Changelog: - Added Gun Perks - Guns now have levels where it unlocks perks for that specific gun. - Preparing for the new vehicle update. Should be here shortly.
Changelog: - Added Gun Perks - Guns now have levels where it unlocks perks for that specific gun. - Preparing for the new vehicle update. Should be here shortly.
Changelog: - Added a match ending screen. Winning team will be able to show off dance moves and stats. - Fixed Zombies issue when a round doesn't want to continue. Players will not be able to join a game mid-match. - Fixed match history not displaying kills/score and winning colo
Changelog:
- Added a match ending screen. Winning team will be able to show off dance moves and stats. - Fixed Zombies issue when a round doesn't want to continue. Players will not be able to join a game mid-match. - Fixed match history not displaying kills/score and winning color etc. - Fixed the take down when knifing an enemy from behind. It would cause a double death animation and at times it wouldn't completely work when knifing behind. - Added Stormy female character. - Zombies weapon slot from random box will now enter the correct slot. No more stacking primaries in all slots. - Created vehicle functionality (no vehicle available in this update).
Upcoming:
- Graphical update on Hangar map - will repeat on other maps if all goes well with optimization etc. - New map - New killstreak system with 3 selectable and more killstreaks. - Vehicles to be implemented - Weapon perks unlocks - Prone collider into surfaces - BR mode - Twitch gameplay changer - Inventory system
As you can tell I am still working on all the issues and addressing the community concerns via Discord. Please keep the suggestions coming. Enjoy the new update!
Changelog: - Resolution setting added as an option. - Window-ed & full-screen mode added as an option. - Shortcut for added for voice chat in key-binds. - Shortcut for Push-To-Talk in key-binds. - Shortcut for Grenade quick throw in key-binds. - Added 8 new guns. - Player car
Changelog: - Resolution setting added as an option. - Window-ed & full-screen mode added as an option. - Shortcut for added for voice chat in key-binds. - Shortcut for Push-To-Talk in key-binds. - Shortcut for Grenade quick throw in key-binds. - Added 8 new guns. - Player cards added in lobby & friends list. - You can now cook your grenades. - Added ammo in the shop/store of Zombies Horde mode. - Fixed some issues in Zombies Horde mode.
Upcoming changes: - End game match highlight, the winning team will get to showcase their dance moves and everyone will get to see whos the top in kills etc. - Adding a new female character. - Killstreak revamp - and plenty of more...
Changelog: - Fixed bots getting stuck on ramp in DTF. - Skybox changed on DTF. - Skybox changed on Hangar. - Skybox changed on Office Tower. - AI Bots tweaked for harder difficulty.
Changelog: - Fixed bots getting stuck on ramp in DTF. - Skybox changed on DTF. - Skybox changed on Hangar. - Skybox changed on Office Tower. - AI Bots tweaked for harder difficulty.
Dear Community, I know some of you are expecting a game that would be considered "AAA", the truth is, I am a single developer trying my hardest to make this game enjoyable for all. Leave constructive criticism, positive feedback and spread the word. You can view the recent update
Dear Community,
I know some of you are expecting a game that would be considered "AAA", the truth is, I am a single developer trying my hardest to make this game enjoyable for all. Leave constructive criticism, positive feedback and spread the word. You can view the recent updates, I am always at it. Thank you all for the support.
Changelog:
- Fixed AI Bots bullets acting like it is the matrix (shooting sideways). - Added damage dropping based off distance. More dynamic damage based off distance. - Zombies UI updated. - Optimized frame rate drops on shooting. - Preparing the bunker unlock area in zombies.
Changelog: - UMP45 nerfed. - Fixed some graphic setting levels in options. - Overhaul on some post processing shadows, lighting etc. - Further improvement on the map's graphics and appearance.
Changelog:
- UMP45 nerfed. - Fixed some graphic setting levels in options. - Overhaul on some post processing shadows, lighting etc. - Further improvement on the map's graphics and appearance.
Changelog: - Increased ammo on UMP45 by +30 bullets. - Added a screen shake component when shooting for realism. - Fixed some audio issues with enemy weapons not having a logarithmic rolloff with distance. - Fixed bot gun pickup bug. - Gun balancing. - Price changes on weapons. -
Changelog: - Increased ammo on UMP45 by +30 bullets. - Added a screen shake component when shooting for realism. - Fixed some audio issues with enemy weapons not having a logarithmic rolloff with distance. - Fixed bot gun pickup bug. - Gun balancing. - Price changes on weapons. - Zombie clock changed to 30s in between waves. - Zombie price change on buying weapons. - Zombie random loot box price lowered. - Zombie damage tweaked per wave. - Zombie spawn rate tweaked.
Adding to Roadmap - New Assault Rifle: AKM - New Assault Rifle: F1 - New Assault Rifle: M1A - New SMG: MP5 - New Sniper: Hunting Rifle - New Shotgun: R870 - New Shotgun: Double Barrel Shotgun - New Pistol: M1911
Changelog: - Added flash-bang in your grenade slot. - Added smoke grenades in your grenade slot. - MAJOR upgrade on graphics while maintaining optimization. Please leave us some feedback with this change. - New website launched. Connect your WI profile and join our first (2v2) to
Changelog:
- Added flash-bang in your grenade slot. - Added smoke grenades in your grenade slot. - MAJOR upgrade on graphics while maintaining optimization. Please leave us some feedback with this change. - New website launched. Connect your WI profile and join our first (2v2) tournament to win 250,000TK! Visit www.WarIdentity.com for more details.
Show off your stats with your new War Identity profile on waridentity.com!
German Translation Changelog:
- Blendgranate zum Granaten-Steckplatz hinzugefügt. - Rauchgranate zum Granaten-Steckplatz hinzugefügt.. - RIESIGE Verbesserung der Grafik unter Beibehaltung der Leistungsoptimierung. Bitte gibt uns Feedback für diese Änderung. - Neue Webseite hat gestartet. Verbinde dein WI Profil und trete unserem ersten 2v2 Turnier bei und gewinne 250.000 TK! Besuche www.WarIdentity.com für mehr Information.
Do not forget we are actively chatting it up on our official Discord channel if you'd like to bring some suggestions to the game.
Changelog: - New feature added called Identity Bonus / Skills. These are earned by playing multiplayer game modes. Zombies does not increase your skills. - Each skill has a positive/negative impact as you play. - Skills are for each character you play with. -Revamp of killstreaks
Changelog:
- New feature added called Identity Bonus / Skills. These are earned by playing multiplayer game modes. Zombies does not increase your skills. - Each skill has a positive/negative impact as you play. - Skills are for each character you play with. -Revamp of killstreaks are underway. Changing core functionality to 3 selectable streaks. Please view the roadmap below for more information. - Bug Fixes
* Flash & Smoke Grenades will be ready early next week. This missing element is needed for multiplayer. Sorry it is taking so long.
* Inventory system got delayed a bit. Ran into a few issues along the way. But working as hard as I can.
Roadmap updated:
- Battle Royale Mode (20% completed) - Inventory/Backpack (75% completed) - Perks for inventory (25% completed) - Twitch voting game bonuses (40% completed) - Flash & smoke grenades (90% completed) - Revamp on killstreaks (3 select-able): Personal Radar (Destroy-able), Counter UAV, Care Package, Precision Strike, Cluster Strike, Cruise Missile, VTOL Jet, Attack Helicopter, Group Care Package & Gunship. (10% completed)
Changelog: Weapons are now dropped by the enemy after they are killed. *BOTS will not drop their weapons. Only real enemies. Fixed Hangar layer issue where you'd see the minimap layer at the top on death. Fixed Hangar layer issue when flying the UCAV it will show the minimap laye
Changelog:
Weapons are now dropped by the enemy after they are killed. *BOTS will not drop their weapons. Only real enemies.
Fixed Hangar layer issue where you'd see the minimap layer at the top on death.
Fixed Hangar layer issue when flying the UCAV it will show the minimap layer.
Removed some unused scripting that would cause some FPS drops when shooting.
Changelog: Optimized for stutter movements. Should be completely fixed. Removed Steam 3D Audio component. Cleaned up the NUKE UI. Adjusted the killstreak notifier. Kill Notifier UI changed. Kill Notifier Audio changed. Changed bombardment killstreak explosion effect. UCAV now exp
Changelog:
Optimized for stutter movements. Should be completely fixed.
Again, I wanted to make it clear, I am working as hard as possible to get every type of computer optimized with our game. I will continue on the roadmap and optimizing on the way. Keep the words of encouragement along the way. Thank you all that have provided us positive feedback
Again, I wanted to make it clear, I am working as hard as possible to get every type of computer optimized with our game. I will continue on the roadmap and optimizing on the way. Keep the words of encouragement along the way. Thank you all that have provided us positive feedback and continue to support us.
Changelog:
- Added UCAV killstreak. - Added NUKE killstreak. - Updated killstreak UI. - Fixed killstreaks not resetting on death. - UAV is now 3 kills in a row. - Helicopter is now 7 kills in a row. - Bombardment is now 12 kills in a row. - UCAV is 15 kills in a row. - Nuke is 30 kills in a row. - AI Bots have been tweaked.
If you are having stutter issues, change your graphic settings to low, we've made some tweaks. There are further optimizations to make, but we made some huge improvements over the last few days.
Hello Everyone, I am working as hard as I can to get the game running at 100%. Thank you to those who have been patient with the outstanding issues. I assure you I am working long nights and days to get this game to where it needs to be. Please leave a positive review if you trul
Hello Everyone,
I am working as hard as I can to get the game running at 100%. Thank you to those who have been patient with the outstanding issues. I assure you I am working long nights and days to get this game to where it needs to be.
Please leave a positive review if you truly believe in us, as you can see I am working on all issues.
Changelog:
- Fixed BMG Sniper Scope not positioning correctly. - Further stutter optimizations. - Removed windowed mode (culprit for stutter). - Changed game icon when downloaded.
* Still experiencing a stutter? Contact us on Discord.
Changelog: - Changed gun shot audio on SCAR - Changed gun shot audio on SAWED OFF - Changed gun shot audio on SPAS - Changed gun shot audio on M31L - Fixed issue on Survivalist Warehouse Map - Fixed SCAR not appearing in Assault Rifle slot in Create a Class. * Still looking into
Changelog: - Changed gun shot audio on SCAR - Changed gun shot audio on SAWED OFF - Changed gun shot audio on SPAS - Changed gun shot audio on M31L - Fixed issue on Survivalist Warehouse Map - Fixed SCAR not appearing in Assault Rifle slot in Create a Class.
* Still looking into the stuttering issue some players are receiving.
Changelog: - Changed NTF map. - Optimized the stuttering issue reported. Please let us know if this issue is still happening. - Preparing for the new killstreaks being added (implementation will be in a few days). - 1st new killstreak will be a drone. - 2nd new killstreak will be
Changelog:
- Changed NTF map. - Optimized the stuttering issue reported. Please let us know if this issue is still happening. - Preparing for the new killstreaks being added (implementation will be in a few days). - 1st new killstreak will be a drone. - 2nd new killstreak will be a nuke to end the match. - Further optimizations completed.
Changelog: - Decreased out of breath volume by 50%. - Tweaked certain zombie animations (Work in Progress). - Fixed Zombie wave glitch after your first match. - Fixed Zombie countdown glitch after your first match. - Fixed some audio issues on Kalico map. - Tweaked Zombie game mo
Changelog: - Decreased out of breath volume by 50%. - Tweaked certain zombie animations (Work in Progress). - Fixed Zombie wave glitch after your first match. - Fixed Zombie countdown glitch after your first match. - Fixed some audio issues on Kalico map. - Tweaked Zombie game mode settings. - Started logo rebrand.
Preview of new website coming soon: - Battle Cards - your game data will be on your profile on the website. - Tournaments - Win some special items from WI. - Ladders - Want to be #1 in the world? - Steamers - We'll feature Streamers on our homepage.
Hello All, I am working as hard as possible to clean up some of the remaining glitches. Below is a changelog of what we accomplished: New Zombie Types Added NORMAL - normal dmg - normal speed - normal hp AGILE - reduces hp - slightly more speed - climbing attributes - tries to av
Hello All,
I am working as hard as possible to clean up some of the remaining glitches. Below is a changelog of what we accomplished:
New Zombie Types Added
NORMAL - normal dmg - normal speed - normal hp AGILE - reduces hp - slightly more speed - climbing attributes - tries to avoids bullets EXPLOSIVE - fast - explodes on contact or if too close RANGE - vomits projectiles at the player - projectiles slow the player FAST - a sonic boi - poisons the player (tick dmg for X seconds) TANKY - BOSS (spawns each 5th wave) - improved hp - normal speed
Zombie Unlockable Zones
As we continue to grow our zombie mode we'll be generating new areas that will be unlockable in-game. So you can keep unlocking new areas as you kill zombies.
Zombie Animation Improvements
Working real hard to get this down to perfection.
Further Optimizations
We still have some reports of users getting a stuttering issue. Please report to us if this is an issue.
I am working non-stop with updates to keep new and existing players happy. Please have some patience as we're not a full blown studio with 10+ developers. We're actually a solo developer with a few community managers.
Finally the map optimization for a better FPS is here. You should no longer experience any lag with frame rate. If you are please report your specs to us on our Discord . Changelog: - Optimized every map. We have minor tweaks to make. Everyone should see an improvement on frame r
Finally the map optimization for a better FPS is here. You should no longer experience any lag with frame rate. If you are please report your specs to us on our Discord.
Changelog:
- Optimized every map. We have minor tweaks to make. Everyone should see an improvement on frame rate. Please report any issues on Discord. - Removed Rothill Forest for further optimization. - Prepared the new zombie update. This will be live on on 1/11.
Zombie Update Coming 1/11:
- Quest Mode / Unlockable areas - New Zombie animations to give the game a better realistic approach instead of aiming your gun in a straight line. - New Zombie types. Thanks @Gamga [ENG/GER] [ENG/GER] & @Krissoge for the detailed concept. We'll be implementing this. Zombie boss will be every 5 waves.
NORMAL - normal dmg - normal speed - normal hp AGILE - reduces hp - slightly more speed - climbing attributes - tries to avoids bullets EXPLOSIVE - fast - explodes on contact or if too close RANGE - vomits projectiles at the player - projectiles slow the player FAST - a sonic boi - poisons the player (tick dmg for X seconds) TANKY - BOSS (spawns each 5th wave) - improved hp - normal speed