Last week, we shared an information with you, that you can expect one more update before Winter Survival leaves Early Access on November 19th, 2025. However, we didn't reveal any dates just because we didn't want to throw a random date at you, and then do not meet that deadline due to whatever reasons.
Today, I can proudly say that the team has done a tremendous amount of work and a brand-new update is already available for you to download. What's included in that update, you may ask? Apart from the reworked animal AI, improved performance, and more clarity, you can expect a plethora of bugfixes as well. For the full list of fixes and what's new, check the patch notes below!👇
Quick disclaimer: Cold Wave is temporarily disabled while we work on Season 2, it will return on November 19th.

We rebuilt the whole animal AI system from the ground up, which mainly allows us to fix animal-related issues significantly faster and have more control over what animals do. In an ideal scenario, on average, you should not see any differences. Animals affected:
Fixed an issue where food buffs were not visible on the Status Tab.
Fixed an issue where replacing the battery in an item didn't visually update the Equipment Slot.
Fixed an issue on the Bonfire quest, which, when loading it would sometimes show multiple objectives repeated.
Fixed an issue where quickslots would not be properly updated.
Fixed a bug where an empty symptom showed up in the status tab.
Fixed an issue where you could stand on top of pushable boxes and still push them around.
Fixed an issue where sometimes you had to interact with doors multiple times after unlocking them to open them.
Fixed an issue where uncooked items could not be picked up if you dropped them from your inventory.
When crafting items that don't need specific items but subgroups like Berry Piles, it will now properly remove the proper amount of items from the inventory when crafting.
You can now only get wet in Story after the first night.
Fixed an issue where dropping items wasn't working.
Fixed an issue when Alt-Tab would make right clicks unresponsive in-game.
Fixed many issues related to inputs being blocked on various actions.
Fixed an issue on walkie-talkie quests where sometimes the Walkie-Talkie would not show a signal if too far from the goal.
Fixed an issue where save games could get too large due to garbage data inside the save game. Save sizes for a normally played game should never exceed 40 MB per single game. If you have any saves that are above that size, please contact us at [email protected]
Fixed an issue where you could sometimes lose all schematics when dying and being reset by 'quick reset'.
Fixed an issue where you could not drag-and-drop items into empty slots. (Like to drop items into an empty storage chest.)
Fixed an issue with Cargo Quest in the story that would sometimes not complete.
Fixed a bug where the Wrong Address objective would fail to correctly find the proper zone after loading a saved game.
Fixed various issues with the quest objects outlined in the Paratrooper quest.
Fixed a bug where the Passive Hunting was not handled properly after setting a trap in the rabbit quest.
Fixed a bug where fall damage was not properly disabled at the start of Act 1, which could kill the player.
Fixed various errors in dialogues.
Fixed a bug with the quest Wolf not working when setting up the blockade in Stonehenge.
Fixed a bug with pre-placed ropes that weren’t intractable.
Fixed a bug where the Tinkerer quest objective to install the cowcatcher sometimes did not complete properly.
Fixed a bug where the ghost indicating where to build components for the trolley during the Tinkerer quest did not work properly.
Fixed a bug where the player could become blocked on the hunting tower during the hunting quest.
Fixed a bug where the player could die falling from a tree while running from the wolves in Act 1.
Fixed a variety of issues where players could get stuck using the unstuck button in specific locations.
Fixed a bug where the wooden roof in the Relocation quest could not be properly placed, and the shelter would sometimes become indestructible.
Fixed a bug where the recovery challenge could not be started in certain conditions.
Fixed a bug causing a crash when loading Act 2 saves twice.
Fixed a bug where the weather could incorrectly appear as “none.”
Fixed a bug in Act 1 where the No Smoke Without Fire objective HUD did not update correctly after sleep save/load
Fixed a bug in Act 2 where two bears could spawn at the same time.
Fixed a bug in Disorder Challenges, causing save/load issues.
Fixed a bug where the hammer highlight was missing when dismantling items.
Fixed a bug in the Paratrooper ques, allowing the player to climb without cutting the nearby tree.
Fixed a bug where a floating trunk asset appeared near the home scenario cave entrance.
Fixed a bug where flashlight batteries appeared depleted after loading a save, even if they were removed earlier.
Fixed a bug in Act 2 where upgrading the shelter caused issues with the wooden roof.
Fixed a bug in the Building where green/red placement outlines were missing during construction.
Fixed a bug in Act 2, preventing players from building a new wooden roof over the shelter firepit.
Fixed a bug in the Paratrooper Quest where loading a save after cutting the tree near the climbable wall blocked climbing.
Fixed a bug in Disorder Challenges where Adaptation Disorder could start the recovery challenge for a locked adaptation level.
Fixed a bug in Symptoms where delusional animals did not despawn properly.
Fixed a bug in Symptoms, causing issues during the second symptom selection.
Fixed a bug where a note near the big bonfire camp could not be picked up.
Fixed a bug in Act 2 where tall “swamp” grass was not interactable.
Fixed a bug in the Paratrooper Quest where hitting certain quest trees caused them to change into a different tree type.
Fixed a bug in the Introduction where being killed and respawned in wolf bushes caused the hiding buff to disappear.
Fixed a bug in the Introduction where the “Go through the bushes” objective would not appear if the player skipped the Joel animation and entered the bushes too quickly.
Fixed a bug in the Introduction where the Outsmart the Pack quest allowed players to pass through a checkpoint undetected.
Fixed a bug in Act 1 where the bear chase sequence at the end would not trigger if starting a new game from Act 1 without loading a save.
Fixed a bug in the Soak quest where the conditions to trigger the quest were too difficult to achieve.
Fixed a bug where Wooden Cup and Bowl recipes were missing from the carpentry station.
Fixed a bug in Act 1 where player input was blocked after completing the axe tutorial.
Fixed a bug where the inventory coal limit setting did not function correctly.
Fixed a bug in Act 2 where outlines were not removed after saving and loading the game.
Fixed a bug where dropping and picking up the same item incorrectly completed item collection objectives.
Fixed a bug in Act 1 where checkpoints were missing at the beginning and after completing the Neighborhood side quest.
Fixed a bug in Act 1 where the Leg Stabilizer item had no inventory category.
Fixed various issues with missing or wrong Keywords describing inventory item abilities in tooltip.
Fixed various visual bugs with the landscape object clipping through each other.
Fixed a bug where truffles could incorrectly turn into spoiled liberty caps.
Fixed a bug where walls could not be placed on pre-built bases if a wheelbarrow was blocking the area
Fixed a bug in Act 1 where the camera clipped through the cellar roof in Babcia House during the Neighborhood side quest.
Fixed a bug in Act 1 where a floating environmental asset appeared near the hole with the Walkie-Talkie.
Fixed a bug causing a strange or misplaced water source to appear near the hot springs.
Fixed a bug where the skin drying rack and small skin drying rack appeared in different categories in the Crafting UI.
Fixed a bug causing unevenly placed water meshes in the hot springs area.
Fixed a bug in Act 2 where the cowcatcher mesh floated in the air if the player skipped the “failed gate attempt” cutscene.
Fixed a bug in Act 1 where a floating environmental asset appeared in front of Babcia House during the Neighborhood quest.
Fixed a bug causing the water effect to appear inside the cave near the “shortcut to Fountain of Youth.”
Fixed a bug in the Introduction where the “You can’t unstuck right now” HUD popup was missing.
Fixed a bug in the Paratrooper Quest where the paratrooper NPC remained after the quest was completed.
Fixed a bug in the Home Scenario where quest descriptions for “Cave” and “Abandoned Ruins” appeared incorrectly.
Fixed a bug where using a spear inside buildings caused unnecessary durability loss and hit VFX.
Fixed a bug where the bear did not sleep correctly after saving and loading the game.
Fixed a bug where the large prey bait recipe used an incorrect number of berries.
Fixed a bug in the UI where item description keywords were missing icons.
Fixed a bug where the cornering debuff could become stuck.
Fixed a bug where players could become stuck while interacting with the fireplace or campfire UI.
Fixed a bug where the workbench crafting UI incorrectly required a fire source, potentially causing a softlock.
Fixed a bug where right mouse button input could stop working randomly, often related to alt-tabbing.
Fixed a bug in the Paratrooper Quest where player input was blocked during the Take a Look Around objective.
Fixed a bug where input became blocked when lighting a torch after being attacked by a wolf.
Fixed a bug where axe and spear input could become blocked after repeatedly equipping them.
Fixed a bug where axe input was blocked when chopping and interacting with a log simultaneously.
Fixed a bug where input was blocked on the torch when equipping it via the E key in the inventory.
Fixed a bug where pressing two quickslots at the same time could block weapon input.
Fixed a bug where lighting a torch while climbing a ledge broke input due to an interrupted animation.
Fixed a bug where player input was blocked if attacked by a wolf while fainting.
Fixed a bug where the player could not continue moving after squeezing through a rock crack with an equipped item and active sprint.
And that’s it! So, how do you like the changes? Don’t hesitate and let us know what you think. If you want to help us shape the game and future updates just like you’ve done already, consider leaving the review for Winter Survival. It helps us continue following our journey and make the game even more enjoyable for everyone! Until the next announcement!