Rogue Randy

Jacob Singer

Released
Aug 4, 2020
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post
  2. Developer post
  3. Developer post

    Minimap and New Level

    Rogue Randy now has a 2D platformer level, and a mini-map. Removed enemy combats from main level to make map traversal more enjoyable.

  4. Developer post

    New Levels and Boss Characters

    More bosses are scattered across the land! Each one has its own vulnerability, so experiment a bit see what you can find!

  5. Developer post

    New Levels and Boss Characters

    Sorry guys that it has taken me so long to implement some new changes. Being in college has been quite an adventure! Needless to say, I have learned a lot and am trying to implement what I have learned into this video game! I hope that you guys enjoy what I have made so far if no

  6. Developer post

    Storyline Recreated

    Randy now has a crazy cool backstory! Collect glowing rocks to find out what happened. If you collect enough without dying then you will unlock a hidden ability!

  7. Developer post

    Different AI behaviours and holdable block

    Randy's enemies now have a higher sense of awareness when fighting him. Most opponents that throw a projectile Randy's way will now run when he is too close. Enemies that lunge or jump at Randy now have a much more controlled way of doing so. Randy now has the ability to swing hi

  8. Developer post

    Crafting System

    Randy now has the uncanny ability to create items with the right ingredients. Traverse the world and find what you need to help yourself survive. A smoke bomb can now be created as well. Did you drop your torch and are too afraid to go back for it? Just make a new one! Want to sl

  9. Developer post

    Inventory System Change

    It took a while for me to figure this out but thanks to the indie game developing community on Youtube and a few Reddit pages I was able to readjust the inventory! The new system that is in place now is configured with keyboard input. A mouse is no longer required unless pausing

  10. Developer post

    New Stealth Mechanic/Item

    Randy learned how to poison meat, to be honest this is a very specific skill, but nonetheless a fun little behavior. Bait can now be used to reduce the health of enemies that eat it, or stumble over it. The limitations are as follows: 1) You have to be hiding for enemies to take

  11. Developer post

    New Movement behaviour and increase on food meter

    In efforts to fix this while still maintaining the graphic appeal that I am going for I decided to give Randy a little bit of wiggle room with the amount the map, he can see. On the other hand, if your torch isn't equipped then your movement speed is reduced. I have had a few peo

  12. Developer post

    Map Separation, and New Torch Mechanic

    The map of the game is separated into three distinct portions. There are little pink gems scattered about the map that can be used to unlock the specified areas. The key for the starting room doesn't appear until the "tutorial" of the game is finished. A torch mechanic was added

  13. Developer post

    New Song and Visual Effects

    Made a new song to go with the game if the wind-effect audio gets stale. The environment despite being super dark is now supersaturated with colors and the lighting of the environment has a glow effect added. Let me know what you guys think... I like it but if it is too much of a

  14. Developer post

    "Stealth" Mechanic

    You can now hide in oddly-shaped boulders and ONLY only shaped boulders (at the moment). Most creatures within the environment are careless enough to just let you pass by others are clever. It is up to you to figure out which are which. The plan is to expand on this concept with

  15. Developer post

    New Game Mechanics and More Sophisticated AI

    You can now build barriers in areas where the locked doors used to be, but there is a catch! Sticks have to be picked up in order to build the barriers and it just so happens that giant chest carrying snails are the only animal in the game that is able to rustle some down. Once t

  16. Developer post

    New Combat Mechanics

    Randy now has the ability to block attacks with his trusty dagger! Why is this important, why not just roll out of harm's way like the slippery eel you are? Because now every time that you drop your trusty torch it has a chance to go out! OOOOHHHH SO REALISTIC!

  17. Developer post

    Particle Effect Overhaul and Revive System

    Hey, there folks I decided that these particle effects that I found out about really add a lot of extra value cosmetically speaking so I added more. A lot of the enemies will now generate an effect when hit. I also created a respawn mechanic. Every time that you kill a certain am

  18. Developer post

    Dust Effect

    Hey there gang... I created a little particle effect that is activated when you take damage or roll. I really think this little change adds a lot to the game aesthetically. It's pretty cool I am very new to messing around with effects within Unity and am pretty excited to see whe

  19. Developer post

    Rogue Randy is coming out soon on MOBILE DEVICES!

    That's right Rogue Randy is going to be available on Google Play soon. The application right now is under review and will be available for 99 cents. With that being said the price of this game is also going to have to drop because of the blood-pact I made with Steam. This event i

  20. Developer post

    Cursor Issue

    Hey guys I made a boo-boo. I did not think that the graphic for the cursor would be different from any other sprite image as far as the rendering process goes. Apparently I was wrong. I fixed the issue as soon as I spotted it though so sorry about that.