Anamnesis

SypherZent

Released
Sep 22, 2020
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

18 posts
  1. Developer post

    Development Delay

    First off, thanks to everyone who has purchased Anamnesis through Early Access! When we first began the development, we planned for Early Access to last one year. During this past year we overcame many challenges with the drawback that we took a few hits, most notably health-wise

  2. Developer post

    Next Update Progress

    The next update is still in development, and it is the largest update since the Early Access release. The Sorceress class paired with the Lightning element introduces 37 new cards to the game. This is not including the cards that can be acquired from Capturing monsters! Here are

  3. Developer post

    Roadmap Updated

    Hello everyone! As mentioned in the last announcement, the Roadmap is now updated. We've allocated Q2 to the Sorceress class in order to fully focus on the class balancing and thoroughly testing the new creature summon feature. Once we've completed the Sorceress class, we'll upda

  4. Developer post

    Sorceress Mechanics & Other Info

    Last month we mentioned that the Sorceress is in progress and that we're aiming for end of March to early April release. Well, it seems we will need more time for this update after some design decisions have been made that will expand the game functionality. You'll understand onc

  5. Developer post

    Sorceress Class in Progress!

    We hope you're enjoying Act 2 of Anamnesis! In the next update you'll get to play as the Sorceress class. Please note that this is another huge update, so we're still unsure of the exact date we'll be releasing it, but we're aiming between end of March and early April. The Sorcer

  6. Developer post

    Act 2 is Now Available!

    Act 2 and Encounters are finally here! Since the list of changes is long, we'll keep our introduction short. Feel free to read the Patch Notes below. Also, we now have a website! We hope you enjoy this huge update. In a few weeks, we'll post an announcement with the next steps we

  7. Developer post

    Final testing for v0.2.0!

    Act 2 is coming in the next update of Anamnesis. On top of that, there are dozens of quality of life improvements. The patch notes are currently 62 lines long! There have also been a number of aesthetic improvements. For instance, enemies will now briefly show the name of the att

  8. Developer post

    Improvements & More Coming in v0.2.0

    We hope everyone is having a wonderful new year! So far we've gotten a lot done for the v0.2.0 update. Before listing some of the upcoming changes, here's a preview of the Encounter system! Remember that these encounters will occur between waves of combat. Note that the music is

  9. Developer post

    Winter Sale & Plans for 2021

    Today marks exactly 3 months since Anamnesis Early Access launched on Steam! Thus far, a lot of polishing has been done on the foundation. We've rebalanced the Knight class, added loot and crafting features, and even integrated full controller support. Despite a slight delay, we'

  10. Developer post

    Crafting is Now Available

    The Crafting update is now live! You will notice that enemy creatures can sometimes drop loot... These are the materials you'll be able to use for Crafting. Note that you will only receive the materials in the following round of combat . This is because of how the game autosaves.

  11. Developer post

    Progress Report for v0.1.3

    SypherZent here. Sorry for the communication delay. I meant to post last week but the moving process took slightly longer than expected. In any case, I'm finally settled at the new location! That means I will be working smoothly once again. Note that the Crafting update is still

  12. Developer post

    Next Update in Progress (v0.1.3)

    We're currently working on the Crafting system that we previously mentioned on October 30th. So far, the Crafting menu is complete, but we're still developing the memories that will be craftable and adding the new loot system to the game. This update will take a few more weeks to

  13. Developer post

    v0.1.2 Update

    We've finally finished testing / debugging for Full Controller Support. This update introduces the feature as well as a host of bug fixes and a few other miscellaneous improvements. Here are the patch notes: October 20th, 2020 - Patch Notes -Softened the Spirit Slash sfx. -Fixed

  14. Developer post

    Next Update in Progress (v0.1.2)

    We planned on having an update ready this week, however v0.1.2 is still undergoing testing and QA. Unlike regular updates, this one introduces Full Controller Support to the game so it's quite complex. The testing phase has taken a bit longer than anticipated and we've had to wor

  15. Developer post

    v0.1.1 Update

    Last week we mentioned a few of the key changes in this update, primarily the rebalancing of the Knight class. The update is now live! We hope that these changes will make the Knight's gameplay more fluid, relying less on spamming defensive memories and allowing players to shift

  16. Developer post

    v0.1.0.2 Hotfix / Next week's update

    Thanks again to everyone who has reported bugs! We have squashed all known bugs to date. This latest bug was a serious challenge for us. Elusive, I'd call it. It was a bug that only affected three players to date, where their game would freeze. Animations would run, but the enemy

  17. Developer post

    v0.1.0.1 Hotfix

    Thanks to everyone who has reported bugs! We've been able to squash a few in this hotfix. Also, we've changed the launch options. If the game fails to launch for you, just be sure to update the game and then try again and it should work. This will be a one-time change, so the lau

  18. Developer post

    Anamnesis Launches Sept. 22nd!

    After a long and steady trek, we've finally reached the release day for Anamnesis Early Access! However, this is truly just the beginning of our journey. This Early Access version includes Act 1 out of 4 planned acts for the full game. You'll be able to experience the first seven