adjustments aim to stabilize and enhance the frame rate, reducing the load on less powerful PCs. While this

  2. Developer post

    Performance Enhancements and NPC Behavior Fix - 'Kaga Kai San' Release

    Hi, Pawee here. This update should significantly improve the game's performance. Also, we've just detected a glitch in the NPC ships' behavior that makes them rotate uncontrollably, so we've also fixed that. The code name of this update is "Kaga Kai San".

  3. Developer post

    19 December 2023 - Kaga Kai Ni

    I have a very hard time getting rid of two things: first, the cockroaches in my house, and second, the bug we're patching out today. This is another attempt to fix the bug in Mission 7 where the game does not end after the last wave is eliminated, following its recurrence in rece

  4. Developer post

    Performance & AI Enhancements, Sound Remix Update

    Hello there, Since the recent engine update, we have observed a significant drop in mission 9's frame rate, which appears to have been exacerbated. Our internal testing conducted a few weeks ago revealed that it was more severe than anticipated. Consequently, we have diligently w

  5. Developer post

    "Kaga" patch: auto-aim bug fix and more anime like missile trail effect

    Hello, Pawee here. There was a bug, at least since the previous patch, where the player's Battle Frame would auto-aim with lead aiming at a locked enemy, even if the enemy was outside the weapon's auto-aiming circle - this bug has now been fixed. This is the reason why today's pa

  6. Developer post

    Emergency hot fix for possible critical bug

    Hello, Pawee here. This small update serves as an emergency hotfix for a potential bug where a specific type of enemy turret may have been invincible in the previous version of the game. We are uncertain if this issue was present in the last update, but upon discovering it in the

  7. Developer post

    Emergency Update: Missile System Fixes & Performance Enhancements - Akagi Kai Ni

    Hello everyone, it's Pawee. We've released an emergency patch to address a critical bug in the multi-lock missile system from our recent update. Additionally: - The missile's trail effect has been optimized to be gentler on the GPU. - We've also improved the terrain's surface ren

  8. Developer post

    Minor update: Akagi Kai patch

    Hey there, it's Pawee. Today, I worked on improving the game by redoing the lighting for the survival mode map. I'm excited to share this small update with you, codenamed "Akagi Kai." See you later.

  9. Developer post

    We're moving to Unreal Engine 5!

    Hello, this is Pawee from GameCrafterTeam. It's been a few months since our last update, but we're excited to announce that we've now successfully transitioned to Unreal Engine 5! To accompany this, we've also made several improvements to enhance the game's performance, reduce re

  10. Developer post

    Shoukaku Kai Ni Update

    Greetings Pilots, This update adds the following improvements: - Mission 9 and 10 is now easier for easiest difficulty - Ryusei unit restart shield generation is faster - Add sound effect for usage of "quick boost" for all NFrame/Battle Frame - Move A86E Tofu delivery mech's firs

  11. Developer post

    Quick 'Shoukaku' Patch

    In the past two days, GCT has released patches that address the following issues: - Mission 9 is now more accessible on the easiest game level. - Fixed a bug where enemy capital ships in mission 9 could clip through terrain. - The Ryusei unit's shield is now significantly stronge

  12. Developer post

    'Zuikakou Kai Go" Update Fixes Issues in M8 and M9

    GameCrafterTeam has just uploaded a quick patch, code named 'Zuikakou Kai Go.' This patch fixes a crash bug that sometimes happens when restarting M8, adjusts easiest mission difficulty on M9, and increases Ryusei unit shield on all missions. Please enjoy Zuikakou Kai Go!

  13. Developer post

    Nimbus INFINITY is Out of Early Access!

    We are happy to announce that Nimbus INFINITY is out of Early Access with the new build 'Zuikaku Kai San.' This build features new missions to complete the game as well as a myriad of improvements, fixes and changes. The work on Nimbus INFINITY began back in 2019, and the devs ha

  14. Developer post

    Nimbus INFINITY will Launch out of Early Access on June 22!

    Greeting Pilots! We are excited to finally bring Nimbus INFINITY out of Early Access and into your hands as a full gaming experience. We have spent the last year getting feedback, making improvements, and adding exciting new missions and content, and we're ready to launch. Thank

  15. Developer post

    Hot fix- Fix mission 6 crash

    Hello everyone. This hot fix is fixing the game crashing bug that happened in the middle of Mission 6. It's caused by mis-configuration. I apologize that it was up there for a while. After this you should be able to play and continue to complete mission 6 again without troubles.

  16. Developer post

    Refining gun recoil effects and adding beam visual effect to E.A.P. rifle

    Today we got a minor update to the game. First, we refined the gun recoil effects of all player's weapons, making sure that the firing of each guns feel right. Another thing is that we add laser beam visual effect to E.A.P. rifle, making it clear that you're firing a powerful sni

  17. Developer post
  18. Developer post

    Shigure Kai Yon update is here

    Greetings, today we're releasing two feature updates to enhance your experience. Firstly, we've decided to relocate the subtitle from the upper-left corner to the upper-mid screen. This change will make it easier for you to keep track of in-game events without straining your eyes

  19. Developer post

    Shigure Kai San, minor improvement to the game

    This is a patch note to a minor update / hot fix to the game, code name "Shigure Kai San". I'll keep it short. - "Mission 9 crash when restarting from checkpoint" fatal bug fixed. - We did some optimization for mission 1. The mission should have improved performance. Thank you fo

  20. Developer post

    Mission 9: Ardeat Mea Lux is here!

    Greetings, everyone! Did you have fun with Mission 8 that we released last Friday? If so, we have great news for you: Mission 9, Ardeat Mea Lux, is now available for your enjoyment! Get ready to face a swarm of enemies - as many as the engine would allow. These will be the most a