Patch v2.10.12
- fixed issues with boxed microflicks - improved the sensitivity finder valorant professional playlist by adding a new better alternative for boxed microflicks. - added 1:1 stretched ratio

Developer posts and news about this game.

- fixed issues with boxed microflicks - improved the sensitivity finder valorant professional playlist by adding a new better alternative for boxed microflicks. - added 1:1 stretched ratio

- fixing issues with parts of the Sensitivty Finder UI not rendering correctly

1px Crosshair Thickness Oblivity now supports true 1px line and dot thickness. To make this work even when monitor resolutions are divisible by 2, we offset the crosshair towards the top-left center pixel (similar to how Valorant handles it). The same logic applies to other odd t

- fixed settings saving problems for users with previously multiple settings profiles - fixed Resolution dropdown setting updating correctly on display switch - general improvements to the Behaviour System

- fixed fov load problem, leading to zoomed in perspective

Developer Note Hey Oblivity Community, It’s been a while since our last update, but we are still at work moving towards the Update: Oblivity 3.0 and its upcoming core feature. For this Update (v2.10.0), we focused heavily on refactoring and improving a majority of the internal sy

Developer Note Hey Oblivity Community, It’s been a while since our last update, but we’ve been hard at work on some major new features. This latest update marks the first big step toward the upcoming Oblivity 3.0. As part of this massive overhaul, we’ve had to rebuild several cor

- fixed a issue where achievements/progression popups block UI Input - added a delete button to the scenario information screen, that allows you to remove your scenarios from the workshop and locally. - fixed issues leading to spawnareas not working as intended - fixed issues wit

- fixed a problem with fovtype in sens finder - fixed a issue with mouse cursor disappearing after a round - fixed the refresh button in teh scenario creator

Bug Fixes & QoL - reworked and improved the download manager with a new UI and faster speed - fixed Achievements appearing while a new round starts - improved saving performance - reworked sensitivity finder setup screen graphics for a cleaner look - fixed a problem where the

Developer Note Hello Oblivity Community, This update focuses on making the Sensitivity finder easier to use. We also reworked some of the Routine ingame interface, and included new sounds. Many of the new features and bug fixes in this update were inspired by your feedback on our

- fixing some bugs, with players not loading in correctly - fixing an issue with sensitivity finder achievements

- fixed issues where online routines not displaying - fixed issues with selecting scenarios for the routine playlists - improved row visibility checks - fixed issues with achievements leading to blue sky - fixed issues with editing online scenarios with behaviour system - fixed t

Explore our new Sensitivity Finding playlists for xDefiant and The Finals! Create a Sensitivity profile for either game and dive into our specially curated playlists. Each game features four distinct playlists tailored to different skill levels: Beginner, Intermediate, Advanced,

Developer Note Hello Oblivity Community, This update focuses on adding a new Setup Screen, that should help new users to quickly input all their settings. You will also find a lot of small changes, and a improved Map and Scenario Creator. Many of the new features and bug fixes in

- improved sensitivity progress display - fixed some sensitivity rounding issues - Fixed some model issues in the scenario creator - Changing Target settings will now instantly update the preview - Added more ActionBlocks to the Behaviour editor: Set Vector Components, Get Vector

- fixed some support system issues - fixed some issues with the wrist exercises

Developer Note Hello Oblivity Community, This update focuses on reworking the scenario information screen, enhancing overall performance, and implementing Quality of Life changes. Many of the new features and bug fixes in this update were inspired by your feedback on our official

- fixed a spawngroup issue - scenario editor preview now auto refreshes on big changes - added new time between targets setting - fixed a issue with behaviour system scenarios - improved scenario hover

- added menu fps setting: default is 144 fps - added Normalize Vector Block and Vector Length block to Target Behaviour Editor - fixed multiple graphical bugs, like arrows overlaying settings - fixed a scenario preview bug