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Long Awaited UI Update Arrives!

It’s officially out, the UI overhaul for Live by the Sword: Tactics. I don’t think it’s an exaggeration to say that this has drastically improved the game, visually and usability wise. Not one bit of the game has been spared from a new coat of paint. Not even our feedback reporting tool (F8) has escaped looking better. Which by the way I ask you use and let us know what you think of the new look please. We are offering a 25% discount for the next two weeks as well.

And please feel free to join our Discord: https://discord.gg/8N4FPVzfRJ

What is in this update
Bug fixes and bug fixes with a side of bug fixes. Thanks in part to a lot of you all reporting bugs.
Floating combat symbols to replace the floating text
Floating damage numbers to replace the floating damage text
New speech bubbles and emotes
New ability selection interface
New character selection interface
New combat UI
Adventure Mode Map made significantly bigger
New pub interface for Adventure Mode
New interface for enshrining in Adventure Mode
New trophy display for Tactician Mode
New options and rebinding controls menu
New main menu and sub-menus
Credits Updated

The next update
First let me talk about a problem that can happen in the game and how we plan to address it. The death clumps. Your enemies and you run at each other and just clump together making for less than strategic gameplay. We’re looking at two ways to address this issue.

Spreading out enemy spawns more. In this update we’ve moved enemies starting positions around to be more spread out. We hope this will help prevent everyone from running straight to a central location.

We’ve also been internally testing a change to how targeting works in combat for a few abilities. This would limit the tiles they can target from 8 directions down to 4 directions. Really making you think about where you want to move your characters and avoid clumping together and just standing on high ground and raining down blows uncontested. This change will be next week. We wanted to delay it so the current combat system is fresh in your minds so you can compare it to the update. If the update isn’t good, we just simply revert to the old combat system.