The demo for Reality Engine, my next game, is now available for you to try while you wait for the story development of DW to finish. If you leave a review, it would help me a lot View game page José, a die-hard Newell's Old Boys fan, breaks free from "reality" and travels to diff
The demo for Reality Engine, my next game, is now available for you to try while you wait for the story development of DW to finish.
José, a die-hard Newell's Old Boys fan, breaks free from "reality" and travels to different alternate realities. Will he manage to return home? Find out in this crazy game!
- Improved gamepad controls - Added an indicator showing the type of ammunition used when checking weapon ammo - Added the option to change screen resolution - Increased the population of fisuras - Improved melee combat system (further improvements to follow)
- Improved gamepad controls - Added an indicator showing the type of ammunition used when checking weapon ammo - Added the option to change screen resolution - Increased the population of fisuras - Improved melee combat system (further improvements to follow)
- Improvements were made to some sounds. - Improvements, changes, and expansions were made to the map. - An option to limit FPS was added. - The bug that prevented the Gamma value from being saved was fixed. - Molotov cocktails can now be thrown at enemies if purchased from a Kio
- Improvements were made to some sounds. - Improvements, changes, and expansions were made to the map. - An option to limit FPS was added. - The bug that prevented the Gamma value from being saved was fixed. - Molotov cocktails can now be thrown at enemies if purchased from a Kiosk.
- A map has been added so you don't get lost - A new weapon has been added. - Details have been added to some areas - You can now sleep and save your game in "Las Flores"
- A map has been added so you don't get lost - A new weapon has been added. - Details have been added to some areas - You can now sleep and save your game in "Las Flores"
Finally, after a long time, voice acting returns to Dead World; the days of text-only cutscenes are over. More cutscenes and side missions will be added over time. Now that this part of the story has been improved, development of the next part of the story will resume. On the oth
Finally, after a long time, voice acting returns to Dead World; the days of text-only cutscenes are over.
More cutscenes and side missions will be added over time.
Now that this part of the story has been improved, development of the next part of the story will resume.
On the other hand, some things have also been added
Now can rain
When saving the game, you also save the time for the day
- New animations added for some weapons - A compass was added to the HUD to help you navigate during missions (an option to disable it and use only physics will be added in the future) - World events added - Visual changes made to the inventory - Changes made to the workbench men
- New animations added for some weapons
- A compass was added to the HUD to help you navigate during missions (an option to disable it and use only physics will be added in the future)
- World events added
- Visual changes made to the inventory
- Changes made to the workbench menu
- Some weapons can now change ammunition type (for example, 9x19mm standard and 9x19mm hollow point; more types will be added over time)
- The revolver (S&W M19) can now be cocked by pressing V
The entire story "The Lost Wagon" is currently in development and is expected to be completed as soon as possible. For now, here's a preview showing some new areas. Sincerely, Juani from Milanesa Studio.
The entire story "The Lost Wagon" is currently in development and is expected to be completed as soon as possible.
I hope you all had a great holiday season and enjoyed yourselves. Things happened in the Dead World too, and some changes were made. - REALISTIC difficulty added - The weapon upgrade system was modified; you can now add and remove attachments. - You can now craft attachments usin
I hope you all had a great holiday season and enjoyed yourselves. Things happened in the Dead World too, and some changes were made.
- REALISTIC difficulty added
- The weapon upgrade system was modified; you can now add and remove attachments.
- You can now craft attachments using parts that can be found and/or purchased.
- You can now clean your weapon using lubricant, which can be found, crafted, and/or purchased.
- Changes were made to the maps "The Lost Wagon" and "Gino's Journey"
- The shot effect has been improved - The models of some objects have been changed - It is now possible to eliminate enemies with an animation with the knife
- The shot effect has been improved - The models of some objects have been changed - It is now possible to eliminate enemies with an animation with the knife
After a long period of work, I am pleased to announce that the new Dead World update is now available. It adds several new features, the most important of which is the continuation of the story "The Lost Wagon" From Milanesa Studio , I hope you like it; more updates will be comin
After a long period of work, I am pleased to announce that the new Dead World update is now available. It adds several new features, the most important of which is the continuation of the story "The Lost Wagon"
From Milanesa Studio, I hope you like it; more updates will be coming in the future.
The first continuation of the story "The Lost Wagon" has been added.
A new inventory system has been added.
A compass system has been added.
The weapon system has been improved.
New achievements have been added.
The "Brazilian Portuguese" language has been added.
Sincerely, Juan Ignacio Ferreyra. Have a good week.