Version 1.05 bug fix
Improve the drop rate of some materials and correct the error of data display of individual equipment
Improve the drop rate of some materials and correct the error of data display of individual equipment

Improve the drop rate of some materials and correct the error of data display of individual equipment
Improve the drop rate of some materials and correct the error of data display of individual equipment
Hello, everyone. First of all, thank you for your suggestions and patience. This month's update package has been released. The following is the content of this month's update: 1. We optimized the rendering effect of the game screen, and made some adjustments to the light and shad
Hello, everyone. First of all, thank you for your suggestions and patience.
This month's update package has been released. The following is the content of this month's update:
1. We optimized the rendering effect of the game screen, and made some adjustments to the light and shadow.
The character will be more visible in the dark area and not too dazzling in the bright area.
We have made some adjustments to the camera's perspective so that the characters are completely present in the picture.
2. Now the Developement terminal is redesigned, in which you can carry out equipment Developement.
Add a equipment database, where you can view the properties of the equipment
(in the future, we will display equipment pictures in the equipment database)
3. Equipment dropped repeatedly will not be acquired again
We automatically convert it into materials needed for equipment development
4. Add BLZ and HF equipment expansion package.
It contains a variety of special equipment that can be manipulated. For more information, please check in the equipment database
5. Add a new training field (test version).
You can only participate after the first chapter is completed.
The training ground will produce a lot of materials.
6. We balance the attributes of some equipment, especially the load of some equipment
7. We have fixed the energy consumption error of the previous version of the machine gun
Hello, everyone. First of all, thank you for your suggestions and patience. After half a month's efforts, our game has been released and updated! In this update, we have optimized the following In the menu: 1. The Setting menu can be opened in the game, not only in the main menu
Hello, everyone. First of all, thank you for your suggestions and patience. After half a month's efforts, our game has been released and updated!
In this update, we have optimized the following
In the menu:
1. The Setting menu can be opened in the game, not only in the main menu
2. Now the interactive buttons look clearer than before
3. The apply button is added to the settings menu to make most of the settings take effect immediately
4. Motion blur switch (you can adjust it in the settings menu, and it will take effect after switching scenes)
5. Switch of mouse reversal (in the setting menu, left and right reversal and up and down reversal can be set separately)
6. Adjustment of mouse sensitivity (in the setting menu, you can adjust the mouse sensitivity)
7. Some keys can be customize (in the setting menu)
8. Tips for the default keys in the setting menu (if you forget how to operate, you can go to the settings menu to view the default values of the operation keys)
Teaching:
1. We optimize the operation tips for the teaching mission
Assembly room:
1. Chasen doesn't have a long narrative, Instead, a clearer operation help is displayed when the mouse pointer hovers over the button.
2. When the mouse clicks the equipment on the character, the outline will be displayed
In the base:
1. Devices that can interact in the base will always display prompt text. When entering the interactive area, the outer line will be generated
In the task:
1. You can use dodge (default key is Lctrl, GameController key is B)
2. The lock mark is more obvious than before
3. When locked, the target can be switched (the key is Q and F, and the GameController is to push the right stick)
4. The sound of melee attack becomes richer and clearer
5. The GameController can be used in the task. Please refer to the default key in the setting menu for the specific operation mode. At present, the key position of the GameController cannot be changed
6. AAFO lock optimization, more accurate
7. Add task prompt, which will be displayed in the top right of the screen
8. For some mission that need to interact with the environment, we have added an outer line to facilitate the player to carry out the task smoothly
9. The action of the character is optimized, and the moving animation of the character is optimized when holding a fighting weapon
10. Removed the crouch animation
In the story:
The skip button is added to part of the plot dialogue
visual effect:
Reduce the intensity and diffusion of the bloom effect
The intensity of motion blur is lower than before
MultiLanguage:
1. The English content in the game was retranslated
Chapter 1 after customs clearance, there will be new equipment to pick up in the stronghold. Please look for it
After the first chapter of the game, there will be new equipment to pick up in the base. Please look for it
In addition, we intercepted some news: the federal TypeD soldier robot made by [Hydra] is equipped with high fire rate automatic shooting weapons
The types of these weapons are as follows:
Railgun YanLongB series
Railgun WindFairyS series
Rifle SupervisorB series
Rifle Type2S、Type5S、Type9S、Type15S
(if you feel that the current shooting weapons are not comfortable to use, break down those hostile units and try to grab one.)
Hello everyone! Since the game was released, we have collected some problems and expectations for improvement. We are very happy to see that player approve and like our work. So we sorted it out carefully and decided to update it at the end of the month. The following is the cont
Hello everyone!
Since the game was released, we have collected some problems and expectations for improvement.
We are very happy to see that player approve and like our work.
So we sorted it out carefully and decided to update it at the end of the month.
The following is the content to be updated:
Motion blur switch (an option will be added to the game menu to control whether to use motion blur)
English text retranslated.
The overall sound balance of the game (some sounds are too small to be inaudible, some are too loud).
Locked mark (the lock mark is too small, sometimes it is not clear).
Skip button for part of the game story scene.
The sound of fighting attacks (the current ones are a bit uncomfortable).
We expect to be updated this month (even if it cannot be updated this month, it will be updated next month)
Partial support of the joystick added (currently considered to be support for the combat part)
And custom keys
Thank you very much for your support and patience for our two-person team :)