Driver4VR Update 5.14.9 - VRChat OSC Scan fix
In this release fix for scanning for VRChat in OSC version
In this release fix for scanning for VRChat in OSC version

In this release fix for scanning for VRChat in OSC version
In this release fix for scanning for VRChat in OSC version
In this release there is fix for bug that resulted in crash of SteamVR when using tVR (VR on Monitor). Regards, Greg
In this release there is fix for bug that resulted in crash of SteamVR when using tVR (VR on Monitor).
Regards,
Greg
In this release we have Update to OpenVR SDK 2.12.14. Additional changes: Added option for 90Hz in tVR Updated Kinect SDK link Minor bug fixes In case of problems please let me know. You can always use "prev_version" in Steam Settings.
In this release we have Update to OpenVR SDK 2.12.14.
Additional changes:
In case of problems please let me know. You can always use "prev_version" in Steam Settings.
Hello, This release includes a fix for the Wii Remote library initialization issue that some users experienced. Hopefully, it works for everyone now! Greg
Hello,
This release includes a fix for the Wii Remote library initialization issue that some users experienced. Hopefully, it works for everyone now!
Greg
In this release, I've added a Gyroscope Scale option for Joy-Cons. This allows you to adjust the sensitivity of the gyroscope, which can be particularly helpful if you're using non-genuine Joy-Cons that may have a different sensor calibration.
In this release, I've added a Gyroscope Scale option for Joy-Cons. This allows you to adjust the sensitivity of the gyroscope, which can be particularly helpful if you're using non-genuine Joy-Cons that may have a different sensor calibration.

Introducing support for Sensor Bar that works with Wii Remote when used as Virtual Tracker. Sensor Bar at the moment only provides drift correction. There is no positional tracking.
Introducing support for Sensor Bar that works with Wii Remote when used as Virtual Tracker. Sensor Bar at the moment only provides drift correction. There is no positional tracking.

Hello, This update for the Wii Remote adds support for more recent models of Wii Remote (e.g., RVL-CNT-01-TR). Until now, such devices were not easy to detect by Driver4VR, but this should now work without any issues. Let me know in case of problems :) Greg
Hello,
This update for the Wii Remote adds support for more recent models of Wii Remote (e.g., RVL-CNT-01-TR). Until now, such devices were not easy to detect by Driver4VR, but this should now work without any issues.
Let me know in case of problems :)
Greg
Hello, Since PSMoveService has not been updated for a while, Driver4VR has now been updated to use PSMoveServiceEx. This doesn't change much of the instructions; the main changes are related to the installation process. The UI is also very similar but has many great new features.
Hello,
Since PSMoveService has not been updated for a while, Driver4VR has now been updated to use PSMoveServiceEx. This doesn't change much of the instructions; the main changes are related to the installation process. The UI is also very similar but has many great new features. PSMoveServiceEx is a great enhancement to PSMoveService, and I am thankful to the developer, Timocop, for that.
Here is a short info about the changes being made: Updating PSMoveService to PSMoveServiceEx..
In case of problems, please contact me via the support page.
Enjoy :)
In this release: 1. Puppeteer walking animation improvement 2. Info about headset driver and tracking for PSVR(1) going out of support. 3. Info about a tip for the Joy-Con connection issue.
In this release:
1. Puppeteer walking animation improvement
2. Info about headset driver and tracking for PSVR(1) going out of support.
3. Info about a tip for the Joy-Con connection issue.
In this release: 1. Rename DLC to Puppeteer 2. Fix the installation script not working in some cases.
In this release:
1. Rename DLC to Puppeteer
2. Fix the installation script not working in some cases.
Puppeteer is a new upgrade to full-body pose estimation! It lets you control your virtual character's full body moves using VR controllers, giving you more freedom to express yourself in the virtual world. Just move your hands with the controllers while holding the grip button, a
Puppeteer is a new upgrade to full-body pose estimation! It lets you control your virtual character's full body moves using VR controllers, giving you more freedom to express yourself in the virtual world.
Just move your hands with the controllers while holding the grip button, and your character follows suit, making your gaming experience more immersive and fun than ever before.
To enable/disable Puppeteer mode hold controllers above the head and hold grip for a while.
Now with Puppeteer mode when you hold grip, you start controlling your feet. That is all :) Check out the below video on how it works in action.
In this release: 1. When you jump IRL this is also very nicely animated in Kinetic VR Trackers 2. There is also slight idle animation like breathing 3. Bug fix to remove unnecessary calibration option when Kinetic is selected.
In this release:
1. When you jump IRL this is also very nicely animated in Kinetic VR Trackers
2. There is also slight idle animation like breathing
3. Bug fix to remove unnecessary calibration option when Kinetic is selected.
Introducing the new Kinetic DLC: Simulate full-body movements using only your headset and hand controllers. This innovative update offers dynamic pose estimation for realistic avatar movements and enhanced virtual interactions, all while ensuring low CPU usage and eliminating the
Introducing the new Kinetic DLC: Simulate full-body movements using only your headset and hand controllers. This innovative update offers dynamic pose estimation for realistic avatar movements and enhanced virtual interactions, all while ensuring low CPU usage and eliminating the need for additional hardware.

In this release: 1. Ability to find a device with VRChat running for body tracking using OSC
In this release:
1. Ability to find a device with VRChat running for body tracking using OSC


An anaglyph is a stereoscopic 3D image that combines two offset images, using red and cyan filters. When viewed through glasses with corresponding red and cyan lenses, each eye perceives a slightly different image, resulting in a three-dimensional effect. After enabling tVR, you
An anaglyph is a stereoscopic 3D image that combines two offset images, using red and cyan filters. When viewed through glasses with corresponding red and cyan lenses, each eye perceives a slightly different image, resulting in a three-dimensional effect.
After enabling tVR, you need to open settings, turn Anaglyph mode ON, and restart SteamVR. Don't forget to put your glasses on :)

In this version 1. Webcam crash fix 2. Review prompt :) Greg
In this version
1. Webcam crash fix
2. Review prompt :)
Greg
In this release: 1. Movement enhancement for webcam
In this release:
1. Movement enhancement for webcam
In this version: 1. Improved 360-degree rotation in WebCam tracking. 2. Added trackers for chest, elbows, and knees in WebCam tracking.
In this version:
1. Improved 360-degree rotation in WebCam tracking.
2. Added trackers for chest, elbows, and knees in WebCam tracking.
In this release: 1. Added velcity to psvr tracking what allows throwing and grab things.
In this release:
1. Added velcity to psvr tracking what allows throwing and grab things.
In this version: 1. Fix bug on launch "exception was thrown by the target of invocation" 2. Added horizontal flip for webcam pose tracking.
In this version:
1. Fix bug on launch "exception was thrown by the target of invocation"
2. Added horizontal flip for webcam pose tracking.