Anvil Empires

Coming soon

Siege Camp

Planned release
To be announced
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Devblog 30 - Cargo Boat Update, Naval Industry, House Tags, Map Expansion & More

    Disclaimer: Features discussed in this post reflect what is currently under development in pre-alpha and may change in the future. REVAMPED CARGO BOAT The Cargo Boat has been revamped and reintroduced to the game as naval transport will be critical with the map expansion (see bel

  2. Developer post

    Devblog 29 - Territory Zones, New Siege Equipment, New Town Core Structures

    Disclaimer: Features discussed in this post reflect what is currently under development in pre-alpha and may change in the future. TERRITORY ZONES AND MILITARY VICTORY The previous Territory system has been replaced with a new Zone system designed to make territorial control clea

  3. Developer post

    Devblog 28 - World Map Revamp, Town Keeps, Combat System Changes & More

    Disclaimer: Features discussed in this post reflect what is currently under development in pre-alpha and may change in the future. WORLD MAP REVAMP A lot was learned over the years in terms of what works and what doesn't for map design in Anvil Empires. There have been a lot of p

  4. Developer post

    Devblog 27 - Bounties, New Creatures, Pagans, Longswords, Crossbows, & More

    Disclaimer: Features discussed in this post reflect what is currently under development in pre-alpha and may change in the future. It's been a long while since a Devblog has been posted so this one will include both a summary of recent additions to the pre-alpha and features comi

  5. Developer post

    Devblog 26 - Avatar Characters

    Disclaimer: Features discussed in this post reflect what is currently under development and may change in the future. The main focus of development at the moment is fleshing out the new Avatar system and tuning gameplay to support a more Avatar centric game. Homesteads will still

  6. Developer post

    Devblog 25 - Inventory Drag and Drop, Rendering Improvements, Unreal Engine 5.6

    Disclaimer: Features discussed in this post reflect what is currently under development and may change in the future. INVENTORY DRAG AND DROP Players can now organize their inventories by dragging items both within and between personal and structure inventories. This feature work

  7. Developer post

    Devblog 24 - Heavy Battering Ram, Structure Map Tooltips, QoL Improvements

    Disclaimer: Features discussed in this post reflect what is currently under development and may change in the future. HEAVY BATTERING RAM This new siege equipment offers a slower but safer method of breaching enemy walls. It employs a torsion mechanism to prime and then activate

  8. Developer post

    Community Highlights #1

    Hello people of Calligo, welcome to Anvil's first Community Highlights post! Here we will feature interesting community created content: This includes art, screenshots, videos, or anything else that the team finds worth sharing. We have been really impressed by the amount of high

  9. Developer post

    Play Anvil Empires at Steam Next Fest!

    MASSIVE BATTLE DEMO Join us at Steam Next Fest for an opportunity to try Anvil Empires for the first time! We will be releasing a limited time Massive Battle Demo that gives you the chance to participate in a large scale siege battle alongside hundreds of other players. This demo

  10. Developer post

    Devblog 23 - UI, Art, and Map Polish

    Disclaimer: Features discussed in this post reflect what is currently under development and may change in the future. USER INTERFACE TIME & SEASON Previously, the map screen displayed the current time and season in a static plain text box. This has been upgraded into a new wi

  11. Developer post

    Devblog 22 - Three Empire War Update

    Disclaimer: Features discussed in this post reflect what is currently under development and may change in the future. This upcoming update and test will be a special one. The third side, the Pagans will finally be introduced into the game, which is expected to bring a new dynamic

  12. Developer post

    Devblog 21 - Communication Tools, Armour Racks, & Ore Processing

    Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experimental nature of Pre-Alpha development. Nothing mentioned here sh

  13. Developer post

    Devblog 20 - Homestead Keystone & Interior Workshops

    Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experimental nature of Pre-Alpha development. Nothing mentioned here sh

  14. Developer post

    Devblog 19 - Modular Homesteads and Bats

    Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experimental nature of Pre-Alpha development. Nothing mentioned here sh

  15. Developer post

    Devblog 18 - Cargo Ship & Underworld Updates

    Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experimental nature of Pre-Alpha development. Nothing mentioned here sh

  16. Developer post

    Devblog 17 - Underworld Generation, Mining Operations, Combat Stability System

    Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experimental nature of Pre-Alpha development. Nothing mentioned here sh

  17. Developer post

    Devblog 16 - Keeps, World Expansion, and New Weapon Features

    Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experimental nature of Pre-Alpha development. Nothing mentioned here sh

  18. Developer post

    Devblog 15 - Underworld, Catapult, and Combat Updates

    Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experimental nature of Pre-Alpha development. Nothing mentioned here sh

  19. Developer post

    Devblog 14 - Natural Environment Visual Update, New Fort Building System

    Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experimental nature of Pre-Alpha development. Nothing mentioned here sh

  20. Developer post

    Devblog 13 - Tavern, Central Marketplace, and Major Town Changes

    Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experimental nature of Pre-Alpha development. Nothing mentioned here sh