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Board Builder is now available!

Hello everyone!

Today marks a grand day. The day of building! We have finished our Board Builder mode and through another free update are providing it to you all. You will now be able to create a board to do battle on against the AI or against a friend. Let me provide a breakdown of the board builder.

1. Choosing your environment and board size. Environment determines the starting ground tiles and some other smaller factors that aren't too important. Ground tiles essentially come in two groupings, outside and indoor, its easy to tell what type of tiles you'll have access to within a few moments of trying out the board builder. From this screen you can also Load a previous board you've worked on as well as ALL the other boards in game and customize them how you want. Import allows you to import a board from someone else, more on that later.

2. Here shows two different starting board sizes. You can also go much smaller than these as well. One thing I like to do is make a large board and then cut it up into smaller areas.

3. Here is a board I've customized a bit, adding in different ground tiles, high ground and spawn points. A board MUST have at least 5 Red and 5 Blue spawn points.

4. After you're happy with the board and want to try it in action you have multiple ways of testing it. Either with a friend, against the AI, or pitting the AI against itself.

5. I wasn't too happy with how the board played so I decided to edit it a bit and cut out some of the tiles. As I mentioned earlier you can use the remove tile option to add gaps in your boards.

6. Once you upload it you are given a code which you can share out and others can play on your board against AI or edit it themselves.

Note: When playing with friends only the host of the game needs to have the board downloaded to play a match against each other.

We hope you all have fun with board builder. We'll be off to GDC next week and plan on being super busy! I'll keep an eye out for feedback.

Lastly if you haven't yet please leave a review! Thank you!

Bonus board for inspiration

Patch Notes

Balance Changes
Alchemist Blinding Potion Cooldown reduced from 3 to 2.
Alchemist Quickness Potion Cooldown removed.
Alchemist Sticky Mixture Cooldown reduced from 4 to 3 and Accuracy increased from 88% to 96%.
Archer Barrage Cooldown reduced from 4 to 3.
Archer Snipe Accuracy increased from 60% to 76%.
Assassin Bag 'em and Tag 'em Cooldown reduced from 4 to 3.
Brawler Throat Chop Cooldown reduced from 4 to 3.
Medic Heal Cooldown reduced from 4 to 3.
Medic Panicked Shout Cooldown reduced from 4 to 2.
Medic Phase Cooldown reduced from 4 to 3.
Mercenary Shield Toss Cooldown reduced from 4 to 3.
Rougarou Basic Attack Damage increased from 3 to 4.
Rougarou Bite Damage increased from 2 to 4 and Accuracy increased from 88% to 96%.
Rougarou Kidnap Cooldown reduced from 4 to 3 and Damage increased from 3 to 5.
Thief Shiny Stab Accuracy increased from 76% to 88%.
Warrior Bear Hug Cooldown reduced from 4 to 3 and Damage increased from 1 to 2.
Warrior Basic Attack Accuracy increased from 76% to 88%.
Warrior Head Bash Cooldown reduced from 3 to 2.
Warrior Shield Up Cooldown increased from 2 to 3.
Wizard Fire Blast Cooldown reduced from 3 to 2.
Injuries now only occur at the end of battles and only have a 25% chance to occur when below 50% health.

Fixes

Fix for rare soft lock caused by Speaker using Shockwaves in an invalid direction.
Fix for targeting Ricochet and backing out removing Taunt early. The Archer has been politely asked to respect the Taunt in the future.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 10718622 · beta branch

    Steam updated · First observed

  • Build 10718622 · public branch

    Steam updated · First observed