1.66j Bugfix Patch
This patch fixes a variety of potential softlock bugs, as well as many bugs related to Simplified Chinese and Japanese text display.
Developer posts and news about this game.

This patch fixes a variety of potential softlock bugs, as well as many bugs related to Simplified Chinese and Japanese text display.

* Fixed Raymondo's missing portraits * Fixed missing sprites in certain cutscenes

Fixes to various softlock issues related to resource loading on some systems.

Fixed Fulminating Forest side area softlock Fixed late act 2 flashback softlock

* Fixed softlock before final battle * Fixed some minor VFX glitches with the "Flow Flash" mini explosion * Fixed unbeatable bridge puzzle in the Fire ruins * Fixed HuSyn mastery perk for Freelancer causing your entire piece bag to get full of lightning pieces

Whoops!

Fixed softlock!

* Workaround for softlock in Lightning Ruins entrance * Control bindings should correctly save and load now on all platforms

This patch fixes a handful of reported issues: * A certain portrait not loading in an Act 2 flashback cutscene * Missing crowd asset in that same flashback * Story flag not showing up on Lightning Ruins * Lightning Ruins interior area black screen/softlock * Gear stats not showin

Hello adventurers! We've been quiet in 2025, but not for lack of progress: we've just launched the first MAJOR post-update patch for Flowstone Saga ! The change list is way too big to itemize, but here are some of the highlights: Patch Trailer Patch Highlights BFF Perks Once the

Screenshake slider now displays current value properly Fixed NullRef that occurred in specific cases when collecting treasures Tanglefig boss progress fix... again Fixed issues with Storam Abrewin' quest - charts were not appearing! Fixed Sihd & Christine's quest requirement

Hotfix for issue where progression jumped ahead.

Hopefully fixed more softlock scenarios with Demolitionist TNT! Stupid frog! Fixed Purple Power Potion issue where it could sometimes be used infinitely Updated cutscene assets & SFX for some late-game visual issues Fixed the Cheese flask mix-in not working in certain scenari

Snell (and others') Power Up can no longer be used infinitely Fixed issue where Fulminating Forest and Eden Lake shared a Ruins puzzle reference, causing them both to be completed if you did either one Adjusted balance substantially for Snell fight Grammy Ferret demo quest should

Fixed major issue on Mac version of the game where many monster powers simply did not load/work at all, which made the Crimm fight impossible Fix for loading in impassable area if the game crashed in Pioneer's Isle Fixed incorrect progression % for Star-Crossed Isle Fixed issue w

From Impact Gameworks who made the excellent Tangledeep, their next game Flowstone Saga is officially out now with Linux support. Read the full article here:

Fixed issue where post-credits, input was locked on the world map Removed Save options from the Settings tab, added new "Save Game" button in the main nav Save & Quit option (now part of the new button) has a confirmation before doing so Perk upgrade UI when leveling up shoul

Removed 'Immune' popup text in battle Increased the input lockout time when entering mining. (Fixes being able to open the pause menu while the screen is fading out) Added Scroll Arrows to Equipment & Inventory UI Screens Fixed 'Now Loading' flashing on screen after battles F

The game will no longer autosave between certain cutscenes, and will no longer resume a cutscene if you quit and load the save. This was leading to some bad edge cases Restored missing area labels for Gon's House, Amara's House, and Star-Crossed Isle Fixed issue where if you chan

The control mapper now allows multiple actions to be bound to the same physical control Fixed behavior of the 'Auto-Skip' checkbox (it was inverted before) Fixed several interior cutscenes having wrong camera bounds Fixed some visual object issues in Blue Cove Adjusted the Harbin