Live by the Sword: Tactics

Labrador Studios

Released
Oct 28, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Board Builder is now available!

    Hello everyone! Today marks a grand day. The day of building! We have finished our Board Builder mode and through another free update are providing it to you all. You will now be able to create a board to do battle on against the AI or against a friend. Let me provide a breakdown

  2. Developer post

    Board Builder Patch and Balance Changes

    Additions Board Builder! Balance Changes Alchemist Blinding Potion Cooldown reduced from 3 to 2. Alchemist Quickness Potion Cooldown removed. Alchemist Sticky Mixture Cooldown reduced from 4 to 3 and Accuracy increased from 88% to 96%. Archer Barrage Cooldown reduced from 4 to 3.

  3. Developer post

    Winter Update available now! Patch Notes inside.

    December Patch Notes Additions Traits! Each of the seven main playable characters now have two traits, which grant the character with a powerful passive effect, which can be selected in place of one of the current six abilities before battle, giving an even larger array of option

  4. Developer post

    Stat Points and Grand Effects!

    Hello! We have been hard at work on the Winter Update coming December 6th! I wanted to share with you all some screenshots of the WIP for our Stat Points and Grand Effects for Adventure Mode The above image shows off investing stat points into a character. Players will be able to

  5. Developer post

    Friday Update (Winter Update Content)

    I wanted to take today to detail more about our Winter Update due for release December 6th. We have updates coming for Story, Adventure and Overall gameplay. Adventure Mode Adventure Mode will see the biggest update with the ability to assign stat points into your characters. The

  6. Developer post

    Time to save the Kingdom

    Hello everyone, The day has finally arrived it is launch day and with it the excitement of getting the game out to you all. So many of you all have contributed to the game in one way or another through the use of the in-game feedback system, this would not have been possible with

  7. Developer post

    Launch Day Preview and Next Content Update

    Hello! We wanted to give you a full list of all the changes going live on release (October 28th) as well as what content is coming next. If this looks great to you please share it with friends! Release Patch Notes Additions Act 3 of Story Mode added! Online Multiplayer Cross-Play

  8. Developer post

    Full Release on October 28th!

    Hello Everyone!! Big news today. We are announcing today we are leaving Early Access and fully releasing on October 28th! That is in just two weeks! This release will come with a major patch that will be detailed fully tomorrow. (Bug fixes, Gameplay tweeks, Act 3, New boards, Oh

  9. Developer post

    Patch Notes for Early Access Version 2564

    Gameplay Tile textures have been updated to provide more clarity. Battle music has been replaced with one track for regular battles and one for boss battles. A Thief has been removed from the first two Story Mode battles. Houses have been removed from Story Mode battles. Enemies

  10. Developer post

    Publisher and Console Release!

    Today we are proud to announce that Gravity Games Arise has come on as the publisher for Live by the Sword: Tactics. They will be helping us to deliver the best possible game to you all. Because of this amazing news I wanted to share with you some more announcements I hope blow y

  11. Developer post

    Patch Notes for Early Access Version 2358

    Fixes Fix for possible soft lock when entering an Adventure Mode battle with an injured character. Fix for board icons not updating when changing game settings for Local Multiplayer and Online Custom Game.

  12. Developer post

    Combat Update

    Patch Notes for 2324: - Targeting changed to remove being able to use melee actions diagonally. - In-battle information pop-up added whenever a player first has an injury in an adventure campaign. - Injured health bars added. - Health increased by 1 for all playable characters th

  13. Developer post

    Long Awaited UI Update Arrives!

    It’s officially out, the UI overhaul for Live by the Sword: Tactics. I don’t think it’s an exaggeration to say that this has drastically improved the game, visually and usability wise. Not one bit of the game has been spared from a new coat of paint. Not even our feedback reporti

  14. Developer post

    Patch Notes for Early Access Version 2016

    Fixes Fix for game bugs caused by invalid save files, which included lost progress when returning to the main menu or restarting the game and the tutorial failing to start. Invalid save files are now regenerated to avoid this occurring again in the future. NOTE: The above bug was

  15. Developer post

    A massive Story Mode update is here! Play Act 2 now!

    Act 2 available to play as of today! The middle act of the Live by the Sword: Tactics Story Mode is now available, adding more cutscenes and battles which follow on directly from the dramatic conclusion of Act 1. Having uncovered a sinister plot, more will be revealed about our b

  16. Developer post

    Patch Notes for Early Access Version 1967

    Changes & Additions All text previously only available in English (Story, Tactician and Adventure) now fully translated into Chinese, French, German, Japanese and Spanish. "Rest" button now says "End Turn" when the character is at full health. The Poisoned Rest debuff now onl

  17. Developer post

    Patch Notes for Early Access Version 1941

    UI Main menu styling updated. Button styling during gameplay updated to match those now used on the main menu. Patch notes for early-access-build (1928) Adventure Mode Adventure Mode is now available! For more details about our biggest addition to the game to date: Adventure Mode

  18. Developer post

    Adventure Mode has Arrived!

    Adventure Mode is available for play as of today. We've taken our core gameplay loop of the tactical battles within the game and implemented them in a new way. Now instead of playing through a Story Mode or solving difficult fights in Tactician Mode, you'll be expected to recruit

  19. Developer post

    Patch Notes for Early Access Version 1805

    Tactician New set of ten Tactician battles now available - variants! Alongside adjusting enemies and available units, the ten existing Tactician battles have been reimagined with new modifiers to contend with, making going for those glorious gold medals even more of a challenge.

  20. Developer post

    Tactician Mode Update

    This is our second major update since Early Access launch in late June. We are committed to continual improvements of the game as well as adding in content in a timely manner. We hope you enjoy this new game mode! Tactician Mode - Tactician Mode has been added! Launching with our