Defold 1.13.1
Full release notes at
Full release notes at https://defold.com/2026/08/17/Defold-1-13-1/

Full release notes at
Full release notes at https://defold.com/2026/08/17/Defold-1-13-1/
Full release notes here:
Full release notes here: https://forum.defold.com/t/defold-1-12-4-has-been-released/82721
Full release notes:
Full release notes: https://forum.defold.com/t/defold-1-12-3-has-been-released/82619
Full release notes:
Full release notes: https://forum.defold.com/t/defold-1-12-2-has-been-released/82464
Full release notes:
Full release notes: https://forum.defold.com/t/defold-1-12-1-has-been-released/82327
Full release notes:
Full release notes: https://forum.defold.com/t/defold-1-12-0-has-been-released/82214
Defold 1.11.0 has been released. Full release notes:
Defold 1.11.0 has been released. Full release notes:
https://forum.defold.com/t/defold-1-11-0-has-been-released/81515
Defold 1.10.3 has been released. Full release notes:
Defold 1.10.3 has been released. Full release notes: https://forum.defold.com/t/defold-1-10-3-has-been-released/80882
https://forum.defold.com/t/defold-1-9-7-has-been-released/79650
Full release notes on the Defold forum:
Full release notes on the Defold forum:
https://forum.defold.com/t/defold-1-9-5-has-been-released/78922
Full release notes here:
Full release notes here: https://forum.defold.com/t/defold-1-9-1-has-been-released/77534
Full release notes on the forum:
Full release notes on the forum: https://forum.defold.com/t/defold-1-8-1-has-been-released/77064
This new version can be downloaded by opening Defold and allowing the editor to self-update. All releases can be downloaded at: Official forum thread with complete update notes: Overview Defold 1.8.1 includes new engine features like error handling for file writes, options for di
This new version can be downloaded by opening Defold and allowing the editor to self-update.
All releases can be downloaded at: https://github.com/defold/defold/releases
Official forum thread with complete update notes: https://forum.defold.com/t/defold-1-8-1-has-been-released/77064/16
Defold 1.8.1 includes new engine features like error handling for file writes, options for disabling LiveUpdate auto-mounting, and support for Lua transpilers, new and improved camera component and API, as well as numerous bug fixes related to meshes, sprites, fonts, HTTP requests, and editor UI issues.
We’d like to highlight the initial support for Lua transpilers in the build pipeline (both editor and bob). The first language that can be used to try the transpiler feature is Teal 37 — a typed dialect of Lua. You will need to add teal extension 13 to the dependencies to try it out. The support is currently limited to transpilation only and excludes automatic extern generation for Defold’s Lua APIs. This means it is more useful for writing type-safe standalone logic than interacting with Defold runtime, though teal allows writing necessary externs yourself.
The first iteration of an improved camera component has been added in this version of Defold. The camera API is now available in all scripts (including render scripts and gui scripts) via the camera namespace, and contain new functionality to bind a camera to the renderer instead of passing explicit view and projection matrices to it.
BREAKING CHANGE: (#8528) More options for min filter in game.project → Graphics → Default Texture Min Filter BREAKING CHANGE: (#8548) Removed deprecated extensions from the code BREAKING CHANGE: (#8559) Removed system_font.font from builtins BREAKING CHANGE: (#8529) Turn mipmaps
BREAKING CHANGE: (#8528) More options for min filter in game.project → Graphics → Default Texture Min Filter
BREAKING CHANGE: (#8548) Removed deprecated extensions from the code
BREAKING CHANGE: (#8559) Removed system_font.font from builtins
BREAKING CHANGE: (#8529) Turn mipmaps off in the default.texture_profiles file in builtins
BREAKING CHANGE: (#8553) Removed old deprecated messages
NEW: (#8424) Render target as a resource
NEW: (#8322) Increased length of debug prints for urls to 256 per part and 512 in total
NEW: (#8513) Add missed gui.BLEND_SCREEN constant into gui module
NEW: (#8525) Add camera focus message’s wrappers.
NEW: (#8562) Set custom vertex data API (Sprites)
NEW: (#8577) Add support for enabling a render target resource in render.enable_texture
NEW: (#8599) Flip image flag for image.load
NEW: (#8521) Add world to local coordinate system conversion API
NEW: (#8473) Add editor.delete_directory()
NEW: (#8510) Use async engine build in the editor
FIX: (#8371) Fix http request timeout usage in HTML5 build
FIX: (#8477) Fix issue when profiler show wrong count of GUI.ActiveNodes
FIX: (#8486) Fixed an issue where the game wouldn’t start if the iframe didn’t allow gamepad usage (HTML5).
FIX: (#8484) Fix multi-buffered render buffers on non-opengl graphics adapters
FIX: (#8496) Fixed an issue where attempting to use IndexedDB when it is prohibited prevents game loading in HTML5.
FIX: (#8493) Fix for crash caused by ray casting followed by deletion of the object
FIX: (#8305) add “Support texture handles in render.enable_texture” mention to API documentation
FIX: (#8544) Send sound_done or sound_stopped messages only if the sound is played using msg.post() with the play_id parameter.
FIX: (#8551) Fixed an issue where bob.jar did not delete some temporary folders after the bundling process was completed.
FIX: (#8552) Support sampler names in render.enable_texture
FIX: (#8582) Crash fixes for the GDC tool
FIX: (#8567) Fixed rendering of untextured sprites in the editor
FIX: (#8569) Added support for sprite to not have a texture assigned
FIX: (#8579) Check that texture width and height is valid before creating texture
FIX: (#8583) Use correct material tag for mesh components
FIX: (#8591) Add retry_count and retry_time settings to the game.project file in the html5 section.
FIX: (#8547) Fix issues with physics.set_shape() when Allow Dynamic Transformsis on
FIX: (#8561) Fixed the way the HTML5 bundler splits and renames resource files
FIX: (#8545) Add arm64-osx platform to manifests
FIX: (#8522) Graph successor memory optimizations
FIX: (#8531) Hide texture formats and texture compressions from *.textures_profiles that are currently not supported.
FIX: (#8563) Properly validate sprite texture assignments
FIX: (#8593) Paged atlas preview bugfix
https://forum.defold.com/t/defold-1-7-0-has-been-released/76266
Full release notes here:
Full release notes here: https://forum.defold.com/t/defold-1-6-2-has-been-released/75039
See full release notes here:
See full release notes here:
https://forum.defold.com/t/defold-1-6-1-has-been-released/74644
Defold 1.6.0 has been released! This version contains a ton of fixes as well as some new features. Read the release notes:
Defold 1.6.0 has been released! This version contains a ton of fixes as well as some new features.
Read the release notes:
https://forum.defold.com/t/defold-1-6-0-has-been-released/74232
This new version can be downloaded by opening Defold and allowing the editor to self-update. All releases can be downloaded at: Official forum thread with complete update notes
This new version can be downloaded by opening Defold and allowing the editor to self-update.
All releases can be downloaded at: https://github.com/defold/defold/releases
This new version can be downloaded by opening Defold and allowing the editor to self-update. All releases can be downloaded at: Official forum thread with complete update notes:
This new version can be downloaded by opening Defold and allowing the editor to self-update.
All releases can be downloaded at: https://github.com/defold/defold/releases
Official forum thread with complete update notes: https://forum.defold.com/t/defold-1-4-1-has-been-released/72246
ATTENTION: This release contains breaking changes! Please pay extra attention to the release notes and the four breaking changes, as one or more of them may affect your projects. This new version can be downloaded by opening Defold and allowing the editor to self-update. All rele
ATTENTION: This release contains breaking changes! Please pay extra attention to the release notes and the four breaking changes, as one or more of them may affect your projects.
This new version can be downloaded by opening Defold and allowing the editor to self-update.
All releases can be downloaded at: https://github.com/defold/defold/releases
Official forum thread with complete update notes: https://forum.defold.com/t/defold-1-4-0-has-been-released/72062