Note from the Dev team Patch 4.0.1 comes to address some important issues to help you enjoy the latest additions to the game. We resolved an annoying crash when navigating through the visitor thoughts that randomly occurred after some playtime or after loading a save. Additionall
Note from the Dev team
Patch 4.0.1 comes to address some important issues to help you enjoy the latest additions to the game. We resolved an annoying crash when navigating through the visitor thoughts that randomly occurred after some playtime or after loading a save. Additionally, we also fixed the game consistently crashing when selecting a specific Beyond the Depths window panel object.
Some Beyond the Depths objects incorrectly increased in size after placement and after loading a save, this should now be fixed. To ensure we do not break any of your creations, the fix only affects newly placed objects and prefabs, any save games in which the scale of these assets is already incorrect won't be adjusted.
Thanks a lot for your support and have fun in Park Beyond!
Content
Stability
Fixed a crash when clicking on the visitor thoughts tab
Fixed a crash after selecting the 'Antique gold two-panel window' modular structure
Scenery Objects, Modular structures
Fixed certain Beyond the Depths assets change in size after placement
Fixed certain Beyond the Depths assets increasing their size after loading a save
Fixed certain Beyond the Depths prefabs change size after loading a save
Hey Visioneers! With Patch 4.0, the final Theme World DLC of the Annual Pass, Beyond the Skies of Arabia , has been released! Have you had a chance to play it yet? Of course, we also have a trailer ready for you! Enjoy! Access the full patch notes HERE . Discover now!
Hey Visioneers!
With Patch 4.0, the final Theme World DLC of the Annual Pass, Beyond the Skies of Arabia, has been released!
Have you had a chance to play it yet? Of course, we also have a trailer ready for you! Enjoy!
Note from the Dev team Beyond the Skies of Arabia - Theme World is coming to you along with Patch 4.0.0, a major patch with shiny new content and many bug fixes! As a special treat a small set of Beyond the Skies of Arabia deco objects is coming to everyone for free and the scary
Note from the Dev team Beyond the Skies of Arabia - Theme World is coming to you along with Patch 4.0.0, a major patch with shiny new content and many bug fixes! As a special treat a small set of Beyond the Skies of Arabia deco objects is coming to everyone for free and the scary Little Nightmares II Flat Ride Dreaded Classroom is now also available for everyone. We have extended the prefab collection with Staff Lounge Prefabs for every major theme and created two ready-made coasters, one for the Monorail coaster and one special coaster that contains every free coaster module! Thank you all for your ongoing support and feedback in the past year! We hope you enjoy Patch 4.0.0 and continue to enjoy your time in Park Beyond!
Content • New DLC: Beyond the Skies of Arabia – Theme World • Two new Mission maps 'Science and Magic' and 'Sofia's Seventh Voyage' • Sandbox variants of the above maps • A new coaster type 'Spinning Coaster' • A Spinning coaster prefab 'The Weave' • A new module for the Spinning Coaster track type, the 'Spinning Lock' • A new coaster module the 'Portal' • A portal coaster prefab 'Teleportation Station' • Scenery objects and modular objects • New entertainer costumes • New shop and facility prefabs • Two new path textures • Some of the Beyond the Skies of Arabia decorational objects are available for everyone • The Little Nightmares II Flat ride ‘Dreaded Classroom’ is now available for everyone • A new coaster prefab for everyone, the 'Into the Beyond' • A new Monorail coaster prefab for everyone, the 'Tri-way Transport' • Added an alternative camera rotation/panning setting that toggles the mouse buttons • Visitors leaving the park due to unhappy now have dedicated animations • Improved group color customization: when multi selecting objects, as many color channels are available based on the object with the highest amount of color channels in the group • The Park Beyond base themes Western, Candyville, DaVinci and Alien Planet now have Staff Lounge prefabs • The Beyond eXtreme – Theme world now has a Staff Lounge prefab
Stability • Fixed a crash when pressing specific gamepad inputs at the same time while in ride camera • Fixed a crash related to decorational objects and customization • Fixed a crash related to undo and redo of the coaster station • Fixed a rare crash related to module placement • Fixed a rare crash related to modular ride simulation • Fixed a rare crash during ride placement • Fixed a rare crash related to path placement • Fixed a rare crash on starting placement • Fixed a rare crash related to staff impossifications • Fixed a rare crash related to invalid visitor thoughts • Fixed a rare crash on loading a save that contains the elevator module • Fixed a rare crash during boot up sequence on launching the campaign activity cards on PS5 • Fixed a rare crash on toggling precision camera • Fixed a rare crash related to invalid gate slots • Fixed a rare crash on having the game run in the background without any input • Fixed a rare crash related to visitors • Fixed a rare crash related to the visitor simulation • Fixed a rare crash related to visitor thoughts • Fixed a crash related to scenery objects and selection • Fixed a rare crash related to the camera • Fixed a freeze when continuously moving the station module
Performance • Improved an issue with audio stuttering on console • Fixed a frame drop on placing and destroying prefabs on specific maps • Fixed frame drops when selecting ‘replace’ for shop cores and navigating to different prefabs shops • Fixed frame drops when using undo and redo on Mission 08 after deleting multiple rides at once • Improved frame rate when selecting and trying to interact with an object group with over 1000 objects • Improved frame rate when performing undo after deleting preplaced park entrances • Performance optimization related to ATMs and their timers • Performance improvements related to coaster simulation and car collision • Optimizations related to the ATM timer for visitors • Optimizations for the amazement widget • Fixed a momentary freeze when selecting or placing the Beyond the Depths Park entrance prefab
Exploration Park • Fixed the challenge stand ‘Place at least 3 trash cans’ is updated when trash cars are placed before reaching the milestone • Fixed that no challenge updates or can be completed after loading a save during the first milestone
Campaign • Fixed some goals accomplishing based on the sales of an item done in a previous milestone instead of the current one • Fixed that some goals requiring the fulfilment of a specific hook do not work for water rides • Fixed that the progress status is not displayed for challenges that display multiple goals at once • Fixed an issue where Team Goals didn’t reset after selecting one while the condition of multiple ones are fulfilled • Fixed that active Team Goal remain after completing all milestones and selecting ‘Stay on Map’ • Fixed that the tracking text for the Team Goal ‘Mechanical Stunt’ does not update correctly for impossified mechanics • Fixed that the tracking text for the Team Goal ‘No fun for Families’ updates incorrectly after placing coasters loved by Families • Fixed multiple balloon assets not being selectable on the ‘The Sky’s the Limit’ map • Fixed a case where undo/redo loses its functionality after destroying or cloning scenery platforms on the ‘The Sky’s the Limit’ map • Beyond Extreme – Theme World • Fixed an incorrect milestone text displayed after selecting ‘Restart from Checkpoint’ for the Multiples of Mayhem map • Fixed that the animation of the 'Medusa Temple' Flat Ride can sometimes show with misaligned fire VFX on the Multiples of Mayhem map • Fixed that the goal ‘Let x visitors throw up’ does not progress if visitors throw up in toilets on the Festival of Fearless map • Fixed that the hook 'Newton's Law of Motion' cannot be completed since the ramp module isn't available on the Festival of Fearless map
Mission 04 – An Eye For Detail • Fixed that a tiny model of Alex can be seen floating in the sky
Mission 05 – Duel at the Beaches • Adjusted a challenge to make it clear that rides need to be impossified and open for it to be fulfilled • Fixed the incorrect icon of the 'Cracked Soil' painting texture
Mission 06 – Taken at the Flood • Fixed the Team Goal ‘Trashfest’ accomplishing while the park cleanliness is not calculated yet
Mission 07 – A Tale of Two Theme Parks • Fixed that the Team Goal ‘Trial by Turnstiles’ reverts to 0 after save and load • Fixed that the challenge 'User a launcher module to tunnle through the mountain' does not accomplish if the station is placed on a different land extension than the challenge itself • Fixed a visual issue on Hemlocks Park wall
Mission 08 – Top of the World • Fixed that certain mission specific visitor thoughts are being spammed after placing Anti-Gravity Platforms • Fixed an issue that resulted in flat rides being on top of parking lots when relocating the ride and using undo • Fixed that impossified Flat rides for the Team Goal ‘Six impossified Flat Rides before Breakfast’ counting regardless of if the rides are opened or not
Agents • Fixed a case where visitors could get stuck in the coaster queue and no longer board the ride • Fixed that visitors can hold balloons while riding a modular ride • Fixed staff equipment being misaligned when they are exhausted • Fixed staff equipment being missing once they enter their exhausted state and have fully rested • Fixed the mechanics tools being misaligned after they enter their exhausted state • Fixed staff equipment missing their color when standing idle while exhausted after placing a staff lounge • Fixed staff member status not being correct after firing and re-hiring multiple staff members at once • Fixed that the headgear of entertainers disappears after they use a staff lounge • Fixed an issue of an extra operator appearing on coasters after impossifying an existing prefab • Fixed that visitors could get stuck in a queue after relocating a ride while it is still running • Fixed that the overview panel of object groups not displaying modular structure assets present in the object group • Fixed that the Yeti entertainer costume slides heavily • Fixed that visitor status effects are being displayed for too long • Fixed that the ride operator can be clipping through the decoration of impossified coaster stations • Fixed that visitors teleport to the wrong Flat ride or coaster exit path after deletion under certain conditions • Fixed visitors leaving the queue of water rides after impossifying the coaster • Fixed an issue where visitors would get stuck on a path after performing undo and redo • Fixed that visitors and staff can both get stuck under certain conditions
Coaster • Added video tooltips to the water track modifiers • It is now possible to change the pitch and roll for the Forks and Filter module for any non-water track type • Added the ‘Connectivity’ section for coaster so they display if the ride is unreachable or not • Fixed that cars visually remain stuck on the ride after leaving the first person cam running for a few minutes • Fixed ride prefabs losing their name after deletion and performing undo • Fixed that tracks snap to scenery objects • Fixed the coaster track preview being displayed incorrectly after waiving placement multiple times via gamepad • Fixed that the first segment of the Off-Rail track fails to push the boats in the Log Flume coaster • Fixed that nodes are occasionally displayed double in both forward and backward direction for water rides • Fixed that on multiple occasions for water rides, the term ‘Train’ is used instead of ‘Boats’ • Fixed that visitors do not board the first boat of a water rides if the hold time is set to a high number and the ride is being reset • Fixed that boats accelerate and derail during their second round when they enter a sharp curved track segment • Fixed boats getting stuck before reaching the turntable after placing a rocket module before it • Fixed multiple issues where split cars would get stuck on the turntable module under specific conditions • Fixed that cars get stuck in the turntable module when two modules are build close to each other • Fixed that the safety test is stuck in an infinite loop when using the turntable module with specific settings • Fixed an issue that the train climbs inclined tracks without using a chain lift on connecting to the 'Turntable' with the secondary direction set to 'Reverse' • Fixed that all nodes of the turntable module can be used as in-nodes for the train on non-water rides • Fixed the parachute animation not disappearing after existing the turntable module if the launch direction is set to backwards • Fixed that the water texture of the waterfall module starts to flicker after changing the graphics quality settings to low or medium • Fixed that selecting a track that is not the front track makes the node behind the station the active node • Fixed stuts not updating correctly when performing undo after moving them • Fixed that it is possible to place paraglider tracks onto and under water surfaces • Fixed that the ‘insert node’ option does not appear for longer track segments after selecting the shortest possible track segment before • Fixed that elevators take only one boat at a time regardless of the selected setting • Fixed cars teleporting to the end node of an elevator under certain conditions • Fixed that it is possible to place the elevator with a height of 0 • Fixed an issue with navigating between tabs in the ride editor after selecting a node while in ‘Place Coaster Elements’ panel • Fixed that no safety test fail message is displayed when few of split cars get stuck on the track while others have already reached the station • Fixed that the ‘Adjust car colors individually’ option disappears after changing the car style multiple times • Fixed that trains are not derailing when trying to dock from the wrong side of the station • Fixed that split cars collide at the station during the safety test when arriving with specific speed • Fixed an issue where only track modifiers are displayed when two open track nodes are being connected which are not connected to the main station • Fixed an issue with the cannon module deforming after moving the coaster • Fixed that trains derail on exiting the cannon module if a reversed module is placed close to the end receiver • Fixed an issue with split cars getting stuck at the spring module when using specific settings on fork modules • Fixed that transportation rides can be opened without connecting the entrance path of the secondary station • Fixed a duplicate failure message when cars of the same train stop at different station modules • Fixed that cars decelerate just before reaching the elevator module regardless of their speed when the launch direction is set to backward • Fixed that cars do not crash and can get stuck on the waterwheel end node • Fixed that the fun rating of the coaster prefab 'Jumpy Castle' displays an incorrect value during impossification • Fixed that offrail tracks are sometimes difficult to place while using gamepad • Fixed that offrail track nodes cannot be snapped to • Beyond eXtreme – Theme world • Fixed Flying coaster carts snapping when jumping through the drop connector • Chicken Run: Dawn of the Nugget – Theme world • Fixed the missing track section for end node of the catapult module • Fixed an issue with the ‘Chicken Escape’ Prefab that resulted in the safety test failing • Beyond the Depths – Theme world • Fixed that the geyser module can make cars and boats teleport into the sky and drop again when entering the module with a specific speed • Fixed that split cars fail to collide with the remaining cars when passing throuhg the geyser module • Fixed that tracks can be connected from the wrong node to the geyser module resulting in broken tracks • Added bobbing to the geyser module • Fixed a graphical corruption on PS5 on the ‘Sea Vessel’ car style
Placement • Fixed that duplicate theme tags are sometimes displayed during prefab creation • Fixed the thumbnail of prefabs not updating dynamically on rotating and overwriting the prefab • Fixed that the options ‘Move’, ‘Clone’ and ‘Rotate’ not being available for specific park Entrances, prefabs, and preplaced scenery objects in the • Fixed that prefabs that have been overwritten reappear upon starting a new gameplay session in a different map • Fixed that placement options fail to work after selecting any attraction from the object group overview panel • Fixed an issue where undo and redo lose their functionality under certain conditions • Fixed undo/redo being accessible using gamepad without the usual input after performing undo and redo after placing any Flat ride • Fixed automated paths being invisible when loading community content parks containing any unowned DLC path textures • Fixed an issue with placing flat rides, shops and facilities right on top of water bodies • Fixed that the Park Beyond themed Seafood shop prefab could not be moved or cloned • Fixed that changing the materal of a structure module object group does not automatically update the color customization • Fixed that the name of assets do not get updated dynamically after renaming • Fixed an issue where flat rides would take a long time to appear after being selected under certain conditions • Fixed that the error message 'Out of Bounds!' is displayed while moving coaster blueprints within the owned land • Fixed that certain Flat rides with round platforms terraform too much of their surrounding terrain
Scenery Objects, Modular structures • Fixed that the ‘Antique Archway’ and ‘Masonry Arch’ are lacking any snapping to paths • Fixed multiple modular structures and scenery objects being positioned below the surface by default • Fixed that the material type changes on hovering over different structures then waiving the panel without selecting the material • Fixed the snapping of certain eaves not working • Fixed that the trim name for ‘Corner’ and ‘Curved’ are not displayed for some support modules • Fixed that the trim name ‘Corner’ is displayed instead of ‘Curved’ for some support modules • Fixed that an incorrect tooltip ‘Ancient Stone’ is displayed for some pillar support modules • Fixed some stone pillar height description not matching their ingame appearance • Fixed the color customization on DaVinci balloons • Beyond the Depths – Theme World • Fixed that all Beyond the Depths modular structure materials are listed as ‘Castle Stone’ in the material selection panel
Camera • Fixed that the 'Replace' function can cause the camera to jump or placement to lose focus • Fixed that the free camera can snap above the ground for tunneled or terraformed terrain
Audio • Fixed an issue with audio stuttering that can be heard during gameplay in a park with multiple coasters placed • Fixed that sound effects are missing while using terraforming brushes
Park Management • Corrected and added character broadcasts whenever specific Flat Rides are impossified • Fixed that the ‘remaining payback time’ statistic in loans does not track correctly after fully paying back a loan • Fixed that the loan amortization in the finances tab does not reflect the monthly repay rate correctly • Fixed that 'Boost fun' and 'Boost amazement' is missing within the impossification panel during Shop Impossification • Fixed that the 'Manage Prefabs' option has no functionality on selecting it shortly before the pitch meeting • Fixed that refounded cash after demolition is counted for the achievement 'Worker', 'Middle Class' and 'Millionaire' • Beyond the Depths – Theme World • Fixed that the Beyond the Depths souvenir shop prefabs only unlock if the Western theme is also unlocked • Fixed the Flat Ride 'Serpents Appetite' displaying a wrong image in the 'Shops and Rides' tab of the Park Management panel
Interface • Fixed that the prefab thumbnails often have too dark shadows • Added some additional words to the profanity filter • Removed some words from the profanity filter that resulted in normal words being censored • Fixed multiple typos • Fixed a missing tooltip for the impossified hook ‘Gushing with Excitement’ • Fixed that the rides queueing time stat for specific rides can be displayed with negative values after impossification • Fixed the ‘customer’ section in the overview panel for shops and rides not updating • Fixed that occasionally there are multiple entries for the uniform color customization • Fixed that the dynamic cursor is not immediately visible upon starting a new map • Fixed that the dynamic cursor is not visible upon starting a new missing map • Fixed an issue with gamepad where the ‘place module’ tab is triggered while changing the station size • Fixed that the text and tooltip of cleanliness for toilets have the same description as rides • Fixed that coaster editor menus and panels often overlap one another • Fixed that sometimes the placement tooltips do not show the correct price of discounted objects • Fixed the colour of staff lounge and toilet icons being the same as for food shops • Fixed that the highlighter can get stuck while hovering over a downloading map in the campaign menu • Adjusted the heatmap section for ‘Utilization’ to ‘Ride Utilization’ • Fixed some placeholders displayed in the Undo & Redo help screen for other languages than English • Fixed that it is not possible to navigate the ‘Unsubscribe’ button under user account setting of community content while content is currently being downloaded using gamepad • Fixed that there is a non-functional pop up is displayed when buying DLCs that are reflected ingame immediately • Fixed that the focus fails to remain on the ‘reload map’ pop up after purchasing any DLC from the store while inside of the community content browser • Fixed that the focus remains in the placement panel while a 'Milestone Accomplished' pop up appears • Fixed an issue where it is not possible to navigate to the overview panel of a staff member with a DLC costume upon loading a save without DLCs enabled • Fixed an issue with the ‘Buy Now’ Popup appearing on subscribed content consisting of overwritten DLC content • Fixed that the dynamic cursor disappears on selecting the option 'change choice' during impossification when using gamepad • Fixed that the description of the selected choice are not displayed on selecting and waiving the entertainers for impossfication • Fixed that it is impossible to navigate to the 'Save' and 'Discard' options during color customization of specific coaster cars • Fixed that it is not possible to select a track icon while in coaster editor after logging out of the community content multiple times
Save/Load • Fixed that the total park entrance fee number reduces on loading into milestone saves • Fixed that disabled option ‘impossified station’ automatically gets enabled after loading a save • Fixed that when placing a ride and saving the visitor spawn wave is missing after load
Note from the Dev team Patch 3.1.0 is coming to you with many bug fixes for the base game and recently released DLCs. But the patch does not only contain bug fixes! With 3.1.0 all players are getting a new car style for the Wide Coaster and also a new Entertainer Impossification,
Note from the Dev team
Patch 3.1.0 is coming to you with many bug fixes for the base game and recently released DLCs. But the patch does not only contain bug fixes!
With 3.1.0 all players are getting a new car style for the Wide Coaster and also a new Entertainer Impossification, the Yeti from our very same Flat Ride. The recently added Turntable Module is now also available for all other coaster types, not only the Log Flume and Beyond the Depth's River Rapids and the Elevator Module was added as an additional module for both the Log Flume as well as the River Rapids.
To make Coaster impossifications extra rewarding, the station now receives a visual upgrade upon impossification but of course you can switch back to the standard station at any time.
• A Coaster impossification now visually upgrades the station • Added a new Wide Coaster car style • Added a new Yeti Entertainer • The Turntable module is now available for all coasters • The Elevator and according hooks are now available for the Log Fume and River Rapids coasters
Stability
• Fixed a crash during the boot up sequence when launching the title on the 95% mark • Fixed a crash on spamming undo/redo after deleting huge objects just like Park Entrance Prefabs • Fixed a cash on performing undo and redo after deleting a large number of preplaced scenery objects • Fixed a crash that occurs on loading a save containing a specific water ride setup • Fixed a rare crash on selecting visitors • Fixed a rare crash on selecting Sandbox maps • Fixed a rare crash on rotating a coaster prefab • Fixed a rare crash on placing a flat ride • Fixed a rare crash after staying idle with a lot of staff members in the park • Fixed a freeze on accessing the Community Content while switching between gamepad to mouse and keyboard
Performance
• Improved Performance on using undo/redo on bigger prefabs or when selecting multiple objects at once • Fixed a performance hitch during impossification • Performance optimization for the calculation of the intensity level of a given modular ride car • Agent save optimizations • Smaller performance improvements
Mission 1 - Ambitious Beginnings
• Fixed that goals aren't fulfilling when building far ahead of the paper plane
Mission 4 - Any Eye for Details
• Fixed an issue with incorrect tracking texts displayed for milestone 1 on loading saves of an older version of the game
Mission 8.5 - Epilogue
• Fixed some default names displayed when selecting preplaced objects like the platforms • Fixed that multiple flat rides and coasters such as the river rapids and the wide coaster showing the ‘Object collision’ error
Coasters
• Fixed that multiple coaster prefabs fail the safety test when editing and re-testing them • Fixed the visuals of the wind tunnel module • Fixed that the theme tag is often displayed double on coaster prefabs • Fixed an issue where cars break right before the elevator regardless of the speed • Fixed an issue in which certain water ride hooks are tacking the distance or usage of every train instead of the average • Fixed an issue where water tracks get converted into lifts or drops upon undoing a section placed after a lift or drop • Added the missing hook ‘Boat Ride’ to the Log Fume coaster • Fixed that certain water ride track segments are randomly changing in height during coaster editor mode • Fixed that the color customization only applies for the first six boats after increasing the boat count for water rides • Fixed that the safety test fails after reducing the train count on the ‘Galton’s Splash Zone’ prefab • Fixed the ‘Visitor Slot’ displaying a different value over time • Fixed the ‘Ride Duration’ value reducing over time on any coaster that uses the Turntable module • Fixed an issue with cars queuing when facing different direction • Corrected the colors and visuals on the Turntable module • Adjusted the visuals from the start of a water ride drop • Fixed all struts below modules using the same rotation • Fixed speed limit of modules interfering with each other if the modules are placed close to another • Fixed the required speed value changing after re-aiming the ramp module and aborting the action • Fixed some issues around the paraglider missing it's visuals on the cars or boats • Fixed an issue where the offrail transformation of the cars would not disappear upon entering the Elevator module • Fixed that an extra node is placed and the track is deformed when snapping modules while grid height is active during placement • Fixed missing lights for the Wide Coaster and Wild Mouse cars • Fixed that the hook ‘Trident’ incorrectly accomplished on using a Two-Way-Fork module • Fixed that the safety test fails when the train returns from a spring module back to the station • Fixed that the safety test fails for a specific speed on the spring module • Fixed that it is possible to insert nodes for very short segments • Fixed car lights being turned on at night for closed rides • Fixed the maintenance failure animations disappearing after loading • Fixed incorrect stats and ratings being displayed if a coaster is modified without applying the changes when exiting the coaster editor • Fixed the 'Train count won't fit' message being displayed for non-water coasters • Improved water ride transitions of drops, lifts, offrails and certain modules • Fixed that trains moving backwards on a brake track pick up speed • Fixed that the hook's stat 'number of times a module is used' stop counting after one car has passed through it • Chicken Run: Dawn of the Nugget - Theme World • Fixed the rocket booster backward variant not working • Fixed that cars can enter the catapult module regardless of the current speed if a rocket is attached to it • Beyond The Depths - Theme World • Fixed that boats cannot enter the Geyser module backward • Added struts to the Waterwheel module • Fixed that the Waterwheel always fails with a coaster using only one car
Interface
• Fixed that button prompts in the coaster editor are hidden by video tooltips • Fixed some overlap of tooltips in the map selection menu • Fixed that the default for cancel and changing camera mode are bound to the same key • Fixed a placeholder image being displayed for manual saves after renaming it during stream installation • Fixed some typos in goal overviews, referring to multiple ‘coaster’ instead of ‘coasters’ • Fixed that the hook “We Are Going Down” refers to ‘waterwall’ instead of ‘waterfall’ in its tooltip description • Adjusted the warning for car and train settings if the train count doesn’t fit with the available space • Fixed that sub menus are overlapping with the selection menus while in the coaster editor • Fixed that the ‘tracks are colliding with other structures’ error is displaced after undo/redo on the top nodes of the Drop Connector • Fixed that the customer count can go to negative values when the utilization status is abandoned for a flat ride • Fixed some default strings being used for individual color customization on boats • Fixed some placeholder names on different coasters after impossification • Updated Icons for water ride track types, Freefall ramp and Turntable • Beyond The Depths - Theme World • Updated Icons for the Geyser and Waterwheel module • Fixed a typo in the Grim Peninsula Sandbox map • Fixed a typo in the River Rapids tooltip description
Placement
• Fixed that coaster previews starts glitching after increasing the station height under certain conditions • Fixed that the coaster preview can get stuck in the “out of bounds” error message under certain conditions • Fixed asset previews snapping upon increasing the height and waiving free rotation mode • Fixed that it is not possible to place paths on the water surface on maps with preplaced water bodies such as Mission 04, 05, and Mediterranean Sandbox maps • Fixed that the option selected between 'Move' & 'Precision Move' is invoked every time on selecting any option from Object Group Prefab panel for a prefab containing of one blueprint coaster • Fixed that it was impossible to select specific scenery objects while they are in their play animation
Scenery Objects/Modular Structures
• Fixed the height value label on multiple objects not fitting the item • Fixed that some stone block pillars are having an incorrect icon displayed for their variants • Beyond The Depths - Theme World
• Adjusted the VFX for multiple scenery objects • Fixed some duplicate naming for certain modular objects
Save/Load
• Fixed renaming a save occasionally altering the thumbnail until the game is relaunched • Fixed that the daytime and the freeze time option aren’t correctly saved • Fixed incorrect images displayed for milestone saves • Fixed that the bankruptcy warning is missing on loading any subscribed park • Fixed that future mission maps were not unlocked after loading saves from an older version of the game
Agents
• Fixed operator agents for coasters and staff vendors floating mod-air after deleting the according shop, facility or station • Fixed that shopkeepers remain after deleting the shop and performing undo/redo • Transport ride now have a ride operator for every station • Fixed visitors getting stuck on the exploration park entrance after impossifying the preplaced flat rides • Fixed that staff Agents who are playing the ‘exhausted’ animation do not revert back once they have rested in a staff lounge • Fixed that impossified staff did not play their walking animation after being fired • Fixed an issue with missing equipment colors after staff members performed assigned duties • Fixed the display on some VFX for Beyond eXtreme, High Fantasy and Zombeyond entertainers • Beyond The Depths - Theme World • Fixed entertainer costumes only having SFX for the first iteration while performing on an entertainment point
Note from the Dev team Beyond the Depths - Theme World is being brought to you along with Patch 3.0.0 , a major patch with new and splashy content for everyone, usability improvements and of course tons of bug fixes! As a water ride, everyone is receiving the Log Flume coaster wh
Note from the Dev team
Beyond the Depths - Theme World is being brought to you along with Patch 3.0.0, a major patch with new and splashy content for everyone, usability improvements and of course tons of bug fixes!
As a water ride, everyone is receiving the Log Flume coaster which comes with many adapted coaster modules from non-water coasters and two completely new coaster modules, the Turntable and the Waterfall module.
Along with this new content, several food and drink items have received fitting modifiers that will affect the needs of your visitors. Consumables can now have modifiers like spicy, refreshing, soothing, energizing or heavy.
To ease your placement and building experience pillars, fences, eaves and trims have now been categorized in the same way as walls, roofs and ceilings to make your desired building pieces easier to access. On top of that, the search function in the placement menu now also works for object tags.
With this patch you will also have an easier time finding the save game you are looking for as we have added live park thumbnails and the ability to add custom names to your save games. Thank you all for your ongoing support and feedback! We hope you enjoy Patch 3.0.0 and have fun in Park Beyond!
Beyond the Depths DLC:
- 2 new Sandbox maps: The Ancient Ruins, Grim Peninsula
- 2 new Flat Rides
- New theme with scenery objects, modular structures and animatronics
- New shop, facility and decoration prefabs
- New coaster type River Rapids
- 2 new coaster modules : Waterwheel | Geyser
New coaster type Log Fume for everyone
2 new coaster modules for everyone : Turntable | Waterfall
Mission maps can now be skipped and no longer need to be unlocked individually
Pillars, fences, eaves and trims are now categorized in the placement menu for an easier building experience
The search function in the placement menu can now find objects based on their tag
Save games now show the last state of the park as thumbnail and can be renamed
Visitors that are currently arriving or leaving the park no longer appear colored in heatmaps
Selected food and drink items now have effects on visitors: spicy food for example will make them thirsty, soothing drinks will alleviate nausea
Transportation rides have been rebalanced so their income, fun and amazement gain are referring to the actual amount of stations each visitor group will travel, instead of referring to visitors making a full round arriving back at the station they initially boarded
Stability
Fixed a random crash on loading a save file
Fixed a random crash after some playtime
Fixed a crash on undoing a coaster on specific mission maps
Fixed a freeze on performing undo after deleting a coaster and adjusting the station size
Fixed a crash that occurs when accessing and waiving the community content browser continuously
Fixed a rare crash on selecting stuck visitors
Fixed a random crash that occurs randomly after loading an older save file
Fixed a random crash after placing a flat ride with automated path
Fixed a crash on deleting save files in an empty load menu
Performance
Multiple performance improvements on all platforms leading to more stable framerates
Improved performance for placement preview of any modular ride prefab especially with long track length
Improved performance related to supports and supports updating
Improved performance related to coaster adjustments
Improved performance around scenery objects containing audio like e.g. animatronics
Improved framerate when moving nodes in the ride editor
Optimized VFX effects
Optimized LODs and shadows settings
Loading time improvements
Fixed that frames drop heavily on moving a second station module around on Mission 05
Modes and Missions
Adjusted collision on Mission map ‘Sky is the Limit’ to improve the overall placement on the floating platforms
Adjusted snapping of assets on Mission map ‘Sky is the Limit’ to the anti-gravity floating platforms
Fixed that after selecting any asset via gamepad the 'Start Pitch Meeting' button is hidden and no longer accessible
Fixed team goal ‘Have 3 distinct impossified rides’ accomplishing on placing and impossifying the same flat ride
Fixed the challenge ‘Build and open at least 3 toilets inside the park’ accomplishing with only 2 toilets in the Exploration Park
Fixed that it is possible to interact with removed challenge stands when box selecting the area it was previously available
Fixed that challenge stands can be selected while attempting to create an object group
Fixed the team goal ‘Shooting star’ accomplishing before exiting the coaster editor mode of a coaster
Fixed the team goal ‘Let 50 visitors experience catastrophic failure’ accomplishing incorrectly
Fixed the team goal ‘Was there even any doubt’ accomplishing regardless of if the condition remains fulfilled over the requested period
Mission 2 - Welcome to Cloudstormer
Fixed that the object group editor stays active throughout mission 02 if it was activated before the pitch meeting
Fixed an incorrect tracked count displayed for the goal 'Build and open a flat ride that is relished or loved'
Mission 3 - The Dawn of Impossification
Fixed the spelling of ‘Slingshot’
Mission 4 - An Eye for Details
Fixed the goals from Mission 04 ‘place 3 staff lounges’ counting incorrectly on loading saves from an older version of the game
Mission 7 - Taken at the Flood
Fixed the challenge ‘Use launcher module to tunnel through the mountain’ not accomplishing when the coaster station is placed on a different land extension on Mission 07
Fixed broadcast messages flickering during the intro and outro sequences
Fixed that one of Izzys lines is cut off during the pitch meeting in multiple languages
Mission 8 - Top of the World
Fixed an issue where the antigravity platform is not available after loading into Milestone 1 of Mission 08
Fixed the optional goal "You've made my heart so full" not resetting on selection resulting in the goal immediately failing
Sandbox Maps
Fixed the goal display ‘Sell 10 impossified dogs’ to ‘deconstructed dog’ for sandbox map goals
Fixed the sandbox goals ‘impossify Flat Rides’ accomplishing with double impossifications on the same placed ride
Fixed offrail tracks not working on preplaced water body in any mediterranean sandbox map
Fixed that preplaced scenery cannot be moved properly on the desert map 'The Oasis'
Chicken Run: Dawn of the Nugget:
- Fixed that the chicken run ‘Funland Farms’ can display a checkerboard texture when zooming out
- Fixed the 'Do you want to but this land extension? It Costs $1' tooltip for non-purchasable land being displayed in the map 'Funland Farms'
Placement
Removed redundant ‘Purge’ pop up while trying to place subscribed DLC prefabs consisting of a purgeable asset
Fixed the ‘Remove from Object Group’ option not being available for single objects within an object group
Fixed ‘Set as anchor location’ option not being available for object groups
Fixed cloned scenery assets adjusting size to the current placement setting
Fixed some rotation issues that occur with specific scenery objects
Fixed overview panels of assets being based on the first asset selected when containing purgeable DLC objects
Fixed collision behaviour being inconsistent for coasters, flat rides, shops and facilities during prevision placement
Fixed that rides, shops and facilities cannot be placed right on top of water bodies with a height of 0m
Fixed demolish mode waiving immediately after performing undo
Fixed objects vanishing from the map on selecting move and exiting the object editor
Fixed preview of preplaced objects snapping back to its default position after moving on specific maps
Fixed ‘move’ and ‘clone’ options missing for multiple Beyond eXtreme prefabs
Fixed that the object group editor mode is not triggered for objects that were previewed for placement while undoing
Fixed the station preview snapping on hovering over terraformed terrain
Fixed an incorrect ‘Area Locked’ message being displayed on the land fragment border while placing an object with Grid width to 1M and Grid Alignment to 'World' on owned land
Fixed land extension border not displaying for Tracks, Modules and Coaster elements if accessed after selecting the track placement icon
Fixed modular structures being out of bounds after undoing and simultaneously placing a cloned structure
Fixed background flickering on rotating 90° in the prefab creation panel on desert maps
Fixed that the automated path price is doubled but only the normal amount is refunded on performing undo
Fixed an issue that path and queue textures mismatch with the texture displayed in the thumbnail during initial placement of rides
Chicken Run: Dawn of the Nugget
Fixed error message ‘Area Locked’ appearing incorrectly on trying to place water on owned land on the Fun-Land Farms sandbox map
Scenery Objects and Modular Structures
Added the ‘tree’ tag to the banana plants scenery objects
Scenery objects are now affected by the time scale
Set correct sets for truss pillar modular set
Removed some duplicate scenery and modular objects from the placement menu
Fixed multiple LOD issues on scenery objects
Fixed incorrect thumbnails for a few scenery objects
Fixed broken armillary idle animation
Fixed certain modular structures not triggering the object group editor mode on placement
Flat Rides
Colour customization fixes for the platforms of multiple flat rides
Adjusted the default ticket fee for the impossified ‘Castle Siege’ Flat Ride since that was set too high
Fixed that the ride animation of a flat ride continuing after undoing its deletion
Fixed that the ride status remains closed on connecting an exit path containing of more than one path segment
Fixed the ‘Area Locked!’ error message appearing on placing Flat rides near the borders on certain maps
Shops and Facilities
Fixed that there is a duplicate shop attractor after multiselecting and moving more than one impossified shop
Fixed attractors lacking collision with other game assets
Fixed that the impossified version of a shop is cloned instead of its base version
Fixed that the incorrect refund amount is added to the wallet on performing undo after replacing any shop
Fixed undo and redo not working on relocated shop attractor
Coasters
Generally improved camera and track placement behavior when using gamepad
Adjusted the hook ‘Acrophobia’ to also complete with a height of exactly 10 meters
Added theme tags to coaster prefabs
Fixed an issue with gamepad that pushes each newly placed track lower than the previous one
Fixed the hook of the 'Hammerhead Kiss' prefab fails to satisfy by default
Fixed an issue with the calculated default fee prices for coasters with low throughput: coasters with few cars and long coasters will have a higher default fee now to ensure they are profitable
Fixed the elevator module having issues with split trains
Fixed the spring module resulting in stuck coaster cars
Fixed that there are two different failure statements when cars of the same train stop at different station modules
Fixed transportation rides running and declining in maintenance despite having no visitors after loading a community map
Fixed that it is possible to place coaster prefabs on top of each other
Fixed that coasters do not show an error message on placing them very far below the terrain
Fixed that only a limited number of cars can enter the catapult module when placed at an inclined angle
Fixed that coasters are missing their operator after construction
Fixed the status of coasters switching to ‘Closed’ after performing undo after moving the station
Fixed that coaster tracks can be placed under water without any error message being displayed
Fixed an issue with the spring module on performing undo and redo during track placement
Fixed that it is difficult to select the coaster prefab ‘Hammerhead Kiss’ after placing it near the map boundary
Fixed track placement preview snapping randomly to one direction every time after placing a track segment
Fixed that the test train is stuck in a loop after changing the launch direction to backward and the train pass number to more than zero
Fixed the train snapping back to the primary station when a wind tunnel is used between two station modules
Fixed coaster test details being incorrect after editing a coaster or after save and load
Fixed car lift module options ‘reset after use’ resetting after save and load
Fixed that it is not possible to construct a coaster with exactly 1500$ crash due to a rounding issue
Fixed that a coaster with exactly 200-meter length isn’t validated due to a rounding issue
Fixed the ‘Tracks are too long’ error message triggering at max length track placement
Fixed the car getting stuck at the elevator module when it is connected to any of the two- or three-way fork
Removed the non-functional switch direction setting from the filter module
Fixed the zoom while in car & train settings panel
Fixed an incorrect text displayed in the hook status section for ‘Projectile Experience’
Fixed an issue where the car lowered by the 'Car Lift' fails to collide with the cars passing through the bottom node of the module
Fixed that there are no costs on modifying a coaster after invoking and waiving the pause menu during track placement
Fixed the node of the elevator module not moving along in precision mode
Fixed that the 'Place Module' panel doesn't scroll automatically to show the selected scalable module during placement
Fixed an incorrect error message being displayed when the train enters the end node of the Cannon
Fixed supports not moving correctly when moving pieces attached to modules that split the train
Fixed an issue with split trains that wait in an incorrect position right before entering the elevator module
Beyond eXtreme
Fixed the spring module bouncing off at a distance for wide coasters
Fixed color customization for the wide coaster platform
Fixed that the preview of the paraglide course track are invisible on initial placement of prefabs
Chicken Run: Dawn of the Nugget
Added a tooltip video to the catapult module
Fixed the catapult module having issues with split trains
Fixed the information in the test detail panel when a coaster train enters the catapult module with high speed
Fixed the rocket from the rocket booster module being placed incorrectly on a train moving backwards
Fixed an issue in which trains would get stuck on the Cannon and Elevator if the backward rocket booster is placed before them
Fixed colour customization not working for Chicken Run: Dawn of the Nugget cars
Community Content
Fixed the asset available under ‘featured mods’ section not working in community content tab
Fixed the settings ‘close rides and facilities’ not working on loading into community maps after enabling it
Fixed some words showing up in the wrong language while downloading community park content
Park Management
Removed terraforming costs row in financial overview since it does not cost cash anymore
Added new help screens for park expansion, undo/redo, decoration and fees
Added new tips for ATMs, Ride Fees, Updating Ride Fees, Ride Creativity and Job Efficiency
When paying off a loan, the replay duration now stays the same but the monthly repay rate is reduced instead
Fixed an issue that displays an incorrect lab expansion number after unlocking the first expansion
Fixed that coaster prefabs are placeable without previously unlocking the required modules from Sofia’s Lab
Fixed that under certain conditions is it impossible to unlock new lab expansions on loading saves from an older version of the game
Terraforming
Added error message on adding water over a coaster that is placed in a cavity
Fixed that the error message ‘No cavity Available’ is displayed while adding water to carved ground
Fixed an issue in which the terraforming brush disappears on and under certain scenery objects
Fixed preplaced water not reappearing after undoing its deletion
Fixed error message 'No cavity available’ triggering on hovering the cursor close to terraformed terrain
Fixed that placing water in a cavity around or near another cavity removes water from the other one
Fixed the terrain deforming due to flat ride placement not restoring properly after performing undo
Fixed the painting brush not working anymore after clicking left mouse button while painting the terrain
Fixed that the terraformed terrain doesn’t restore after deleting any Ride
Staff
Changed ‘search for a staff lounge’ energy values for all staff members: they will now search for a staff lounge as intended when they reach 20% energy level
Improved the selection on entertainers with bigger costumes
Added descriptions and hints for staff duties
Fixed that fired staff still received salary until they leave the park
Fixed staff agents stopping to execute duties as soon as they start looking for a staff lounge
Visitors
Fixed visitors puking outside of the park entrance
Fixed visitors that have the ‘critical nausea’ status effect constantly re-enter toilets
Fixed visitors standing in queue snapping after closing a ride
Fixed visitors teleporting to the main station queue on closing a transportation ride
Fixed a case in which visitors can board transportation rides from the wrong station
Interface
The scenic mode no longer gets aborted when a park level pop up appears
Updated Tips and helpscreens to reflect the current path placement behaviour to ignore terrain
Removed a wrong description from ‘Reach Park Level’ sandbox goals
Adjusted the titles of DLCs displayed in the main menu, to properly reflect the Titles of the DLCs
Added tooltips for the ‘reset to default’ and ‘auto’ buttons
Removed non-functional ‘rotate 90 degrees’ button callout displaying while in prevision placement mode
Removed non-functional height adjustment button callouts being displayed when cycle prevision is activated during placement preview
Outage notification will disappear when the linked structure experiences a maintenance failure, and only pop up again if no one is maintaining the structure while it's getting used by visitors
Removed non-functional button callouts when any placements are made with precision tool
Fixed ‘toggle details’ button binding inconsistencies in the staff management screen using gamepad
Fixed the description displayed in the tooltip for ticket fee for all rides
Fixed the word ‘Points’ being displayed as ‘Paints’ in the tips section about entertainer points
Fixed the overview panel not triggering on waiving the move or clone option while in placement preview
Fixed that the path placement panel is closed upon performing undo and redo
Fixed that the price tooltip disappears while navigating past the boundaries of existing land segments
Fixed an issue from the 'Save Failed' pop up that selecting "OK" doesn't respond under certain conditions
Camera
Fixed shadow flickering when moving the camera far away
Fixed assets jittering on moving the camera during placement preview using gamepad
Fixed camera snapping on the tracks when in prevision mode while placing any coaster element
Fixed that the camera doesn’t move on selecting ‘Go to Location’ from the visitor panel while they are in a ride
Options
Fixed audio occlusion option not showing restart required message
Fixed that the audio of NPC commentary keeps playing after disabling it in the options settings
Fixed the ‘Colour Vision Deficiency’ filter not being applied to scenic mode
Chicken Run: Dawn of the Nugget
Fixed the option ‘Contact shadows’ failing to reflect on the sandbox map Funland Fiesta
Visuals
Added missing lights to several flat rides
Added the paraglider parachute to the Mantaray car style
Improved visuals to the rocket module when used with a wide coaster
Fixed some lights for the Bubbly Balloons flat ride
Fixed the animation for specific ghost car styles failing to trigger during its ride animation
Fixed that some cars do not open and close their doors while at the station
Fixed that the paraglider of the blue Pac-Man car doesn’t open
Fixed wooden coaster struts for intersection module appearing upside down
Fixed visual flickering on eyebrows during the pitch meeting in Mission 05
Fixed the VFX of maintenance failures and outages being barely visible on coaster stations
Note from the Dev team In Patch 2.5.0, we are adding 14 new animatronics for all players across the base themes of Park Beyond to help you further bring your park to life! As a small improvement to your staff, they will now react more spontaneously to duties when roaming the park
Note from the Dev team
In Patch 2.5.0, we are adding 14 new animatronics for all players across the base themes of Park Beyond to help you further bring your park to life! As a small improvement to your staff, they will now react more spontaneously to duties when roaming the park, and of course we fixed some additional bugs on top.
Thanks a lot for your support and have fun in Park Beyond!
• Added 14 new Animatronic Scenery Objects • Staff agents now perform spontaneous duties while roaming the park
Stability
• Fixed a crash on accessing the community content after multiple login and logout attempts • Fixed a crash on accessing the ‘Share’ panel of any prefab for the second time Community Content • Fixed that only 100 contents are displayed under the collection tab • Fixed that the error message “An unknown error occurred” is displayed for shared prefabs in collection tab during its installation • Fixed multiple words being incorrectly censored as foul language
Interface
• The option menu is now upwards and downwards wrapped: when pushing down on the bottom most element the selection highlight wraps to the topmost item, and when pushing up on the topmost element the selection highlight wraps to the bottom most item. • ‘Twitter’ is now displayed as ‘X’ in the main menu • Fixed an issue where the coaster editor panels and windows overlap with one another • Replaced a wrong image display in the ‘Staff Order’ Help screen • Replaced a wrong image display in the ‘Transport Rides’ when using gamepad • Fixed modular ride stats sometimes displaying a broken symbol on anything higher than a five-star rating • The notification ‘There are visitors stuck...’ now disappear after the condition is no longer fulfilled • Fixed the “recently added” not being accessible under certain conditions on using gamepad • Fixed that it is not possible to scroll through the description when creating a community park or prefab
Visitors
• Fixed items being wrongly attached to visitors after finishing their animation • The negative thought “We didn't have the opportunity to indulge ourselves in buying impossified items” is now only appearing if the visitor group was very happy • Removed opinions on “reasonable fees” for items and rides • Removed the demographic split for the “...spent plenty of time enjoying the rides’ opinion
Staff
• Fixed the staff entertainer headgear being invisible when equipping a different crew costume
Paths
• Fixed that you can only connect one queue path to an intersection
Flat Rides
• Adjusted the Castle Siege Flat ride ticket fee since it was lower than its base version • Adjusted the Jet Hunter Flat ride ticket fee since it was lower than its base version (DLC: Beyond eXtreme)
Placement
• Fixed that multiple scenery objects on certain maps cannot be selected and isn't removed on placement • Fixed that the rotate left and right options have no functionality in the editor panel for user created prefabs
Shops
• Fixed the shop attractor being non-functional after moving the shop • Fixed the shop maintenance resetting on performing undo and redo
Modes and Missions
• Fixed multiple instances of challenge stands appearing after loading a save if they have been previously removed from the map • Challenge stands no longer select an object in the environment along with it • Goals and challenges to ‘build and open’ something in a specific area now no longer complete after save and load for moved structures and rides • Challenge stands with ‘build and open’ no longer accomplish after undoing a deleted asset that was previously moved • Fixed the tracking of the challenge stand “Earn cash via park Entry Fees” not updating dynamically in the Exploration Park • Fixed the Sandbox Goals "Impossify Flat Rides" accomplishing on impossifying a flat ride twice, then placing the same flat ride again and impossify it just once
Mission 01
• Fixed that the Cannon module placement being blocked at the Heli pad if the landing part is colliding with the terrain
Mission 03
• Fixed goals incorrectly updating on performing undo after shop impossifications • Fixed the “Place and open a Soft Drink Shop on this Plateau and impossify it” challenge stand not fulfilling reliably • Fixed that the optional goal “Eight wonder” does not accomplish on placing a modular ride prefab to fulfill the condition
Mission 05
• Fixed the “Have 2 impossified food shops on this island” challenge stand not accomplishing after moving shops from another area • Fixed certain challenges ‘build and open’ not accomplishing after performing undo and redo of the placement and then opening the ride afterward on Mission 03 • Fixed some flickering on eyebrows during the pitch meeting
Mission 07
• Fixed the “Build and open a roller coaster that tunnels through this mountain” challenge stand not accomplishing after fulfilling the condition • Fixed the “Build a roller coaster that uses a ramp module” challenge stand not accomplishing after fulfilling the condition • Fixed that the notification ‘lab expansion can be unlocked’ appears when all available expansions are already unlocked • Fixed a rare case in which the "Have 3 distinct impossified rides" is not updating correctly
DLC
• Fixed an issue in which the focus switches to the background during “Multiples of Mayhem” after entering the ride editor • Adjusted balancing for the “Collect tips from daredevils” on specific choices for “eXtreme animatronics” during the “Festival of Fearless” pitch meeting
Note from the Dev team We are starting 2024 with a fitting Patch 2.4.0! This patch comes with a long list of bug fixes, improvements and a small content addition on all platforms. With this patch, communication around ride connectivity has been improved, UI communication for ride
Note from the Dev team
We are starting 2024 with a fitting Patch 2.4.0! This patch comes with a long list of bug fixes, improvements and a small content addition on all platforms. With this patch, communication around ride connectivity has been improved, UI communication for rides not being reachable by visitors has been improved and visitors will now give you a clear visual indication when they are stuck in your park with no way to reach their goal. Look for the waving arms! On the staff side, staff members who are out of energy and not able to reach a Staff Lounge to rest can now also be distinguished easier in your park.
We are happy to also include important performance improvements, most significantly affecting the PC version of Park Beyond, that will allow you to enjoy your huge parks with thousands of visitors even more!
We thank you for your ongoing support and valuable feedback and look forward to 2024 with you!
• Added the Dragon Siege Coaster prefab • Chicken Run: Dawn of the Nugget • Added additional animatronics to the Park Entrance prefab • Improved snapping of archways to paths
Stability
• Fixed a crash when deleting a specific set of trees on the Nature Heaven Sandbox Map • Fixed a crash on performing Undo after moving the Monorail Coaster on the Fun Land Sandbox Map (Chicken Run: Dawn of the Nugget DLC) • Fixed a game freeze on impossifying Flat Rides on maps from Chicken Run: Dawn of the Nugget DLC • Fixed a crash when placing an impossified Monorail Coaster prefab from Community Content • Fixed a crash on moving a Flat Ride or Coaster into the dust cloud and selecting Undo after it is destroyed by the parking lot in Mission 8 - Top of the World • Fixed an issue where the game would become unresponsive when a help screen triggered while in Scenic Mode • Fixed a crash that randomly occurred while using the ride camera • Fixed a crash that can occur during water placement or deletion • Fixed several rarely occurring crashes
Performance
• Implemented several improvements to save memory • Optimized several effects and VFX • Optimized the coaster simulation • Fixed compression of terrain sculpting history sometimes causing frame spikes
Save & Load
• Improved loading of unlocked lab expansions when loading a save game to ensure newly added content also gets unlocked • Fixed the autosave not working correctly when returning to the main menu after disabling the autosave frequency setting in the Options • Fixed disabled "Turn on lights at night" option state not being saved correctly • Fixed an Exit path status being loaded incorrectly in certain save games of Mission 7 - A Tale of Two Theme Parks • Fixed multiple instances of challenge stands having incorrect tracking text after loading a save from an older version of the game
Campaign
• Added a help screen for staff orders in Mission 4 - An Eye for Details • Fixed a shop disappearing while moving and placing it after a goal completion in Mission 2 - Welcome to Cloudstormer • Fixed a vision spark goal not being accomplished correctly in Milestone 3 of Mission 4 - An Eye for Details • Fixed appearances of Henchmen groups of more than four in Mission 6 - Taken at the Flood • Fixed a team goal in Mission 6 - Taken at the Flood being accomplished incorrectly • Fixed an issue that made it possible to place objects inside of Hemlock's parking lots in Mission 8 - Top of the World • Removed Sweet Vending Machine from Beyond eXtreme Mission 1 - Multiples of Mayhem • Added detailed information regarding the impossified hook for the main goal in Beyond eXtreme Mission 1 - Multiples of Mayhem • Fixed an incorrect reward being provided when accomplishing a team goal in Beyond eXtreme Mission 1 - Multiples of Mayhem • Fixed certain coaster types not being available in Beyond eXtreme Mission 1 - Multiples of Mayhem • Restart From Last Checkpoint Milestone saves for missions now display the correct Milestone information
Sandbox
• Improved and updated several areas of the Exploration Park • Fixed a piece of the park entrance path missing in the The Meander Sandbox map • Fixed impossified shops still having an upkeep when the Sandbox setting Upkeep is set to None
Placement
• Placement is now aborted when the pause menu is opened • Fixed the object preview not reflecting the actual size of the randomized scale when the setting is active • Fixed the object limit for object groups being set to the wrong amount • Fixed an issue that made it possible to place objects above and below the maximum placement heights • Fixed the supports of Flat Rides and Coasters disappearing when increasing the height above a certain threshold • Fixed objects getting stuck in custom rotation preview when invoking Precision mode or grid alignment during rotation • Fixed placement options being missing on certain prefabs • Fixed old prefab tags becoming available after creating an object group consisting of a prefab shop while creating a new custom prefab • Fixed benches and trash cans being affected by previously set scaling options • Fixed benches, trash cans and entertainment points not snapping to the grid width • Fixed multiple instances in which flat rides throw the “Area locked” error message when placing them around the owned border of certain maps • Improved icon creation when creating prefabs
Paths
• Improved the update of path supports when connecting a new segment to an existing path • Fixed several collision issues with paths • Fixed visual artifacts on paths • Fixed an issue that created split paths under certain conditions • Fixed an issue that made it impossible to select paths over water surfaces • Fixed Flat Rides being placeable under water • Eased placing paths beneath or above other paths, especially when placing grounded paths below suspended paths or vice versa • Fixed litter not properly updating when changing a suspended path include due to intersections • Fixed that it is not possible to properly connect a path starting from the park entrance when the first segment is deleted
Visitors
• Visitors will now go for the shop with the shorter queue if two instances of the same shop are nearby • Improved usage of transport rides; transport rides that have been rejected due to "Full queue" or "Waiting time too long" will not be ignored when evaluating transport rides for future routes anymore • "Fee too High" rejections will still disqualify transport rides for the rest of the visit of an individual group of visitors • Improved behavior of visitors getting in a situation where they are not able to reach their goal • Added a need filter for visitor thoughts in the visitor detail panel • Fixed visitor queue reactions not looping • Fixed running visitors stopping for watch entertainer performances • Fixed visitors not starting to run when leaving a transportation ride when they should • Fixed visitors continuing to board a coaster even after the coaster had a maintenance failure • Fixed visitors walking outside of paths to interact with objects that have been moved • Fixed an issue that visitors constantly switch between two nearby shops with the same preference • Visitors no longer leave the queue after impossifying a ride
Staff
• Staff members who are out of energy and not able to reach a staff lounge can now be distinguished easier both in UI and in the park • Added new effects to the entertainer Elf costume (High Fantasy) • Fixed staff agents interrupting other duties when a coaster needs maintenance • Fixed staff agents walking off paths after a staff lounge gets relocated • Fixed mechanics incorrectly maintaining a Flat Ride or Coaster when the ride's maintenance is 100% when issuing a staff order • Fixed occurrences of misaligned equipment during duty performances on impossified Janitors • Fixed staff not visiting a staff lounge if their energy level reaches zero on their way
Heatmaps
• Fixed the "Seeking ATM" not accurately representing the visitor needs
Flat Rides
• Improved communication of connection requirements on Flat Rides to easier understand if the ride can be reached by visitors • Added the "Beyond Seas" tag to the Pirate Ship Flat Ride • Fixed color customization not working on Dragon Siege Flat Ride • Fixed that the maintenance failure VFX not appearing for the Fun Land Fiesta Flat Ride, Coop Loop Flat Ride and their respective impossifications (Chicken Run: Dawn of the Nugget DLC)
Coasters
• Improved communication of connection requirements on Coasters to easier understand if the ride can be reached by visitors • Changed the default music of the wooden and monorail coaster • Improved the visuals of wooden coaster struts on inversions • Fixed issues with the elevator causing car teleportations and simulation inconsistencies • Fixed an issue where if the docked train returned to the station from the front, incoming trains that would be merged with it were being attached to its back and snapped there instead of being attached to the front causing the carts to randomly shuffle • Fixed issues with the prefabs Stairways of Seven and Dangerous Crossings • Fixed the Drop Connector module not snapping to a previously placed track due to collisions on the Wide Coaster • Fixed the possibility to place a prefab coaster outside of the playable area • Fixed opening conditions not being fulfilled for the Dangerous Crossing coaster prefab • Fixed the number of cars on the station exceeding the set limit when the coaster station is resized for one car after a crash • Fixed the train not derailing when reaching an Elevator module with too high speeds under certain conditions • Fixed the Paraglide Course track module falsely transforming into an Off Rail track module on selection under certain conditions • Fixed the Paraglide Course track module being height adjustable above its height limitation under certain conditions • Fixed the height of the Windtunnel module changing inconsistently while adjusting the height and waving the placement • Fixed the wings of the train not retracting correctly under certain conditions • Fixed supports of the Station module being misaligned when rotating the station during placement preview • Fixed the Elevator module being visually deformed after placing it within a Wooden coaster • Fixed an issue that made it impossible to place an impossified Monorail coaster after saving it as a custom prefab • Fixed the ghost train getting stuck at the exit node of the Elevator module without failing the coaster test when the track is connected to the module in reverse • Fixed the possibility to change the pitch for the Paraglide Course under certain conditions • Fixed car colors returning to default when selecting a different car style • Fixed that monorail coaster tracks appear deformed on zooming out • Fixed an issue in which visitors were not boarding transportation rides after loading • Fixed an incorrect speed limit being displayed for the Free-Fall Ramp module when placing it with a Flying coaster (Beyond eXtreme DLC) • Fixed the end node track of the Catapult module disappearing when increasing the end node height (Chicken Run: Dawn of the Nugget DLC) • Fixed the rocket of the Rocket Booster module having an incorrect position on certain coaster types (Chicken Run: Dawn of the Nugget DLC) • Fixed the catapult module not having a maximum train speed limit when the train arrives at the module (Chicken Run: Dawn of the Nugget DLC) • Fixed the placement settings "Automated Exit Path" and "Supports" missing for the Chicken Escape coaster prefab (Chicken Run: Dawn of the Nugget DLC) • Increased the spacing between the Scrapyard Coaster supports (Chicken Run: Dawn of the Nugget DLC)
Shops & Facilities
• Removed shop icons from vending machines • Fixed the animations of the vendor sometimes not working correctly
Scenery Objects
• Improved collision of volcano
Terraforming
• Removed the cost for terrain sculpting and painting • Fixed an issue that made it possible to multiselect water planes • Fixed pre-placed water being removed when using the Terrain Painting brush around the water body • Fixed the highlight of a water plane remaining after waiving the demolition • Fixed the terraforming action staying activated when opening the Pause menu and Scenic Mode while sculpting terrain • Fixed undesired sharp edges on water planes • Fixed water disappearing under certain conditions when using undo/redo • Fixed that sometimes water bodies do not update unless more terraforming is done
Sofia's Lab
• Sorted content inside lab expansion so it's easier readable • Added Funland Pendulum to the Chicken Run lab expansion (in addition to Profitability lab expansion)
Community Content
• Improved thumbnail quality of shared prefabs - applicable for new/re-shared prefabs • Fixed unsubscribed community maps appearing back in the Save/Load menu in certain cases • Fixed several issues with community maps containing objects from unowned DLCs • Fixed prefabs becoming disbanded upon loading into a community map • Fixed subscribed and installed prefabs not dynamically updating after logging out of Community Content
Help Center
• Added additional gameplay tips • Updated several help screen images/videos • Fixed "Staff Orders" help screen not having a French variation of the image in the first panel
Color Customization
• Fixed multiple objects not working correctly with color customization
Undo/Redo
• Fixed undo/redo not working after performing undo and redo on a coaster that was saved as a blueprint twice
Camera
• Fixed camera focus being lost under certain circumstances when zooming out • Fixed that the camera focus point can be moved during impossification
Scenic Mode
• Fixed the Scenic Mode being accessible through an unwanted key combination
Gamepad/Controller
• Removed the sidebar from the gamepad/controller interface • Fixed an issue where certain Sandbox settings could not be accessed with gamepad/controller • Fixed an issue that caused the focus to remain both on an overview panel of an object group and the radial menu in certain cases • Fixed an issue that made it impossible to move or rotate the camera in Scenic Mode when activating the mode while in Park Management via gamepad/controller • Fixed an issue that made it impossible to increase/decrease the height of the selected module without moving it in the coaster editor
Interface
• Improved UI of the tips section in the Help Center • Fixed an issue with Side Character texts in certain missions becoming unreadable due to text size changes • Fixed certain tags missing for Beyond Seas scenery objects • Fixed certain tooltips not disappearing when switching to Impossification mode during placement • Fixed the resolution being set from highest to lowest when resetting the options to default • Fixed error messages not being displayed correctly when trying to move a terraforming brush to an unowned land segment • Fixed corrupted icons on thumbnails for the Wooden Coaster car style "Air & Sea" • Fixed the screen turning white during a cutscene in Mission 2 - Welcome to Cloudstormer under certain conditions • Fixed the highlighter missing on certain pop-up options • Fixed incorrect icons being displayed for the painting brushes in the Chicken Run: Dawn of the Nugget DLC Sandbox maps • Fixed that the staff lounge occupied notification is triggering multiple times • Fixed the park entrance icon being displayed when selecting specific panels while in land expansion mode
Options
• Fixed the "Reset to Default" option not reverting some settings correctly
Visual
• Fixed multiple LOD issues on objects from the new High Fantasy and Chicken Run: Dawn of the Nugget theme • Fixed occasional issues with impossification outlines • Fixed "Turn on lights at night" setting lacking functionality for car styles from the Coaster Car Set
Audio
• Fixed an issue with "Invalid Terraforming" feedback playing at the wrong time • Fixed few occurrences of out-of-sync subtitles and voice overs
Other
• Fixed some occurrences of wrong censoring of words
PC
Performance • Overall improved performance on PC
Save & Load
• Fixed an issue that made it possible to activate multiple team goals when loading a save game from an earlier version on a save game that already had a team goal active
Community Content
• Fixed the mod.io profile not updating to the current Steam user on changing the active Steam account in some cases
Options
• Fixed the "Reset to Default" option changing the display mode from borderless to full screen
Note from the Dev team: Hotfix 2.3.1 comes with a list of several important fixes to help you enjoy the recently released Chicken Run: Dawn of the Nugget DLC and High Fantasy theme from Patch 2.3.0 even more! We resolved multiple occurrences of Flat Rides becoming disconnected af
Note from the Dev team:
Hotfix 2.3.1 comes with a list of several important fixes to help you enjoy the recently released Chicken Run: Dawn of the Nugget DLC and High Fantasy theme from Patch 2.3.0 even more! We resolved multiple occurrences of Flat Rides becoming disconnected after impossification, especially on save games from before 2.3.0.
As a bonus, we added a new coaster prefab for the new Wooden Coaster Track Type - Dragon Siege!
Thanks a lot for your support and have fun in Park Beyond!
Content
Added the Dragon Siege Coaster Prefab
Stability
Fixed a crash on undoing an action after moving any 'Open' Coaster with at least 1 module in the Fun-Land Sandbox map
Save & Load
Fixed an issue with Flat Rides losing their connection when a Flat Ride is impossified on old save games before 2.3.0
Campaign
Fixed the difficulty level in the campaign reverting back to default when restarting the game
Sandbox Maps
Fixed a visual glitch on the terrain of the Fun-Land Sandbox map
Staff
Fixed that staff no longer perform any duty on a certain energy level if no lounges are placed nearby
Flat Rides
Fixed an issue where certain Flat Rides became disconnected after impossification
Fixed the maintenance failure VFX not being displayed on the "Riding Drake" ride and its impossification
Coasters
Fixed the "Train Pass Time" station setting not working which resulted in coasters running indefinitely
Changed the default music of the wooden and monorail coaster
Fixed an issue with coasters in showcase mode even though they were closed when loading a game from the coaster editor
Fixed the hook "What Just Happened?" being accomplished on a coaster with the station size of 1
Fixed the exit gate of a station being misaligned with the exit path
Fixed the exit of a coaster being re-created when undoing the movement of a coaster
Gamepad/Controller
Fixed the cursor snapping back to a different node when placing a new node in the coaster editor
Fixed a focus loss when placing a path from the Chicken Run theme and returning back to the placement panel
Fixed the focus not appearing on the 'Welcome to Park Beyond' pop up when starting the game without any save games
Can you create a theme park where chicken-obsessed visitors have the best day of their lives ? The newest Park Beyond challenge be-hens here ! 🐔🏃🎢 Watch the movie on Netflix and then peck it up today!
Can you create a theme park where chicken-obsessed visitors have the best day of their lives? The newest Park Beyond challenge be-hens here! 🐔🏃🎢
Note from the Dev team We are happy to bring you Patch 2.3.0 along with the release of Chicken Run: Dawn of the Nugget! Patch 2.3.0 comes with a long list of bug fixes, several Quality of Life improvements and a ton a free content for everyone. We are extending the theme world of
Note from the Dev team
We are happy to bring you Patch 2.3.0 along with the release of Chicken Run: Dawn of the Nugget! Patch 2.3.0 comes with a long list of bug fixes, several Quality of Life improvements and a ton a free content for everyone.
We are extending the theme world of Park Beyond with a full new theme - High Fantasy - containing a new Flat Ride, scenery objects, modular structures and animatronics, entertainers. Everything you need to build your high fantasy or medieval park areas. To help the immersion we are also bringing you a fitting new coaster type along with the theme. The Wooden Coaster as a new main addition allows you to construct or rebuild your favorite wooden coasters with their unique supports.
But the Wooden Coaster is not the only new coaster type. Patch 2.3.0 also contains the Monorail track type, each of the new track types coming with all new coaster cars! To get a taste of Chicken Run: Dawn of the Nugget, we have also added the Chicken Run: Dawn of the Nugget Pendulum ride for everyone.
For Patch 2.3.0, we overhauled the water system in Park Beyond. Besides many bug fixes in this area, we have improved the placement feedback for water and added a live preview of the water plane. On top of this, placed water planes can now be selected - just like paths in a recent update - and you can change the water visuals without deleting and replacing the water. Water deletion with the demolish mode also received several feedback improvements.
Thank you all for your ongoing support, feedback and engagement! Happy building!
Known Issue
Please be aware of an issue introduced with Patch 2.3.0 in which coasters and coaster prefabs that have their "Train Pass Number" set to 1 or higher are not working correctly and won't stop at the station anymore. We will provide a hotfix for this issue shortly and apologize for the inconvenience this may cause in enjoying your creative coaster creations.
Content
Chicken Run: Dawn of the Nugget DLC
2 sandbox maps: Chicken Village and Fun-Land Farms
2 new Flat Rides
New theme with new scenery objects, modular structures and animatronics from Chicken Village, Fun-Land Farms and factory locations from the movie
New Coaster type with 6 new coaster cars
2 new Coaster modules
Rocket Booster
Catapult
New Coaster prefab "Chicken Escape"
New shop & decoration prefabs
New entertainer costumes and impossification
2 new Flat Ride music tracks
New coaster music track
The Chicken Run: Dawn of the Nugget Pendulum Flat Ride for everyone
The Monorail track type for everyone
Two new track type-specific coaster cars
The High Fantasy Pack for everyone
Wooden Coaster track type
Two new track type-specific coaster cars
New Flat Ride
New theme with new scenery objects, modular structures and animatronics
New Flat Ride music track
Added new Coaster prefab
UFO Sighting (Beyond eXtreme)
Stability
Fixed a crash when placing the clone of an object that was previously undone
Fixed a crash when accessing "Car and Train Settings" in the Flying Coaster
Fixed a crash on selecting a module after deleting a track segment and undoing this action
Fixed a crash when switching between Mouse and Gamepad on module placement
Fixed a crash caused by invalid staff duty
Fixed various out of memory crashes
Fixed a crash that can occur on loading specific community parks
Fixed a freeze or long loading times on loading specific community parks
Fixed a freeze and crash that occurs on accessing community content with an account that already subscribed to 1 GB of content
Fixed a crash when repeatedly logging in and out from the community content
Fixed an occasional crash related to undo/redo
Fixed an occasional crash when reaching the curved path checkpoint in Mission 01
Performance
Improved performance further when moving larger prefabs
Improved performance when moving multiple prefabs at the same time
Improved performance for the terraforming undo history
Improved overall placement performance
Campaign
Fixed a bug that changed the campaign difficulty to 'Manager' instead of 'Visioneer' by default
Fixed that occasionally the game speed is greyed out when loading mission save files
Mission 01 - Ambitious Beginnings
Fixed the camera moving behind the starting point at the beginning of the mission
Fixed that the SFX for the cannon are missing while in the first-person camera
Mission 02 - Welcome to Cloudstormer
Fixed the goal "Sell 25 more of trending Hypertonic++" counting the sales of the specific item before the goal is available
Fixed that certain game options are greyed out and labelled as unavailable after loading a save file of older versions
Mission 03 - Dawn of impossification
Fixed box selection automatically activating and getting stuck after impossifying a ride using gamepad
Mission 05 - Duel at the Beaches
Fixed the goal "Build a path that connect the park entrance to the purchased island" not completing when connecting it correctly in some occurences
Mission 06 - Taken at the Flood
Fixed a minor visual issue on the orientation phase
Mission 07 - A Tale of Two Theme Parks
Fixed inconsistencies in a challenge in which you need to place rides with a certain theme
Added a ride camera for the Thrillinator coaster
Beyond eXtreme - Multiples of Mayhem
Added missing help screens
Fixed team goal “Winner Takes it all” not accomplishing after fulfilling the requirements
Beyond eXtreme - Festival of the Fearless
Added a starting subsidy for high nausea rides when choosing the throw-up option in the pitch meeting
Added a new throw-up exclusive team goal
Added a new Newphoria exclusive team goal
Added missing help screens
Updated interaction stand rewards
Extended the playable area slightly
Sandbox Maps
Extended the playable area slightly in Multiples of Mayhem (Beyond eXtreme)
Fixed "Impossify Everything" Sandbox goal being accomplishable by impossifying two of the same kind of Flat Ride
Visitors
Fixed visitors standing inside trash cans when using them
Fixed visitors proceeding towards incorrect areas while exiting certain impossified Flat Rides after relocation
Improved condition for the "All the rides we like are closed" thought to be thought by visitors
Fixed visitors still holding onto their souvenir while in rides
Fixed certain agent affects disappearing after loading a savegame
Staff
Fixed janitors standing inside trash cans when emptying them
Fixed the idle animations of ride operators not displaying correctly
Fixed multiple issues with colour customization of entertainers and impossified entertainers
Fixed staff hair clipping through hats and different headgear
Flat Rides
Fixed some incorrect tags on Flat Rides
Coasters
Added lights to additional coaster cars
Reduced time for the UI to fade out in the ride camera
Fixed train size being reset to 1 when a train is respawned if the train size hasn't been changed by the player, yet
Fixed various car styles so that their restraints are opening/closing properly at the station
Fixed occurrences in which illegal tracks could be placed with gamepad/controller
Fixed coaster failing to open automatically on manually connecting the entrance path before exit path from the overview panel
Fixed changes made to the car/train being saved on exiting the Course Editor directly from the Car and Train Settings without accepting the Save Changes pop-up
Fixed the Save Changes pop-up not showing when selecting the hooks button from the Car and Train Settings
Fixed the Flying Coaster resetting to the station after going through certain modules
Fixed ride editor not showing any costs for unchanged concept rides
Fixed that the tracks are not updating on changing the gid settings in the coaster editor
Fixed the train size resetting to default on exiting the Car and Train settings
Fixed the elevator module being visually deformed after undoing and redoing its placement
The safety test now fails when a split car with different facing directions stops at the station
Fixed that you automatically increase the height of tracks after deleting the elevator module
Fixed track nodes adjusting their height randomly on their own
Fixed split trains sometimes getting stuck on merging near a station
Fixed tracks snapping up or down after releasing the height adjustment button
Fixed some inconsistencies in the “Tracks are too long” error message
Fixed the track height automatically adjusting on performing undo on a windtunnel module
Paths
Improved height adjustment during gamepad path placement to no longer rely on focus point and making it behave like in the coaster editor
Improved intersections updating their path texture when changing adjacent path textures
Improved collision detection with curved paths near land extension borders to reduce cases of "You don't own the land extension" errors
Improved path supports reacting to path changes with more accuracy and faster
Added a collision highlight to objects colliding with a path being placed
Fixed multiple occurrences of flickering paths
Fixed the multiselect staying active when selecting a path and waiving the selection again
Fixed a missing highlight on path railings
Fixed paths snapping to the ground on specific maps under certain conditions
Fixed path snapping no longer working after height adjustment under certain conditions
Fixed that you cannot see the placed paths and tangent line during tunnelling
Adjusted the “metal bars” thumbnail to fit the placed path better
Placement
Improved snap setups of trims and fixed various snapping issues related to them
Walls can now be snapped at any angle to each other when placed in object space
Fixed issues with fences not snapping correctly
Fixed the "Automatic Path Connection" option not being available in Placement Settings while moving or cloning any placed core or when placing a prefab
Fixed the shop core not being included in the object count of a prefab
Fixed custom and prefab coasters not having display colours to identify the assets in Object Group Editor mode
Fixed maintenance of rides getting reset to 100% when performing undo/redo after the maintenance goes down
Fixed an incorrect cost display when editing custom prefabs that contain a coaster
Shops and Facilities
Fixed that under certain conditions the maximum shop queue length is exceeded by a lot
Fixed that shop queues limited by other queues can go across the path resulting in visitors queuing up in the middle of the path
Fixed the luxury toilet Candyville prefab containing a basic toilet
Community Content
Added clearer error messages
Improved purge notification for exclusive DLC content
Improved visibility and scroll speed of the scroll bar
Fixed owned prefabs that could not be subscribed or downloaded again after being shared as a new version
Fixed certain error messages not being displayed correctly
Fixed that shop impossifications are reset on starting a Community Park
Fixed a wrong error message triggering after accessing community content related to account age setting
Fixed custom tags not updating dynamically on overwriting an existing prefab
Scenery Objects
Animatronics now use an idle animation when the action animation is not active
Terraforming
Water brushes now have separate visuals displaying the water level around the cursor
Water level is now previewed during placement
Improved the feedback for legal and illegal water placement
Water is now selectable after placement and the chosen water texture can be adjusted
Improved feedback on water deletion with the demolish mode
Terraforming now displays the cost tooltip
Fixed the “flatten to plateau” functionality behaving differently when using it around rides
Sofia's Lab
Fixed lab expansions being unlockable with a double-click
Help Center
Added a search bar to the help center to ease the search for specific help screens
Added a tip for issuing staff orders in the help center
Camera
Fixed the camera getting stuck in first person view when the selected visitor would leave the park
Gamepad/Controller
Fixed issues with the dynamic cursor not working correctly or ignoring settings
Visuals
Added an option for rides to disable night lights
Fixed certain Flat Rides not responding to night settings
Fixed occurrences of trash floating in the air when dropped by visitors on uneven paths
Fixed shop vendors sometimes snapping during their animations
Fixed visitors sometimes not unequipping their purchased items
Interface
Fixed various occurrences of cut off text
Fixed occurrences of tooltips not disappearing
Fixed various cases of highlighters not displaying correctly in interfaces with gamepad/controller
Fixed that the focus is lost when a help screen triggers while height adjusting during placement
Fixed multiple outdated or missing images in help screens
Fixed “Start Map” and “reset settings” button being truncated with specific UI scaling
Fixed that ATMs and Toilets spamming the notification feed
Added a back button to the community content
Fixed a visual corruption on the custom prefab ride ratings if it has more than 5 stars in any category
Fixed that tooltips for specific team goals are overlapping with their description
Audio
Improved culling of audio emitters like flat rides
Fixed audio desyncing on higher game speeds
Options
Options can now be reset manually to default values
Other
Updated censored profanities
Improved labels for camera button prompt and general button prompt settings
Stability
Fixed a game freeze occurring if an autosave is created during mission outros
Interface
Fixed wrong button gamepad button callouts being displayed when using a PlayStation 5 controller in the Community Content section
Notes from Dev Team: Patch 2.2.0 comes with a free content pack, extending the Beyond Seas DLC and making it available for everyone as part of Park Beyond's base content. The next time you start Park Beyond you will have access to this content pack to get you started on filling y
Notes from Dev Team:
Patch 2.2.0 comes with a free content pack, extending the Beyond Seas DLC and making it available for everyone as part of Park Beyond's base content. The next time you start Park Beyond you will have access to this content pack to get you started on filling your park with pirate vibes! To help you take even more beautiful screenshots of your creations, we added a new "Scenic Mode" to the Pause Menu that disables all interface elements. Don't worry, you can get your interface back with ESC/Right-Click on mouse and keyboard or with B/Circle on gamepad/controller.
Beyond this, Patch 2.2.0 contains multiple crash fixes and other important bug fixes.
We are looking forward to seeing your pirate creations in the Community Content soon!
Content
Added new Beyond Seas Scenery Objects
Added a new Beyond Seas Coaster Car
Added two new Beyond Seas decoration prefabs
The preorder Pirate-themed assets are now available for everyone
Added a “Scenic Mode” to the pause menu which allows to disable all UI while on any map
Added a new track prefab “Pretzel Loop”
Stability
Fixed a random crash when loading a save file
Fixed a crash when paining the terrain
Fixed a crash when cancelling the car-lift module
Fixed a crash that randomly occurs after loading specific save games
Community content
Fixed the tag “shared Prefab” being incorrectly associated with a subscribed community content prefab
Fixed that creating multiple prefabs with the same name can overwrite existing ones
Campaign
Fixed that team goals sometimes no longer trigger after completing all but one goal
Fixed that team goals sometimes no longer trigger after completing any other team goal
Interface
Fixed the Button callout being consistently displayed for the goals HUD
Added an option for rides to disable the night lights
Visuals
Emitters that create e.g. waterfalls or smoke effects are now properly blending with the environment on multiple maps
Infrastructure
Added a new Error message “Too much path overlap” during illegal placement instead of having “Too close to another intersection”
Modular Ride
Fixed an error in the collision happening between 2 cars or trains while a third car was docked at the station
Fixed cars inside the station being randomly shuffled and snapped when colliding
Fixed the first-person ride camera zoom and rotate options not working for coasters
Fixed that the train size of coasters being reset to 1 when a train is respawned and its size hasn’t been changed
Placement
Advanced Placement options are turned on by default and can be disabled in the game options
Localization
Fixed a bug when the language did not properly switch after adjusting it in the options
Fixed corrupted characters being displayed for the community content in Arabic language
DLC
Fixed certain team goals not working on Beyond eXtreme Multiples of Mayhem
Added more challenging choices for Beyond eXtreme Festivals of Fearless
Notes from Dev Team: Patch 2.1.0 contains multiple simulation changes, which not only fixes several bugs but also overall improves and changes how we handle the coaster simulation. These changes only apply for newly created coasters. Therefore, you may notice odd or buggy looking
Notes from Dev Team:
Patch 2.1.0 contains multiple simulation changes, which not only fixes several bugs but also overall improves and changes how we handle the coaster simulation.
These changes only apply for newly created coasters. Therefore, you may notice odd or buggy looking behavior on your already placed coasters or downloaded prefabs. Simply open the coaster editor and run the course test again, afterwards it should work as normal again and you can overwrite your old prefab. If needed, you may have to do slight adjustments to the tracks or modules to make sure the safety test is successful.
If you have a coaster prefab uploaded to the community content, you may encounter the same issue. You can fix it by following the same steps as above: Enter the coaster editor, re-test the safety of your coaster, and then upload the updated prefab to the community content. We are looking forward to your feedback and seeing many more of your creations!
Tutorial
Added a search function to the helpcenter making it possible to look for specific helpscreens
Community Content
Fixed The “Prefab” Tag missing on shared prefabs
Updated multiple outdated Help screens and fixed localization issues
Fixed a localisation issue with Japanese language with the community content terms of use pop up
Added a section for community content provided by Limbic
Modular Rides
Multiple improvements and smaller fixes for the coaster simulation
Fixed multiple instances in which cars would teleport forward or backwards
Added the second car lift variant
Fixed an issue where the game would shortly freeze when switching between car styles
Fixed an issue with the trains randomly halting their movement upon splitting
Improved the consistency of coaster simulation after the first run and after loading a save
Fixed an issue were having a spring right in front of the station would instantly stop the train
Fixed multiple module related collision issues which resulted in incorrect error messages
Fixed multiple visual issues with the spring and Free-Fall module
Fixed an issue occurring when cars bump into each other losing their speed
Fixed Cars teleporting when colliding and merging
Fixed the hooks “Unchained” and “Give me a Brake” failing regardless of their requirements
Updated all Park Beyond coaster prefabs to make sure that all above changes apply to them
Missions
Fixed Mission 06 outro water being displayed with incorrect texture
Stability
Fixed a crash occuring when cloning an object group within an object group
Fixed a crash that can occur after loading when having a coaster with multiple stations with different lengths
Fixed a crash related to the park cleanliness
Fixed a crash that randomly occurred during car movement
Fixed multiple crashes occurring on PC in the current live version: Fixed a crash related to VFX. Fixed a crash occurring during placement. Fixed a crash happening when demolishing a ride after loading a save. Fixed a crash that can occur after loading a save. Fixed a crash in Mi
Fixed multiple crashes occurring on PC in the current live version:
Fixed a crash related to VFX.
Fixed a crash occurring during placement.
Fixed a crash happening when demolishing a ride after loading a save.
Fixed a crash that can occur after loading a save.
Fixed a crash in Mission 02 after loading a save and fulfilling a specific goal.
Fixed a crash that occurs on returning to desktop.
Fixed multiple crashes occurring in the coaster editor.
In this Park Beyond stream, we, along with our producer Marco, will provide you with all the details about Patch 2.0 , including the Beyond eXtreme DLC and world-exclusive gameplay . 🎢 We have so many cool things to show you!
In this Park Beyond stream, we, along with our producer Marco, will provide you with all the details about Patch 2.0, including the Beyond eXtreme DLC and world-exclusive gameplay. 🎢
There's only one theme park that's not afraid to go to the edge to give people the thrills they crave ... YOURS ! The Park Beyond Beyond eXtreme DLC is now automatically unlocked for all Season Pass holders or available to buy separately . 🦖 Includes: 2 New Missions and Maps New
There's only one theme park that's not afraid to go to the edge to give people the thrills they crave... YOURS!
The Park Beyond Beyond eXtreme DLC is now automatically unlocked for all Season Pass holders or available to buy separately. 🦖
Includes:
2 New Missions and Maps
New Rollercoaster
9 building Prefabs
2 flat rides & Impossification
2 Entertainers & Impossification
250+ scenery items
And more!
And there is also new free content available to all Imagineers: the Parks and Prefabs sharing platform powered by mod.io.
From the smallest decor element to customized shops or rides, to full parks, players can share their creations with their friends and the world, across all platforms through the “Community Content” menu.
Note from the Dev Team : Even though the release of patch 2.0, Community Content and the Beyond eXtreme DLC took longer than we had planned, we hope that you will enjoy it! Thanks for all the feedback many of you brought forward. We took your feedback to heart and set on the goal
Note from the Dev Team:
Even though the release of patch 2.0, Community Content and the Beyond eXtreme DLC took longer than we had planned, we hope that you will enjoy it!
Thanks for all the feedback many of you brought forward. We took your feedback to heart and set on the goal to bring improvements into Park Beyond that you have been asking for. For all those new to Park Beyond: Welcome! And to all others returning: Welcome back!
Patch 2.0 is packed with improvements to help you better understand path placement and path connections with an all-new highlighting system that shows you where path intersections can be created. Path visuals and railings can now be changed after placement and the path snapping logics were improved on queue/exit placement.
You are now able to order Mechanics and Janitors to your rides, shops and facilities and have better indications of your idling staff. All Sandbox maps received a completely overhauled and improved lighting with a new day & night cycle to really make your parks shine at night!
Object Placement and working with groups and prefabs has gotten even easier with multiple Quality of Life improvements. We added a new Heatmap to identify the visitors in your park who are looking for ATMs. And we overall improved the ride utilization and game progression through the rising park levels, reduced the importance of need providers, and re-balanced several missions.
On top of these and many more smaller improvements, we tried to get as many bug fixes into this version as we could.
We are looking forward to seeing and playing with your creations that you share through the new Community Content feature and we hope that you will have a blast with this patch 2.0!
Please continue to share all your thoughts and feedback with us because we are already starting to work on the next patches and updates to come. Thank you!
Content
Beyond eXtreme DLC
• 2 new story missions
• 2 new sandbox maps based on the story missions
• New theme with scenery objects, modular structures and animatronics
• 2 new Flat Rides
• New track type: Flying coaster
• New coaster module: Freefall Ramp
• New track module: Paraglider Course
• New coaster prefabs
• New shop prefabs
• New entertainer costume and impossification
• 2 new Flat Ride music tracks
• New coaster music track
• Community Content powered by mod.io
Share your own prefabs and parks with the community and subscribe to those of other players cross-platform!
Free Content
• 2 new coaster modules: Drop Connector and Wind Tunnel
• New coaster prefabs
Improved and revamped lighting and day & night cycle on all Sandbox Maps
Stability
Fixed a crash when using demolish mode during mission cutscenes
Fixed a crash when selecting 'Stay on Map' on the Mission Accomplished window after completing
Mission 04
Fixed a crash when rotating the camera with the overview panel of the 'Shining Pendulum' flat ride
Fixed a crash during the intro sequence of Mission 05
Fixed a crash when switching input during a pitch meeting
Fixed crashes related to Undo/Redo or Destroy actions
Fixed many other random or rarely occurring crashes
Performance
Improved performance with certain goals running, e.g. “earn money with Park entrance fee”
Adjusted selection outlines material to improve GPU performance
Fixed various map sandbox map related performance issues
Exploration Park
Fixed an issue where Sofia's labs are not unlocked in 'Exploration Park'
Mission 01 - Ambitious Beginnings
Fixed the pointer sometimes pointing to normal tracks instead of chain lift during the tutorial
Fixed an issue where "Find track icon on building" goal fails to achieve
Fixed an issue where the track icon was not at the correct position
Fixed an issue where the game could not progress if the coaster track is placed above 80m
Fixed an issue where the camera clips through the terrain
Fixed an issue where the initial track height in Mission 01 - Ambitious Beginnings cannot be adjusted
Fixed an issue where the sound of the Mission 01 - Ambitious Beginnings intro was out of sync
Mission 02 - Welcome to Cloudstormer
Fixed an issue where the "Open crashlander" and "Build and open flat ride" goals automatically fulfills
Mission 03 - The Dawn of Impossification
Fixed an issue where Staff salaries are not disabled in the staff roster
Mission 05 - Duel at the Beaches
Fixed an issue where the "Delete small rocks" goal gets fulfilled after save/load
Paths
Added a new path highlighting system that shows valid and invalid path connections, highlighting points and sections on paths that can be connected to
Path visuals and railings can now be changed after placement by selecting them
Improved path/queue snapping behavior on ride connections
Improved visuals on outside path borders, especially around intersections
Improved path placement with gamepad/controller and closer matched it to mouse behavior
Inclined curved paths are now maintaining their circular shape
Increased the possible incline on suspended paths
Fixed various crashes involving path placement
Fixed that automated paths are not generated while in precision mode
Fixed an issue where benches don't snap to the outsides of generated ride exit paths
Fixed an issue where short exit paths on rides lead to the next queue segment not being placeable
Fixed an issue where paths do not have the default railing assigned
Fixed an issue where auto-placed paths don't match the texture and railings of path they're connected to
Fixed an issue where paths would not snap to the grid height
Fixed an issue where paths did not always snap to other paths correctly
Fixed an issue where suspended path intersections were not connecting properly
Fixed an issue where inclining suspended paths resulted in inaccurate “incline is too high” error messages
Fixed an instance in which path placement is impossible after loading a save from an older version
Fixed path struts reappearing after deleting the path and nearby shop
Fixed removed path struts reappearing after loading a save
Placement
Added the possibility to add existing objects to an object group while currently editing that group
Added hotkeys for actions on placed objects
Added hotkeys for directly toggling individual precision modes
Added a more flexible way to select individual precision placement modes
Added a game option to disable advanced placement options (Gameplay)
Added an option to reset any active filters within placement menus
Added the missing free rotation circle during placement preview of flat rides
Added a numeric display of the current rotation angle when using free rotation
Added confirmation pop-up when attempting to delete a ride, shop or facility
Improved the cycling through placement modes for gamepad/controller
Refined filters in placement menus
Adjusted placement of vending machines so they do not create a new object group on placement by default
When cloning or moving and having the grid alignment set to object the grid will now be placed at the object that is being moved/cloned
Optimized placement performance by only calculating and displaying terraforming cost if placement is possible
Fixed an issue where objects were not aligned to the ground when grid height was turned on
Fixed various crashes involving placement of rides, shops, scenery objects, etc.
Fixed that the PAC-MAN hat shop attractor cannot be selected
Fixed undo and redo happening on terraforming outside the play area
Fixed an issue preventing from scrolling upwards after adding a maximum number of object tags while using gamepad
Fixed rotation button callout and tooltip mismatching 45° and 90° rotations
Fixed an issue where snapping to a Flat Ride entrance/exit would not work
Fixed an issue where false path collision error
Fixed an issue where hovering over suspended path segments moves struts
Fixed an issue where Shops and Prefabs don't snap to the path as intended
Fixed an issue where attractors lack collision with other game assets
Fixed an issue where the precision gizmo was disappearing far behind other objects
Fixed an issue where the 'Pac-Man Staff Lounge' does not create an auto path during its placement
• Fixed an issue where objects can be placed below the terrain in a way that they cannot be interacted with
Fixed shops being closed when replacing with a valid path connection
Fixed height snapping not working when grid width was turned off
Fixed several glitches on grid visualization
Fixed various issues involving placing shops and facilities
Fixed an issue where an incorrect message “You can’t make a path before the park entrance” is displayed on creating a prefab containing a park entrance
Shops & Facilities
Fixed an issue where impossified shops incur upkeep even when the sandbox parameter Upkeep is set to None
Coasters
Added an option to create a coaster prefab in the coaster overview panel
Added lights to coaster cars that respond to the day & night cycle
Increased the maximum train pass number of the station to 100
Increased the maximum launch speed of the station from 40 to 100 km/h
Improved the left vertical loop to match its right variation
Updated tooltip videos of several modules
"Fixed Modules" like forks and filter are now also affected by color customization changes
Added missing VFX to the Cannon module
Fixed missing collision on several coaster modules
Fixed upkeep cost showing incorrect values during impossification
Fixed that you can exit the coaster editor without any charges for edits made while in object group editor
Fixed an issue where carts enter the elevator module at an inclined angle
Fixed an issue where normal tracks could be placed after spring module
Fixed an issue where the train merger module don't work if cars are in reverse
Fixed an issue where off-rail tracks cannot be placed after placing a manually inverted track
Fixed an issue where you are Unable to adjust the height of the 'Cannon' module from higher elevation
Fixed an issue where the required speed at which the launcher module operates is missing
Fixed an issue where the Goal 'Impossify Flat Rides' was incorrectly satisfied on impossifying an Modular Ride
Fixed an issue where the fork module variants are routing carts to the wrong paths
Fixed an issue where the hook "Every car for itself" cannot be fulfilled
Fixed an issue where the second placement node of the 'Ramp' module is broken after placement
Fixed an issue where carts do not crash while in the coaster station
Fixed an issue where the maximum height of the track is inconsistent when tunneling is toggled on/off
Fixed an issue where the height of the elevator module cannot be increased above the terrain if the first node of elevator is placed under the terrain
Fixed an issue where the trajectory of the cannon deformed when aiming the Cannon module downwards
Fixed an issue where coaster tracks snap erratically while placing small segments of the tracks near the border
Flat Rides
Fixed various issues involving placing flat rides
Scenery Objects
Added “animated” tags that was missing for multiple objects
Added “rock” tag that was missing for multiple objects
Fixed the animatronic interval snapping randomly
Fixed an issue where duplicate "Scenery" tags were on various objects
Fixed an issue where you were unable to replace modular structures using 'R' key via mouse and keyboard controls
Fixed an issue where the 'Rocket Neon Sign' scenery object cannot be selected or deleted after placement
Fixed an issue where certain animatronics break the animations of other placed animatronics
Fixed an issue where water emitters visually flicker when previewed or placed at terrain level
Prefabs
Added a menu to mange prefabs that is accessible through the Pause Menu
Added a notification when the name or description of a prefab contains profanities that will be censored
Improved the price calculation of prefabs
Fixed an issue where it was possible to create a prefab out of an impossified ride and place it again at no construction or amazement cost
Fixed an issue where the prefab creation panel does not close on selecting 'Save' the panel after editing
Fixed an issue where placing toilet prefabs resets the fee of the previously placed toilet
Staff
New Staff Order functionality: Mechanics and Janitors can now be sent to rides, shops & facilities via a new button in the detail panel of the ride, shop/facility
With the new staff order button, rides, shops & facilities being targeted by staff members already are now easier recognizable
Added an icon to easier recognize idling staff members
Improved the visuals of the paramedic duties
Added facial animations to Paramedics and Janitors
Fixed that certain impossified costumes are not selectable after impossifying an entertainer
Fixed that the animation for impossified Entertainers happen by changing the costume without impossification
Fixed Janitors having two gears equipped after impossification
Fixed color customization becoming unresponsive after changing the costume or headgear of staff members
Fixed entertainers not being centered on entertainment points
Fixed an issue where staff members can be hired again even after reaching the daily limit and then after loading into a saved game
Visitors
Fixed an issue where visitors board modular rides incorrectly
Reduced timer in which visitors are looking for ATMs
Increased visitor’s starting wallets
Decreased decline rates for food and drink needs
Increased the maximum visit duration
Visitors now pay for ATM service AFTER withdrawing money
Fixed visitors occasionally not boarding continuous rides correctly
Fixed the “focus on structure” button not focusing on the correct ride while in queue of a coaster
Fixed an issue where visitors were seen floating under/above paths from a far distance
Fixed an issue where visitor groups were noticing that a ride is closed/broken and generating a thought about it but walked to it anyway
Fixed an issue where visitor's energy is not recovered correctly when using benches
Fixed visitor preferences not updating correctly when enabling/disabling trending items in shops
Terraforming
Added additional water variants to terraforming brush
Fixed that the water placement cursor remains after closing the terraforming panel
Fixed land extension outlines not being visible when terraforming
Fixed flatten brushes disappearing under water
Park Management
Improved late game balancing and overall game progression through park levels
Increased amount of expected ride visits for park levels 11 - 13
Tweaked the overall visitor cap values and reduced the visitor caps of higher park levels
Improved the distribution system based on ride utilization (Patch 1.4.0) to also take queue capacities of rides in the park into account
Reduced upkeep of vending machines
Set balloon shop to be liked by adults
Set Himalayan Adventure to be relished by teens
Added low, medium and high nausea tags to Flat Rides
Fixed occurrences of stuck visitors on rides and in queues
Fixed an issue where the regular earnings values don't match with the sum number in the finances screen
Fixed an issue where the last team goal fails to trigger after completing 4 goals associated with any of the 4 characters
Heatmaps
Added a heatmap for visitors searching for ATMs
Selected heatmaps are now saved on leaving the heatmaps overlays and opening them again
Fixed an issue where benches are not colored in the Energy heatmap
Filtering System
Removed "Aid Station" Tag from First Aid Sign
Camera
Fixed first person camera occasionally clipping through visitors
Fixed camera clipping out of the world after being in first person camera while staff members rest in a lounge
Added missing button callout for moving the camera while in precision camera
Fixed an issue where the camera movement is locked while placing a coaster track at maximum height
Undo/Redo
Fixed various crashes involving undo/redo
Fixed an issue where the core facility is removed from the Object Group on performing Undo/Redo
Save Game
Automatic milestone save games are now limited to one per mission playthrough
Automatic save games are now delayed until placement/pitch meetings/cinematics are completed to avoid occurrences of save game issues
Fixed various crashes involving loading and saving the game
Fixed an issue where you were unable to load a save file with a coaster after already having loaded once in the current session
Fixed an issue where visitor get stuck in shop queues after loading a save game
Fixed an issue where milestone 1 of the Exploration Park fails to accomplish after loading into a save game
Fixed an issue where autosaves are not generated upon completion of milestones
Visuals
Fixed an issue with the Bubbly Balloons and Yeti Flat Ride Materials
Fixed missing textures for impossified Haunted Mansion flat ride
Options
Fixed that “Frame Rate Limit” does not change if “Vertical Sync” is turned off
Fixed “Invert Mouse Panning” option not working unless it is toggled once
Fixed input prompts for mouse and keyboard showing even when disabled in accessibility settings
Gamepad
Fixed an issue where the player is unable to access optional goals with gamepad under certain conditions
Fixed an issue where the player is unable to place entrance/exit after cancelling the path placement using gamepad
Fixed an issue where the off-rail track's height can be adjusted using Gamepad
Fixed an issue where the height of a track/module increases simultaneously while selecting a node of a track via gamepad
Fixed an issue where the dynamic cursor fails to stick to the center of the screen while panning the camera close to any uneven terrain via gamepad
Fixed an issue where the precision mode tools are not working as intended with the gamepad while the camera is set to precision mode
Fixed an issue where the sounds on hovering over some UI elements did not work
Fixed missing button callouts
Campaign Menu
Added a new tab for DLC missions
Sandbox Menu
Added two new tabs for DLC Sandbox maps and Community Parks
Added a new setting specific to Community Parks to start the map with all rides & facilities closed
Help Center
Added new help screens around Community Content
Fixed and updated various help screens in the help center
UI
Changed tab icons in Goals Screen to match the icons of the corresponding goal type
Fixed a wrong button callout in the park management research screen
Fixed an overrun issue on several languages for the mission 03 milestone summary
Added separators to Pause Menu for better readability
Fixed an issue where the background is not blurred and you can access other elements of the game when any panel is active in the foreground
Fixed an issue where the cost/price tooltip for all the Flat Rides, Shops & Facilities and Modular Rides are not displayed while in placement preview mode (M&K)
Fixed several localization issues and missing localizations in all languages
Enjoy major updates with Patch 2.0 which will give you a brand new experience . Upload your creations or enhance your park with creations of others thanks to Park & Prefab sharing . Make sure to check out the 1st DLC "Beyond eXtreme" with an inverted rollercoaster, new imposs
Enjoy major updates with Patch 2.0 which will give you a brand new experience. Upload your creations or enhance your park with creations of others thanks to Park & Prefab sharing.
General Comment from the Dev team: Based on community feedback, it was noted that our trains have a lot of friction . They lose speed faster than they should. We've learned that this was due to the train's roll resistance being higher than it should. In preparation for our upcomi
General
Comment from the Dev team:
Based on community feedback, it was noted that our trains have a lot of friction. They lose speed faster than they should. We've learned that this was due to the train's roll resistance being higher than it should. In preparation for our upcoming sharing features, we wanted to improve this. As such, we've set this back to a normal level and think the result feels good.
However, we don't want to accidentally break your existing coasters. Therefore this change will only apply to newly placed coasters.
If you saved any coasters as prefabs before this patch and place them after this patch, you may notice buggy looking behaviour. Simply open the coaster editor and run the course test again, afterwards the coaster should work as normal again and you can overwrite your old prefab. We hope this is a positive change and are looking forward to your feedback.
Content • Added PAC-MAN Prefabs (Bubble Tea, Candy Apple, Cocoa, Coffee, Ice Cream, Pattisserie and Staff Lounge) • Added PAC-MAN coaster cars • Added multiple new free prefabs • Added new Sandbox settings including an option for unlimited Amazement • Added a pop up at game start regarding the balancing adjustments and how to apply them to older save games
Stability • Fixed a crash on using undo and redo for paths • Fixed a crash related to the visitors leaving the park • Fixed a crash on using interaction stands • Fixed a crash related to the janitor’s pathfinder • Fixed a crash relating to modular structure placement • Fixed a crash that sometimes occurred on starting the game • Fixed a crash due to certain LODs not being loaded • Fixed a crash when firing staff while editing their color at the same time • Fixed a crash when connecting paths to a coaster • Fixed a crash when placing water at the same spot multiple times • Fixed multiple instances of freezes occurring during path placement • Fixed multiple random path placement crashes • Fixed a crash occasionally happening in the coaster editor • Fixed a crash and multiple issues related to group hierachies, object counts and multiple groups • Fixed more random crashes
Performance • VFX improvements on multiple Flat Rides • Optimized shaders to improve performance and memory usage • Removed unused movie files to reduce installation size • Fixed animated meshes stuttering even when performance is fine otherwise • Foliage scalability setting now affects background foliage density consistently in all maps • Improved Performance in CPU-bound situations
Visuals • Restored waterfalls on the mysterious ruins flat ride • Increased shadow draw distances to up to twice the previous distance
Save & Load • Fixed the HUD displaying January 1 after loading a save
Park Management • Amazement now scales with mission and sandbox difficulty settings • Improved the Profit heatmap for clear difference between profit-making and loss-making structures • Changed the Souvenir heatmap to show visitors that do not seek sounvenirs yet to be displayed grey instead of red • Fixed an issue where bankruptcy is not triggering correctly
Mission 03 • Increased size of mine shaft and removed floating assets from Ghost Town
Mission 04 • Fixed a bug in which challenge stands for impossified coaster hooks cannot be completed Exploration Park • Fixed the challenge stand to hire 3 Entertainers and place 3 entertainment points no longer updating after loading
Gamepad • Fixed an issue that made it impossible to hire staff on accessing the Park Management screen • Fixed options in the background being accessible while in color selection
Paths • Added an option to automatically toggle paths • Fixed some instances of suspended paths appearing with a duplicated grounded path • Improved the look of suspended path supports • Fixed an issue when switching paths and groups
Placement • Fixed that placement settings were not saved and reset to default when placing another object • Added the possibility of switching between different grid alignments while using Grid Placement • Fixed a bug when rotating with object space • Fixed that you can place core shops inside other core shops of prefabs • Fixed free rotation having issues when used in object space or group space on uneven surfaces • Fixed the ride camera interfering with demolish mode under certain conditions • Fixed the minecart animatronic not being selectable • Fixed double clicking in group edit mode exiting the edit mode • Fixed that specific prefabs cannot be moved anymore after placing them • Fixed an issue where objects jump between different locations while rotating • Fixed that clone and move does not work in precision mode with grid enabled
Undo/Redo • Fixed that visitors won’t use rides after undoing a demolish
Flat rides • Fixed VFX continuing playing while the ride is closed
Coasters • Lowered the roll resistance coefficient for coasters • Fixed that occasionally coaster nodes have different sizes • Fixed that the safety test sometimes incorrectly updates while in showcase mode • Fixed the animation of safety bars on the cars opening and closing not showing • Fixed the elevator module only working with chain lift and not with normal tracks • Fixed instances in which the vertical lift and the elevator module would get stuck • Fixed some teleportation issues for the vertical lift and elevator module • Fixed an issue where the car speed is locked for the rest of the run after going through the vertical lift or elevator module • Fixed trains getting pulled to the elevator module after sliding back if the elevator is uphill • Fixed trains getting stuck when entering the fork module while being split • Fixed that you cannot fully color customize prefab coasters Shops & Facilities • Attractor effects for fun and amazement now also apply to queuing visitors • Adjusted the duration of amazement effect of shop attractors Visitors • Improved visitor animation transitions for running • Adjusted the timer in which visitors are looking for ATMs
Staff • Fixed an issue for staff A-posing when waiving impossification mode • Improved Janitors to no longer miss nearby trash or litter • Fixed incorrect tasks being shown after hiring new staff • Fixed staff members having wrongly generated names • Fixed costume icons not getting shown when impossifying an entertainer for the first time • Fixed the positioning for mechanics when repairing or maintaining rides
Camera • Fixed multiple instances on agent and camera behavior
UI • Fixed a missing string table when hovering a specific icon in the credits • Fixed incorrect jump targets in the Shops and Facilities Management Screen • Milestones in pitch meeting recaps are now selectable with gamepad
Patch 1.4.0 includes a number of changes in response to various feedback voiced by the community about parks eventually becoming unprofitable and level of difficulty in missions. After some initial balancing changes in Patch 1.3.0 we have worked on additional balancing adjustment
Patch 1.4.0 includes a number of changes in response to various feedback voiced by the community about parks eventually becoming unprofitable and level of difficulty in missions. After some initial balancing changes in Patch 1.3.0 we have worked on additional balancing adjustments and systemic changes for this patch. Please note that for most of these changes to take effect, you will need to restart the mission in which you are facing issues. If you are playing in sandbox mode and want to keep your park - replace your flat rides and update your coasters (going into edit mode once).
Visitor's Ai has been revamp to make better usage of rides and shops. With this system, we are specifically addressing rides becoming under-utilized for no apparent reason. The system helps maintain the profitability of the rides in your park.
Visitors of your park are now able to run to their goals under certain conditions. This change addresses issues with long walking distances in larger parks as visitors will be able to reach their goals up to two times faster now, which resolves in Visitors being more spread out through the park. Visitors will run to their first ride visit in the park, to newly opened rides, to remote rides, and in very urgent cases to certain facilities.
We softened the impact of the cleanliness rating on the fun generation in your park which will make it easier to progress to higher park levels and reduce the overall progression difficulty.
Coasters and especially the Wide Coaster type received balancing changes which will now attract more visitors to your park.
We addressed and balanced the difficulty of specific missions and milestone goals for "Mission 5 - Duel at the Beaches" up to "Mission 8 - Top of the World".
We look forward to receiving your feedback based on the changes and their impact on the financial success of your parks. Thank you! - Limbic Entertainment Game Design Team
Stability
Fixed a crash on connecting the exit path to a main path for Flat Rides
Fixed a crash on placing "Zombie Outbreak" flat ride and leaving it idle for a short time
Fixed a crash on hovering over the queue path near the prefab coaster "Highway Shuffle" in Mission 03 - The Dawn of Impossification
Fixed a crash on attempting to replace any prefab shops
Fixed a crash on adding two or more modules while editing a coaster prefab that has already been placed
Fixed a crash on selecting "No" in the save ride confirmation window for a transportation ride
Fixed a crash on hovering the preview of the flat ride "Clockwork Carousel" after loading into a saved game during milestone 3 in Mission 4 - An Eye For Details
Fixed a crash on placement preview for the facility "Luxury Toilet" while the game is paused
Fixed a crash on attempting to clone the 5 different park entrance prefabs simultaneously us-ing box select
Fixed a crash on navigating through the help center while viewing all the tips in an order from the beginning
Fixed a crash on performing "Undo" & "Redo" while impossifying a prefab shop using Mouse and Keyboard
Fixed a crash on leaving the game idle for more than 1 hour after a maintenance failure in "Ex-ploration Park"
Fixed a crash on performing undo redo after deleting the cannon module
Fixed a crash on attempting to delete the pre-placed porta-potties in Mission 03 - The Dawn of Impossification
Fixed a crash on running safety test for the preplaced coaster on the "Exploration Park" map
Fixed a crash on leaving the game idle for 45 minutes in the "Exploration Park" map
Fixed a crash on placing "Copper trash can"
Fixed a crash on leaving the game idle for 20 minutes with the coaster prefab panel active in the "Exploration park" map
Fixed a crash on loading an auto save game the "Abandoned Island" map
Fixed a crash on attempting to connect queue path of placed coaster prefab "Loop the Loop"
Fixed a crash on using the painting tool "Cherry Blossom" on the "Dragon Nest" map
Fixed a crash on building a small park and leaving the game idle for more than 10 hours on the "Welcome to Cloudstormer" sandbox map
Fixed a crash on attempting to select the Ferris Wheel in the "Welcome to Cloudstormer" sandbox map
Fixed a crash on selecting to connect the queue path of the "Wheel of Love" on the "Dragon Nest" sandbox map
Fixed a crash on placing more than 60 "Lollipop Fountain" scenery objects
Fixed a crash on attempting to place the flat ride "Pirate ship" in Mission 7 - A Tale of Two Theme Parks
Fixed a crash on leaving the game idle for 5 mins after choosing "Continue playing" in the con-gratulation pop-up window in Mission 3 - The Dawn of Impossification
Fixed a crash on pressing "Done" after constructing a transportation coaster
Fixed a crash on selecting "payoff' from the loans tab in the park management menu during milestone 5 in Mission 08- Top of the World
Fixed a crash on consecutively selecting "no" and confirming "yes" to the confirmation prompt undo changes in the coaster editor
Fixed a crash on attempting change the station size using "X" after performing undo redo ac-tion on gamepad
Fixed a crash while terraforming by using push terrain in the "Sounds of the Sea" sandbox map
Fixed a crash on attempting to paint the terrain using "Smooth Limestone" in the map "The Meander"
Fixed a crash on attempting to connect the entrance queue path to the main path during the milestone 02 in Mission 03 - The Dawn of Impossification
Fixed a crash on impossifing the "Gyrospin" flat ride during milestone 4 in Mission 7 - A Tale of Two Theme Parks
Fixed a crash on selecting the cannon module from in Mission 02 - Welcome to Cloudstormer
Fixed a crash on leaving the game idle after invoking the pause menu for more than 20 minutes in Mission 6 - Taken at the Flood
Fixed a crash on placing the entrance queue path of the "Wheel of Love" on the "Exploration Park" map
Fixed a crash on attempting to place the "Ring of Fire" during milestone 04 in Mission 8 - Top of the World
Fixed a crash on cloning multiple flat rides together that were placed one on top of another on the "A Tale of Two Theme Parks" sandbox map
Fixed a crash on placing a "candy apple" shop during milestone 4 in Mission 8 - Top of the World
Fixed a crash when using the node insertion widget in the coaster editor
Fixed a crash on height adjust while moving camera to ground
Fixed a crash in Mission 06 when hovering a shop over old Cannon Forge
Fixed a random crash relating to litter objects
Fixed a random crash when loading
Fixed many other random crashes
Performance
Fixed an issue where the FPS dropped drastically after multiple thousand visitors entered the park on specific hardware setups
Optimized some fountain VFX
Setting up limitations for failures & outage VFX
Optimized animation shadow rendering on medium and high settings
Reworked group edit mode material to reduce GPU cost
View Distance now affects the voxel world LOD distances to reduce memory usage on lower graphics settings
Fixed AA quality being changed when the quality settings as a whole are changed
Simplified materials and reduced shader memory usage
Save & Load
Fixed an issue where flat rides lost their custom name on save/load
Fixed an issue where visitors in the park remain on re-editing a transportation ride after save loading into the map
Fixed an issue where coasters remains stuck with visitors in it after loading a save game
Fixed an issue where "Entrance" and "Exit" paths of coasters were deformed on loading after using "Pull/Roughen Terrain" terraforming action around them in any map
Fixed an issue where struts of some flat rides disappeared after loading a saved game
Fixed an issue where grass was floating above the terraformed cavity after loading a saved game
Fixed an issue where the coaster status changed from Open to Closed on loading a saved game
Fixed some rides not getting visitors after loading a savegame
Balancing
Tweaked experience reward values for paramedics' duties
Flattened the coaster costs so that their costs and upkeeps are more consistent
Added spawn waves for 2nd, 3rd, etc. roller coasters being opened
Adjusted default fee of flat rides so that they achieve 100% upkeep and 50% profitbaility goal on 75% utilization
Mission 2 - Welcome to Cloudstormer
Fixed an issue where the goal "Connect the marked attractions and shops to the park entrance using paths" accomplishes incorrectly on deleting the placed path after loading a save game
Fixing small focus issue in the pitch meeting
Mission 3 - The Dawn of Impossification
Fixed an issue where visitors are not spawned upon deleting and reconnecting the entrance path
Mission 4 - An Eye For Details
Changed LOD on some cliffs
Fixed some water planes
Added challenge "park entry fee"
Mission 5 - Duel at the Beaches
Adjusted milestone reward for difficulty balancing
Added staff impossification hint after received impossification charges
Added "transportation ride" challenge to the 1st group of unlocked challenges
Mission 6 - Taken at the Flood
Hiding clouds in the intro and outro
Staff Endurance is set to two times instead of three times
Mission 7 - A Tale of Two Theme Parks
Fixed an issue where the HUD disappeared after hemlock's cutscene when the mission was completed
Adjusted milestone reward for difficulty balancing
Added shop impossification hint after received pencil charges
Added a better subsidy for the case that the player chooses the rebate option in the pitch meeting
Requiring 6 lab expansions instead of 7 in milestone 4 to reduce difficulty
Mission 8 - Top of the World
Fixed an issue where visitors are stuck near the park entrance
Fixed an issue where the milestone 4 reward "Free Lab Expansions" is not available to unlock after completing it
Minor notification fix: Sofia's first comment about platform being built won't be shown if a platform has already been built once
Milestone 3: reduced check from 95% happiness to 90% to reduce difficulty
Milestone 5: reduced check from $10,000 to $5,000 monthly income to reduce difficulty
Exploration Park
Now incrementally enables theme research collections over milestone progress
Replaced some path segments that were causing pathfinder issues for visitors and staff
Sandbox Maps
Fixed water issue on "Canvas of Creativity"
Background cliff material changes and some foliage fixes on "Sounds of the Sea" and "The Peninsula"
Fixes to background bugs on "Mountain Village"
Fixed visual bugs in "The Oasis" background
Disabled contact shadows on the background meshs on "Wind Sculpted Colossus" to avoid black splotches
Fixed ocean plane in "Sounds of the Sea"
Fixed black objects on "Emerald of the Ocean"
Gamepad
Fixed an issue where multiselect mode was activated during path placement preview mode via gamepad
Fixed and issue where it was not possible to place structures in precision camera mode via gamepad correctly
Fixed and issue where the game freezes for a few seconds and FPS drops drastically on navi-gating between tabs under coaster selection panel via gamepad
Fixed and issue with being unable to select the track icon in the coaster editor with a gamepad
Fixed an issue where "Reasons To Leave" info in the Visitors tab does not update dynamically while hovering over it in Park Management screen via gamepad
Fixed an issue where the functionality of D-pad buttons are inverted while accessing visitor's thoughts under Park Management
Fixed an issue with being unable to select an asset in an object group consisting using Gamepad
Paths
Improved path height adjustment to match the same UX as in the coaster builder by hiding cur-sor and adding moving up and down arrows
Added "Follow Terrain" setting, replacing it with "Tunnling" setting
Fixed an issue where path shortening was not working
Improved path input handling on mouse and gamepad
Fixed path height adjustment not working on top of water
Improved path bounding box calculation
Fixed grid snapping not working on idle path operation
Fixed path height adjustment arrows now animating in build
Improvement to paths below overhangs
Increased path height adjustment speed
Fixed offset between mouse cursor and path endpoint on inclined terrain
Fixed accumulated height adjustment offset issue
Fixed height adjustment arrows on paths remaining after undoing a path placement
Fixed path segments disappearing after cancelling a path operation while height adjusting
Fixed path segments disappearing when spamming Shift
Fixed minimum path length being applied on path segments below low suspended paths caus-ing issues
Fixed an issue where it was not possible to connect a path towards the path of the park entrance
Placement
Add/remove and invert now also work with box selection.
Added the ability to start placement actions like Move and Clone immediately in Precision Placement mode
Added Grid Opening Styling for Placeables
Added remember scale setting
Added a scale randomizer functionality
Fixed object scale reverting back to 100% on moving and cloning
Removed non-working options from foliage
Enabled the placement options Object Stacking, Surface Angle by default
Added functionality to retain chosen filter settings when closing placement menus (until the end of a game session)
Fixed an issue with being unable to select some structures after placement while in precision camera mode
Fixed an issue with being unable to elevate objects in "Precision camera" via gamepad
Fixed an issue where modular structures fail to snap to each other on the map "Nature Heav-ens"
Fixed an issue where "Path Width" option is greyed out in placement settings for exit paths af-ter placing entrance queues of rides
Fixed a graphical corruption during placement preview of some modular structures and scen-ery objects
Fixed an issue where the "Object Collision" error message is displayed on attempting to place any object group with "Scenery object" or "Modular Structures"
Fixed an issue where grid width lines are not displayed properly for assets
Fixed an issue where all "Archway" Scenery Objects incorrectly snaps to paths
Fixed an issue where some assets disappear while performing the undo/redo action during its preview
Fixed an issue where prefab shops multiply after multiselecting one and cloning them
Precision gizmo components are now always aligned towards the camera
Fixed a bug where structures are placed when short pressing on the precision widget
Fixed precision widget highlight bug
Fixed terrain deformation under various buildings on placement
Groups & Prefabs
Fixed an issue where objects and visitors were incorrectly displayed as object group
Fixed modular structures becoming greyscale when changing materials while in group edit mode
Added an Object Group Content Limit of 2500
Fix for translation gizmo not being available in edit mode
Fixed placement gizmos appearing black and white in group edit mode
Undo/Redo
Fixed an issue where the cannon module was visually deformed after performing undo func-tion
Fixed an issue where the undo/redo function is not available after entering the ride camera mode while in coaster editor
Fixed an issue where object group assets revert back to single asset on performing undo/redo after demolishing the object group
Fixed an issue where terraformed land does not restore after performing undo/redo while in track placement
Fixed an issue where incorrect cash amount is added on performing undo/redo for a coaster prefab
Fixed an issue where the last track segment is missing after changing the station size below 5 and performing undo/redo
Fixed an issue where the camera snaps on to the tracks in precision mode on performing Un-do/Redo
Fixed an issue where undoing the demolish of a coaster would not make it accessible for visi-tors again
Fixed undo/redo failing to function after demolishing any DLC asset followed by undo/redo
Coasters
Changed the default and max train size of the wide coaster so that there are less cars in the train to improve profitability of wider coasters in general
Fixed an issue with being unable to navigate and select certain settings of some modules via gamepad
Fixed an issue where wide coasters went under the terrain during placement preview on select-ing move/clone option after save/load
Fixed an issue where track placement mode exits when ghost train test fails during track placement preview
Fixed an issue where Off-Rail tracks were not reverting back to "Normal Tracks" on raising height
Fixed an issue where cannon tracks are not properly connected
Fixed an issue where the tracks of the coasters are visually broken in the preview while chang-ing the height
Fixed an issue where the station is deformed after performing undo redo while in change sta-tion size preview
Fixed an issue where the test ride of the prefab coaster "Highway Shuffle" fails on toggling the "Supports"
Fixed an issue where cloning a coaster does not reset the cloned coaster’s maintenance to de-fault (100%)
Fixed an issue where the tracks connected to the cannon module is visually misaligned in coaster movement preview
Fixed an issue where visitors get stuck in the queue of the a coaster on exiting the "Coaster Ed-itor" mode while visitors are onboard
Fixed an issue where the "Out of Order" hook gets fulfilled on using "Off-rail" tracks
Fixed an issue where the track fails to snap to the station after placing the last node at a high elevation from the station
Fixed a bug where the motorcycle car style on the wide and wild mouse coaster wasn't using the right visitor animations
Fixed the highlighter in the place prefab panel disappearing after selecting any prefab in the coaster editor
Fixed cases of visitors standing in seats of coasters
Fixed an issue where transportation rides with multiple coaster stations would incorrectly open
Fixed multiple exploits when modifying existing coasters
Fixed an issue with the elevator module turning negative when it is placed close to the terrain
Improved first person coaster ride camera
Fixed an issue around visitors getting stuck after adjusting transportation rides
All wide coasters will have the duck cars by default in celebration of the Bloody Quackers community coaster
Shops & Facilities
Fixed the work mode being affected the the "Sync All" option
Fixed the upkeep cost of the PAC-MAN Souvenir Shop being zero
Park Management
A system now ensures a more even distribution of visitors across the rides in the park depend-ing on visitor preferences and ride utilization
Improved cleanness fluctuations having a growing impact on the Appeal calculation
Removed most/least sold items info
Fixed critical happiness leave park visitor goal spam
Visitors
Implemented "running" behavior on visitors who will now run to the first ride they visit, newly opened rides and depending on certain needs conditions
Improved cases of sliding visitors during transitions into and out of queues
Changed the wording of the ride queue full thought to be more precise on the fact that the queue path should be longer
Fixed an issue where rides were not being recognized by visitors under certain conditions
Fixed an issue where visitors were stuck on the entrance path of flat rides after attempting to replace it
Fixed an issue where visitors were stuck at random locations near shops or rides, preventing others from moving in the map
Fixed an issue where visitors enter the flat ride through the exit path upon deleting and placing a new flat ride connected to the deleted ride’s path
Fixed an issue where incorrect info on visitor needs is displayed on selecting any "Reasons" un-der the visitor's tab in the Park Management menu
Fixed an issue where visitors do not use the intersection path if the original path was deleted even though it looks visually connected
Fixed visitors walking to odd locations to enter a ride queue
Fixed visitors walking up and down on shop queues and ride exits and getting stuck
Fixed visitors considering a transportation ride only as a normal coaster
Fixed visitors occasionally puking shortly after entering the park
Fixed multiple instances in which visitor would spam the "cannot reach ... anymore!" and visi-tors getting stuck
Team Goals
Fixed an issue where team goals did not trigger after completing ones associated with any of the three characters
Staff
Fixed an issue where impossified entertainers are stuck in the t-pose after swapping the staff while in the first person staff camera
Camera
Fixed an issue where the camera clips into the ground while panning down in certain maps
Improved precision rotation with mouse
Help Center/Tutorialisation
Fixed an issue where the incorrect image was displayed in Help Center for "Entertainers" under "Staff"
Added tips regarding item trends, transportation ride and shop work modes
Scenery Objects
Fixed an issue where some scenery objects are not selectable after placement
Fixed an issue where the animation for "Speaking Mirror" scenery object is missing
Color Customization
Fixed an issue where color customization was not work for animatronics
Fixed an issue where customized colors on scenery objects and shops change to default color while in preview mode
Fixed prefab textures not being saved
Impossification Mode
Introduced different icon colors depending on the impossification items
UI
Fixed an issue where the button callout for Up/Down was missing in precision mode
Fixed an issue where no confirmation pop-up is displayed when deleting objects via demolish mode
Added Icon for Teamgoals with High Five
Improved park level display
Improved time stats
Fixed name display in shops&rides screen
Updated coaster current accident
New Icon for Shop Attractor Tab in Detail Panel
Small alignment adjustment for Staff Impossification detail display
Button for choosing the entertainer's costume is properly clickable now
Added a Delete icon for savegame entries
Fixed the invert axis settings to work with gamepad
Visuals
Fixed broken LODs on lower view distance settings
Added the level Up VFX for the entertainers
Added Impossification VFX for the staff members
Fixed positioning of items in the vending machines
Fixed flat ride placement preview's lights not reacting to the time of day
Adjusted puke cloud material to react correctly to the environment lighting
Audio
Fixed an issue where audio corruption occurs when multiple FRs encounter catastrophic failure
Fixed coaster SFX spamming
Adding fork module event
Fixed volcano VFX audio setup (correct loop behavior and spawn time of audio particle)
Optimised Voice limitations
Content
Added the Bloody Quackers Community Coaster
Added several tags in preparation of the sharing feature
Other
Updated credits
Localization update with miscellaneous localization fixes
Hello everyone! We've just released Hotfix 1.3.1. This hotfix mainly addresses fixes for issues that occurred after Patch 1.3 was released like: Coaster getting stuck after loading a save game. Some fixes with the Undo/Redo system And some minor path and coaster fixes Currently w
Hello everyone!
We've just released Hotfix 1.3.1.
This hotfix mainly addresses fixes for issues that occurred after Patch 1.3 was released like:
Coaster getting stuck after loading a save game.
Some fixes with the Undo/Redo system
And some minor path and coaster fixes
Currently we are working on the bigger patch 1.4. This one comes with a large number of improvements and fixes. Stay tuned for more positive updates coming your way!
However, if this patch doesn't help or if you have other bugs or problems with the game or purchase that you need to report, please contact our friendly customer support team at the following links!
Fixed coasters getting stuck with visitors in them when loading a save game – For this fix to be effective it’s required to re-open the affected coasters and re-save the existing park
Undo/Redo
Fixed an issue where Undo/Redo only works on the first cloned object after cloning a placed scenery object or modular structure
Fixed several issues with Undo/Redo of path placement affecting dropped litter and the pathfinder for visitors and staff
Paths
Fixed multiple issues where deleting a path could delete litter on another path
Coasters
Fixed rides getting stuck when entering and exiting the ride editor at random times
Fixed wrong starting positions on coaster prefabs
Fixed coaster prefabs sometimes getting stuck after a complete run
Fixed trains rolling back on slopes in front of elevators or not being held when there is a chain lift