Reshaping Mars

Tholus · Yooreka Studio

Released
Mar 30, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Development Status Update

    Current Game Status As of now, the game stands in the following state: Stable and fully playable. Through Steam's branch feature, you can experience two entirely distinct versions. The current version experiences some performance issues in the later stages of Mars terraforming. U

  2. Developer post

    [Minor Update]Added a scroll bar to the building list, and some bug fixing.

    Hi there, the patch contains the following: Fixed an issue where off-screen items could not be selected when the building list was too long. Fixed an issue where One-time Probe Beacon would not be consumed in some cases. Now, as long as the item has the Weapon and Bomb properties

  3. Developer post

    [Minor Update]Workshop supports external art assets now~

    Greetings~ Today's patch includes the following contents: Workshop Workshop currently supports importing external art assets, examples are here: In the description of this item, there is a detailed tutorial. MOD developers who are interested in this can give it a shot. In additio

  4. Developer post

    [Minor Update] Workshop is coming !!! With Developer mode and log window.

    Greetings~ Reshaping Mars Workshop is coming! Two sample MODs: Simple 1 million capacity warehouse Some rough German localization Feel free to subscribe and have a try. About Workshop: Currently it is possible to create and modify buildings, units and skills, as well as localize

  5. Developer post

    [Minor Update]When connecting pipes, nodes can be created automatically.

    Hi there, today's update mainly focuses on one content: New feature When building pipes, hold down the SHIFT key, and the pipe nodes required by the buildings on the path will be automatically created, no need to click on the buildings one by one. Wish you a good game and have fu

  6. Developer post

    [Minor Update] Skip the opening toggle, reset camera angle toggle, etc.

    Greetings! I just made a small update to the game, the main contents are: Some Toggles In the game settings UI, you can choose to disable the "double-click to reset the camera angle" function. In the new game UI, you can choose whether to skip the opening and play the game quickl

  7. Developer post

    [Minor Update]Increase fiber production, increased item production info, etc.

    Hi there, the small updates in these two days mainly include: Numeric adjustment Increase the fiber production of primary crops from 20-40 to 30-60, equivalent to a 50% increase Mechanism Improment Added production building information when mouse hovering items. In the regional v

  8. Developer post

    [Minor Update] Easier road construction and Flatten operation.

    Greetings! The main contents of the update include: New Operation Roads can be built automatically from head to tail, no need to click one by one. The Flatten operation can be set to "fill only" or "extract only" by clicking the "..." button above. Game Improvement The work unit

  9. Developer post

    RESHAPING MARS Full Release Out Now!

    Greetings ! RESHAPING MARS is officially out of early access today! After more than three years of development and a year and a half of Early-access stage, the official version of RESHAPING MARS can finally meet with you! Excited heart, trembling hands, friends who saw this annou

  10. Developer post

    [Minor Update] New aircraft: Explosive miner, New skill: Reactor Explosion, etc.

    Greetings~ There are some new contents in these two days, mainly including the following: New Content New unit: Explosive Miner. Mining in a more violent way. New ability: Nuclear Crusher's Reactor Explosion. Numeric Adjustment: Greatly reduced Crusher and Nuclear Crusher materia

  11. Developer post

    [Minor Update] Sharper font and some operation improvements

    Greetings! I bring the updates for the past two days, mainly focusing on some small operation improvements: Operation Improvements Shift+click to move the production plan to the top or bottom. Batch adjustment of unit priority: In the unit panel, you can use shift+click the work

  12. Developer post

    [Minor update] UI zoom, custom camera rotation, map seeds can be viewed, etc.

    Greetings, the update summary of these two days: UI Improvements New feature: UI scaling. You can change the UI scale in the game settings panel. Added some light visual elements to the bottom UI. Dome Forest production list does not display when there is nothing to produce. New

  13. Developer post

    [Minor Update]Statistical histogram, command click optimization, etc.

    Hi there, let me make a summary of the updates in the past few days: New Content Added a statistical histogram for items and money. you can view trend, daily, and monthly item change information. Added FXs for the related buildings when transferring data and exploring new region.

  14. Developer post

    [Minor update] Base building tax, cross-region power transmission, etc.

    Greetings, I brought the update summary of these two days: New content New policies: Base building tax, Living allowance, Well-off society. It is convenient to manage the wealth flow of residents. New building: Wide Area Distribution Tower. It can transmit electricity across regi

  15. Developer post

    [Minor update] Added advanced slope, camera rotating, photography mode, etc.

    Hi there, I brought the update summary of these days: New content New building: Advanced Slope by unlocking the research Expressway. New feature: Photography mode. you can enter photo-mode by clicking the button in right up of the screen. It will hide the interface and most HUDs.

  16. Developer post

    [Minor Update] Warehouse can be filtered by category..etc

    Hi, I brought the update summary of these two days: Mechanism improvement Pipe laying operation optimization: right-clicking will not cancel the blueprint of the current cursor, but will cancel the connection. The constructed pipe node will not disconnect the pipe on the cursor.

  17. Developer post

    [Game Hotfix] The Eco-Reform panel has merged to the Command Panel..etc

    Greetings~ the updates for these two days mainly include the following: Mechanism optimization ​ In the Pipe view, remove some highlighted model that should not be displayed. ​ With the building connected to the Logistics Tunnel, the Engineering Vehicles will not waste time to pi

  18. Developer post

    [Minor Update]Flatten Command will keep executing until the grid is..em..flat.

    Greetings, the patches of these two days mainly brings the following content: Mechanism optimization The Flatten command will now keep extracting and filling until the surface reached the reference height. Rapid Charging Station can now be quickly deployed using "Replace" operati

  19. Developer post

    [Game Hotfix]Added some achievements, improved Logistics Tunnel, etc.

    Greetings~ the updates for these two days are as follows: Achievement Added some achievement for this new version , in order to distinguish it from the old version, the new achievement uses a new gorgeous trophy with a blue background. Recipe adjustment It is now possible to spec

  20. Developer post

    New mechanism: Logistics Tunnel

    Greetings~ I have upload a wave of patches recently, including the following contents: New building Logistics Tunnel. All kinds of items can be transported quickly. You can unlock it in the Research Panel, Mechanism optimization The number of space station cargo warehouses has be