UPDATE 3.1 - CHINESE LOCALIZATION!
- translated spoken and written lines (subtitles for spoken lines) - added chinese translation

Developer posts and news about this game.

- translated spoken and written lines (subtitles for spoken lines) - added chinese translation

- translated spoken and written lines (subtitles for spoken lines) - added french translation - added german translation - added spanish translation - added italian translation - added portuguese translation - added russian translation

Update #2.0 Changelist: - Added 'Finger tracking' for Oculus Touch and Valve Index - Fixed problem with accidental wheelchair movement while reaching lower drawers - Doctor Finnegan now comments more places in the hotel - Added joystick/joypad turning - Added joystick step rotati

- Fixed HP Reverb Controllers rotation offset - Fixed Ambients pausing before fight starts in Basement Location

- Fixed Valve Index controllers issues - Improved (waaay up) Overall performance - Fixed bug with locked task in first Control Room - Fixed Ambience looping Issues - Fixed hands rotation offset - Teleport locomotion has been sped up - Overall wheelchair movement has been sped up

Today we'd like to tell you our plans for A Wake Inn's localizations and language support. Below you can find the list of languages which we plan to implement to our game (listed alphabetically): Chinese French German Italian Japanese Korean Polish Portuguese Russian Spanish In b

Hello Wakeling, Once again I have an episode of 'A Wake Inn: Insights' series waiting for you! In this video, I will show you how you'll meet the strange beings lurking in the dark corners of the Silver Inn Hotel. Mannequins, dolls, puppets - no matter what you call them, they're

Hello Wakeling, I have another episode of 'A Wake Inn Insights' for you. This time the focus is on the environment and exploration. You will see a sneak peek of the Silver Inn Hotel corridors in which I have lived, as well as some equipment you will use during your stay. See more

Hello Wakeling, I have some news for you. Take a look at new control options prepared by my team, and how immersive is the world to which I want to invite you. To be fully immersed or go for a lazy mode, that is the question. Good luck, Dr. Finnegan

Hello Wakeling, I have a new piece of information for you. Lately, our gameplay was released - my dear friend Paul was guiding you through my universe, showing you the features and mechanics. As you can see, I will guide you through the game, dropping a hint or two. Stay focused

Hello Wakeling, It's been a while since we spoke. But don't worry - I've been making a lot of progress while being silent. Today, I have something to show you. Here is the latest A Wake Inn trailer. And in it, I will show you when A Wake Inn is released. Don't worry Wakeling - th